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using MiniGames.Shared.Models; |
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using Xunit; |
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namespace MiniGamesTests |
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{ |
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public class TicTacToeBrettTest |
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{ |
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public TicTacToeBrett TestBrett( |
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int a = TicTacToeBrett.LEER, int b = TicTacToeBrett.LEER, int c = TicTacToeBrett.LEER, |
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int d = TicTacToeBrett.LEER, int e = TicTacToeBrett.LEER, int f = TicTacToeBrett.LEER, |
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int g = TicTacToeBrett.LEER, int h = TicTacToeBrett.LEER, int i = TicTacToeBrett.LEER |
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) |
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{ |
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return new( |
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new int[,] |
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{ |
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{ a, b, c, }, |
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{ d, e, f, }, |
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{ g, h, i, }, |
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} |
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); |
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} |
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[Fact] |
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public void Set_FreiesFeldBelegenTest() |
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{ |
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// arrange
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TicTacToeBrett brett = new(); |
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TicTacToeBrett erwartetesBrett = TestBrett( |
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TicTacToeBrett.LEER, |
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TicTacToeBrett.LEER, |
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TicTacToeBrett.LEER, |
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TicTacToeBrett.LEER, |
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0 |
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); |
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int pos = 4; |
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int wert = 0; |
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bool erwartetGesetzt = true; |
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// act
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bool erhaltenGesetzt = brett.Set(pos, wert); |
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// assert
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Assert.Equal(erwartetGesetzt, erhaltenGesetzt); |
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Assert.True(brett.Gleich(erwartetesBrett)); |
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} |
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[Fact] |
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public void Set_BelegtesFeldBelegenTest() |
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{ |
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// arrange
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TicTacToeBrett brett = TestBrett(1); |
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TicTacToeBrett erwartetesBrett = TestBrett(1); |
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int pos = 0; |
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int wert = 1; |
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bool erwartetGesetzt = false; |
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// act
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bool erhaltenGesetzt = brett.Set(pos, wert); |
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// assert
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Assert.Equal(erwartetGesetzt, erhaltenGesetzt); |
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Assert.True(brett.Gleich(erwartetesBrett)); |
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} |
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[Theory] |
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[InlineData(-1)] |
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[InlineData(9)] |
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public void Set_OutOfBoundsTest(int pos) |
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{ |
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// arrange
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TicTacToeBrett brett = new(); |
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TicTacToeBrett erwartetesBrett = new(); |
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int wert = 0; |
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bool erwartetGesetzt = false; |
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// act
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bool erhaltenGesetzt = brett.Set(pos, wert); |
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// assert
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Assert.Equal(erwartetGesetzt, erhaltenGesetzt); |
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Assert.True(brett.Gleich(erwartetesBrett)); |
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} |
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[Fact] |
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public void Gleich_LeereBretterGleichTest() |
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{ |
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// arrange
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TicTacToeBrett b1 = new(); |
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TicTacToeBrett b2 = new(); |
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bool erwartetGleich = true; |
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// act
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bool erhaltenGleich = b1.Gleich(b2); |
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// assert
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Assert.Equal(erwartetGleich, erhaltenGleich); |
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} |
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[Fact] |
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public void Gleich_NichtLeereBretterGleichTest() |
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{ |
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// arrange
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TicTacToeBrett b1 = TestBrett(1, 2, 3, 4, 5, 6, 7, 8, 9); |
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TicTacToeBrett b2 = TestBrett(1, 2, 3, 4, 5, 6, 7, 8, 9); |
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bool erwartetGleich = true; |
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// act
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bool erhaltenGleich = b1.Gleich(b2); |
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// assert
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Assert.Equal(erwartetGleich, erhaltenGleich); |
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} |
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[Fact] |
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public void Gleich_ErsteUngleichTest() |
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{ |
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// arrange
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TicTacToeBrett b1 = TestBrett(1); |
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TicTacToeBrett b2 = TestBrett(2); |
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bool erwartetGleich = false; |
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// act
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bool erhaltenGleich = b1.Gleich(b2); |
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// assert
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Assert.Equal(erwartetGleich, erhaltenGleich); |
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} |
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[Fact] |
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public void Gleich_LetzteUngleichTest() |
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{ |
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// arrange
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TicTacToeBrett b1 = TestBrett(1, 2, 3, 4, 5, 6, 7, 8, 9); |
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TicTacToeBrett b2 = TestBrett(1, 2, 3, 4, 5, 6, 7, 8, 10); |
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bool erwartetGleich = false; |
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// act
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bool erhaltenGleich = b1.Gleich(b2); |
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// assert
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Assert.Equal(erwartetGleich, erhaltenGleich); |
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} |
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[Fact] |
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public void Voll_LeeresBrettTest() |
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{ |
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// arrange
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TicTacToeBrett brett = TestBrett(); |
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bool erwartetVoll = false; |
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// act
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bool erhaltenVoll = brett.Voll(); |
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// assert
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Assert.Equal(erwartetVoll, erhaltenVoll); |
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} |
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[Fact] |
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public void Voll_VollesBrettTest() |
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{ |
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// arrange
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TicTacToeBrett brett = TestBrett(1, 2, 3, 4, 5, 6, 7, 8, 9); |
