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O
- ObjectController - Class in controller
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Class that controls the LOGICAL behavior of an object independently of how it is displayed or drawn.
- ObjectController() - Constructor for class controller.ObjectController
- onDown(KeyEvent, GameObject) - Method in class controller.EgoController
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moves ego down by
SpaceInvadersLevel.EGOSPEED
. - onLeft(KeyEvent, GameObject) - Method in class controller.EgoController
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moves ego left by
SpaceInvadersLevel.EGOSPEED
. - onRight(KeyEvent, GameObject) - Method in class controller.EgoController
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moves ego right by
SpaceInvadersLevel.EGOSPEED
. - onSpace(KeyEvent, GameObject) - Method in class controller.CollisionAwareEgoController
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calls superclass
EgoController.onSpace(KeyEvent, GameObject)
only, if the time elapsed since last pressing of space is above 0.1 ms. - onSpace(KeyEvent, GameObject) - Method in class controller.EgoController
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behavior for shooting on key space.
- onStop(KeyEvent, GameObject) - Method in class controller.EgoController
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sets speed to 0.0
- onUp(KeyEvent, GameObject) - Method in class controller.EgoController
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moves ego up by
SpaceInvadersLevel.EGOSPEED
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