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R

RADIUS - Static variable in class gameobjects.GameObject
 
readHSFromFile() - Method in class playground.HighscoreManager
 
ReboundController - Class in controller
 
ReboundController() - Constructor for class controller.ReboundController
 
ReboundController2 - Class in controller
Controller to let Objects bounce from the outer level limits back and forth.
ReboundController2() - Constructor for class controller.ReboundController2
 
RECTANGLE - Static variable in class gameobjects.GameObject
 
RectArtist - Class in rendering
 
RectArtist(GameObject, double, double, Color) - Constructor for class rendering.RectArtist
 
RectCollider - Class in collider
a Collider for Rectangles, usually used for RectObject instances.
RectCollider(String, GameObject, double, double) - Constructor for class collider.RectCollider
initializes this RectCollider.
RectObject - Class in gameobjects
A rectangle object.
RectObject(String, Playground, double, double, double, double, double, double, Color) - Constructor for class gameobjects.RectObject
Initializes the RectObject with a suitable RectArtist for drawing the RectObject.
redraw(Graphics2D) - Method in class playground.Playground
Internal, do not call directly.
redrawLevel(Graphics2D) - Method in class playground.BreakoutLevelBase
unimplemented empty method called by game engine every loop.
redrawLevel(Graphics2D) - Method in class playground.Playground
To be redefined!!
redrawLevel(Graphics2D) - Method in class playground.SpaceInvadersLevel
(re)draws the level but NOT the objects, they draw themselves.
rendering - package rendering
 
repaint() - Method in class ui.GameUI
 
reset() - Method in class playground.Playground
Reinitializes the level.
resetAction() - Static method in class ui.GameUI
 
resetFlags(int) - Method in class playground.Playground
mode can be: FLAGS_ALL (all), FLAGS_GLOBAL(global), FLAGs_LEVEL(level)
resetRequested() - Method in class playground.BreakoutLevelBase
signals to game engine that the game has been requested to be reseted (restart). called every game loop. default implementation is always false.
restoreDynamicState() - Method in class controller.CollisionAwareEgoController
Restores formally saved values of x,y position and speed vx,vy from attributes back to the ego object.
runGame(String[]) - Method in class base.GameLoop
loops over all GameLoop.levels and implements the game loop to update continuously the level during play time
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