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playground - package playground
The package playground contains all level specific logic and control of level logic.
Playground - Class in playground
Playground represents a level of the game, focusing on the game LOGIC, i.e., not so much on the graphical representation.
Playground() - Constructor for class playground.Playground
 
preferredSizeX() - Method in class playground.BreakoutLevelBase
Signal that the level has a size of 700x700 pixels.
preferredSizeX() - Method in class playground.Playground
 
preferredSizeX() - Method in class playground.SpaceInvadersLevel
calculates and returns the preferred size of the level (in pixel) for X-direction
preferredSizeY() - Method in class playground.BreakoutLevelBase
Signal that the level has a size of 700x700 pixels.
preferredSizeY() - Method in class playground.Playground
 
preferredSizeY() - Method in class playground.SpaceInvadersLevel
calculates and returns the preferred size of the level (in pixel) for Y-direction
prepareLevel(String) - Method in class playground.BreakoutLevelBase
Prepares a generic Breakout-Type level.
prepareLevel(String) - Method in class playground.LevelMovingHitObjects
 
prepareLevel(String) - Method in class playground.LevelMovingObjects
 
prepareLevel(String) - Method in class playground.LevelWithBox
Method creates a new Object RectObject named RedBox.
prepareLevel(String) - Method in class playground.Playground
Sets up a single level.
prepareLevel(String) - Method in class playground.SpaceInvadersLevel
initially sets up the level.
processKeyEvents(Stack<KeyEvent>) - Method in class playground.Playground
Method meant to be filled with own code, processes Keyboard inputs.
processMouseEvents(Stack<MouseEvent>) - Method in class playground.Playground
 
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