Index
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U
- ui - package ui
- updateObject() - Method in class controller.EgoController
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updates position based on key events (mouse currently ignored).
- updateObject() - Method in class controller.EnemyController
- updateObject() - Method in class controller.FallingStarController
- updateObject() - Method in class controller.LimitedTimeController
- updateObject() - Method in class controller.MineController
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Fetches ego object by name 'ego' from current level and determines it's x-position.
- updateObject() - Method in class controller.ObjectController
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Is called once every game time step by the game itself.
- updateObject() - Method in class controller.ReboundController
- updateObject() - Method in class controller.ReboundController2
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inverts the x y direction speeds if the outer limits are reached.
- updateObject() - Method in class controller.SimpleShotController
- updateObject() - Method in class controller.ZickZackController
- updateObject() - Method in class gameobjects.GameObject
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triggers this GameObjects own controller (if set) to update the object.
- updateObjects() - Method in class playground.Playground
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Calls all object update methods in level.
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