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P
- playground - package playground
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The package playground contains all level specific logic and control of level logic.
- Playground - Class in playground
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Playground represents a level of the game, focusing on the game LOGIC, i.e., not so much on the graphical representation.
- Playground() - Constructor for class playground.Playground
- preferredSizeX() - Method in class playground.BreakoutLevelBase
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Signal that the level has a size of 700x700 pixels.
- preferredSizeX() - Method in class playground.Playground
- preferredSizeX() - Method in class playground.SpaceInvadersLevel
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calculates and returns the preferred size of the level (in pixel) for X-direction
- preferredSizeY() - Method in class playground.BreakoutLevelBase
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Signal that the level has a size of 700x700 pixels.
- preferredSizeY() - Method in class playground.Playground
- preferredSizeY() - Method in class playground.SpaceInvadersLevel
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calculates and returns the preferred size of the level (in pixel) for Y-direction
- prepareLevel(String) - Method in class playground.BreakoutLevel1
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added ego object, ball and rows of bricks to the level.
- prepareLevel(String) - Method in class playground.BreakoutLevelBase
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Prepares a generic Breakout-Type level.
- prepareLevel(String) - Method in class playground.BreakoutLevelBaseAdvanced
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Prepares a complete Breakout type level and uses the values provided by implementations of
BreakoutLevelBaseAdvanced.calcNrBricksX()
andBreakoutLevelBaseAdvanced.calcNrBricksY()
to generate the stone matrix. - prepareLevel(String) - Method in class playground.LevelMovingHitObjects
- prepareLevel(String) - Method in class playground.LevelMovingObjects
- prepareLevel(String) - Method in class playground.LevelWithBox
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Method creates a new Object
RectObject
named RedBox. - prepareLevel(String) - Method in class playground.Playground
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Sets up a single level.
- prepareLevel(String) - Method in class playground.SpaceInvadersLevel
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initially sets up the level.
- processKeyEvents(Stack<KeyEvent>) - Method in class playground.Playground
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Method meant to be filled with own code, processes Keyboard inputs.
- processMouseEvents(Stack<MouseEvent>) - Method in class playground.Playground
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