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L
- Level1 - Class in playground
-
extends
SpaceInvadersLevel
with a boring start message - Level1() - Constructor for class playground.Level1
- Level2 - Class in playground
-
extends
SpaceInvadersLevel
with a different startup message. - Level2() - Constructor for class playground.Level2
- Level3 - Class in playground
-
extends
SpaceInvadersLevel
with a ZigZack move of the enemies inLevel3.createSingleEnemy(String, double, double, double, double, ObjectController, double)
and sets a differentLevel3.getStartupMessage()
. - Level3() - Constructor for class playground.Level3
- Level4 - Class in playground
-
extends
SpaceInvadersLevel
with aliens that need two hits to be destroyed. - Level4() - Constructor for class playground.Level4
- Level5 - Class in playground
- Level5() - Constructor for class playground.Level5
- Level6 - Class in playground
- Level6() - Constructor for class playground.Level6
- Level7 - Class in playground
- Level7() - Constructor for class playground.Level7
- LevelBoss - Class in playground
-
Class that realizes all the game logic of a very simple game level.
- LevelBoss() - Constructor for class playground.LevelBoss
- levelFinished() - Method in class playground.BreakoutLevelBase
-
signals to game engine that the game has finished by success. called every game loop. default implementation is always false.
- levelFinished() - Method in class playground.Playground
- levelFinished() - Method in class playground.SpaceInvadersLevel
- LevelHitTwice - Class in playground
-
extends
SpaceInvadersLevel
with 10 enemies that need two shots each to be destroyed. - LevelHitTwice() - Constructor for class playground.LevelHitTwice
-
constructor setting internal name to 'hitTwice'
- LevelMovingHitObjects - Class in playground
-
Level that creates two RectObjects moving around and if ego is hit by them game is directly lost (lives = 0).
- LevelMovingHitObjects() - Constructor for class playground.LevelMovingHitObjects
- LevelMovingObjects - Class in playground
-
This level adds two distracting objects to the canvas that cannot collide but bounce around all the time.
- LevelMovingObjects() - Constructor for class playground.LevelMovingObjects
- LevelWithBox - Class in playground
-
extends
SpaceInvadersLevel
with a red box. - LevelWithBox() - Constructor for class playground.LevelWithBox
- LimitedTimeController - Class in controller
-
Controls and abject that is deleted after a lifetime specified in the constructor, and when it leaves the display.
- LimitedTimeController(double, double) - Constructor for class controller.LimitedTimeController
-
Constructor.
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