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C

checkCollisionCircCirc(Collider) - Method in class collider.CircleCollider
calculates the collission of this with other collider
checkCollisionRectCirc(Collider) - Method in class collider.RectCollider
checks collision with other Collider, which needs to be a CircleCollider
checkCollisionRectRect(Collider) - Method in class collider.RectCollider
checks collision with other Collider, which needs to be a RectCollider, too.
CircleArtist - Class in rendering
 
CircleArtist(GameObject) - Constructor for class rendering.CircleArtist
 
CircleArtist(GameObject, double, Color) - Constructor for class rendering.CircleArtist
 
CircleCollider - Class in collider
Collider for round objects
CircleCollider(String, GameObject, double) - Constructor for class collider.CircleCollider
Constructor which sets the radius to be respected for collisions.
closeFile() - Method in class playground.HighscoreManager
 
collectObjects(String, boolean) - Method in class playground.Playground
Puts objects with a certain substring in their name into a LinkedLisrt and returns them.
collider - package collider
The package contains classes implementing a 'bounding box' area around game objects.
Collider - Class in collider
abstract base class for all Colliders to detect collisions between GameObjects
Collider(String, GameObject) - Constructor for class collider.Collider
 
collidesWith(Collider) - Method in class collider.CircleCollider
 
collidesWith(Collider) - Method in class collider.Collider
checks the collission with another collider instance.
collidesWith(Collider) - Method in class collider.RectCollider
 
CollisionAwareEgoController - Class in controller
An EgoController which cannot move through obstacle objects (is collission aware).
CollisionAwareEgoController(double) - Constructor for class controller.CollisionAwareEgoController
 
CollisionAwareEgoController(double, File) - Constructor for class controller.CollisionAwareEgoController
 
collisionDetection(GameObject) - Method in class gameobjects.GameObject
Collision detection implemented by iteration through the own list of Collider and calling their Collider.collidesWith(Collider) method to check collision with the given parameter instance of other GameObject.
controller - package controller
The controller package contains Object controllers that govern an objects behavior, without being involved in its collision or drawing properties.
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