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bool erwartetVoll = true; |
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// act
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bool erhaltenVoll = brett.Voll(); |
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// assert
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Assert.Equal(erwartetVoll, erhaltenVoll); |
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} |
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[Fact] |
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public void Voll_FastVollesBrettTest() |
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{ |
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// arrange
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TicTacToeBrett brett = TestBrett(1, 2, 3, 4, 5, 6, 7, 8); |
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bool erwartetVoll = false; |
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// act
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bool erhaltenVoll = brett.Voll(); |
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// assert
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Assert.Equal(erwartetVoll, erhaltenVoll); |
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} |
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[Fact] |
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public void Gewinner_LeeresFeldTest() |
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{ |
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// arrange
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TicTacToeBrett brett = TestBrett(); |
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int erwarteterGewinner = TicTacToeBrett.LEER; |
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// act
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int erhaltenerGewinner = brett.Gewinner(); |
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// assert
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Assert.Equal(erwarteterGewinner, erhaltenerGewinner); |
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} |
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[Theory] |
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// Vertikale Reihe 1
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[InlineData(0, |
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0, 0, 0, |
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TicTacToeBrett.LEER, TicTacToeBrett.LEER, TicTacToeBrett.LEER, |
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TicTacToeBrett.LEER, TicTacToeBrett.LEER, TicTacToeBrett.LEER |
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)] |
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// Vertikale Reihe 2
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[InlineData(1, |
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TicTacToeBrett.LEER, TicTacToeBrett.LEER, TicTacToeBrett.LEER, |
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1, 1, 1, |
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TicTacToeBrett.LEER, TicTacToeBrett.LEER, TicTacToeBrett.LEER |
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)] |
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// Vertikale Reihe 3
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[InlineData(2, |
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TicTacToeBrett.LEER, TicTacToeBrett.LEER, TicTacToeBrett.LEER, |
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TicTacToeBrett.LEER, TicTacToeBrett.LEER, TicTacToeBrett.LEER, |
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2, 2, 2 |
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)] |
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// Horizontale Reihe 1
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[InlineData(3, |
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3, TicTacToeBrett.LEER, TicTacToeBrett.LEER, |
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3, TicTacToeBrett.LEER, TicTacToeBrett.LEER, |
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3, TicTacToeBrett.LEER, TicTacToeBrett.LEER |
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)] |
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// Horizontale Reihe 2
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[InlineData(4, |
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TicTacToeBrett.LEER, 4, TicTacToeBrett.LEER, |
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TicTacToeBrett.LEER, 4, TicTacToeBrett.LEER, |
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TicTacToeBrett.LEER, 4, TicTacToeBrett.LEER |
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)] |
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// Horizontale Reihe 3
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[InlineData(5, |
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TicTacToeBrett.LEER, TicTacToeBrett.LEER, 5, |
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TicTacToeBrett.LEER, TicTacToeBrett.LEER, 5, |
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TicTacToeBrett.LEER, TicTacToeBrett.LEER, 5 |
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)] |
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// Diagonale Reihe links oben nach rechts unten
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[InlineData(6, |
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6, TicTacToeBrett.LEER, TicTacToeBrett.LEER, |
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TicTacToeBrett.LEER, 6, TicTacToeBrett.LEER, |
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TicTacToeBrett.LEER, TicTacToeBrett.LEER, 6 |
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)] |
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// Diagonale Reihe rechts oben nach links unten
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[InlineData(7, |
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TicTacToeBrett.LEER, TicTacToeBrett.LEER, 7, |
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TicTacToeBrett.LEER, 7, TicTacToeBrett.LEER, |
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7, TicTacToeBrett.LEER, TicTacToeBrett.LEER |
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)] |
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public void Gewinner_VolleReihenTest(int gewinner, |
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int a = TicTacToeBrett.LEER, int b = TicTacToeBrett.LEER, int c = TicTacToeBrett.LEER, |
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int d = TicTacToeBrett.LEER, int e = TicTacToeBrett.LEER, int f = TicTacToeBrett.LEER, |
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int g = TicTacToeBrett.LEER, int h = TicTacToeBrett.LEER, int i = TicTacToeBrett.LEER |
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) |
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{ |
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// arrange
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TicTacToeBrett brett = TestBrett(a, b, c, d, e, f, g, h, i); |
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int erwarteterGewinner = gewinner; |
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// act
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int erhaltenerGewinner = brett.Gewinner(); |
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// assert
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Assert.Equal(erwarteterGewinner, erhaltenerGewinner); |
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} |
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[Theory] |
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[InlineData( |
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0, TicTacToeBrett.LEER, 0, |
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TicTacToeBrett.LEER, TicTacToeBrett.LEER, TicTacToeBrett.LEER, |
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0, TicTacToeBrett.LEER, 0 |
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)] |
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[InlineData( |
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1, 1, TicTacToeBrett.LEER, |
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1, 1, TicTacToeBrett.LEER, |
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TicTacToeBrett.LEER, TicTacToeBrett.LEER, TicTacToeBrett.LEER |
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)] |
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[InlineData( |
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2, TicTacToeBrett.LEER, TicTacToeBrett.LEER, |
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2, TicTacToeBrett.LEER, 2, |
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TicTacToeBrett.LEER, 2, 2 |
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)] |
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[InlineData( |
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1, 1, 2, |
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1, 3, 2, |
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2, 3, 3 |
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)] |
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public void Gewinner_NichtVolleReihenTest( |
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int a = TicTacToeBrett.LEER, int b = TicTacToeBrett.LEER, int c = TicTacToeBrett.LEER, |
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int d = TicTacToeBrett.LEER, int e = TicTacToeBrett.LEER, int f = TicTacToeBrett.LEER, |
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int g = TicTacToeBrett.LEER, int h = TicTacToeBrett.LEER, int i = TicTacToeBrett.LEER |
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) |
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{ |
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// arrange
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TicTacToeBrett brett = TestBrett(a, b, c, d, e, f, g, h, i); |
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int erwarteterGewinner = TicTacToeBrett.LEER; |
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// act
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int erhaltenerGewinner = brett.Gewinner(); |
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// assert
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Assert.Equal(erwarteterGewinner, erhaltenerGewinner); |
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} |
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} |
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} |