fdai7303
2 years ago
3 changed files with 127 additions and 1 deletions
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2GameProject/src/base/BreakoutGame.java
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5GameProject/src/log4j2.xml
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121GameProject/src/playground/BreakoutLevel1.java
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package playground; |
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import java.awt.Color; |
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import org.apache.logging.log4j.LogManager; |
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import org.apache.logging.log4j.Logger; |
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import gameobjects.FallingStar; |
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import gameobjects.GameObject; |
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import gameobjects.RectObject; |
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import collider.RectCollider; |
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import controller.EgoController; |
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public class BreakoutLevel1 extends BreakoutLevelBase { |
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private static Logger logger = LogManager.getLogger(BreakoutLevel1.class); |
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/** |
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* Method that gets called by applyGameLogic() whenever the ball collides with a brick. |
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* |
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* |
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* @param ball A reference to the current ball object |
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* @param brick A reference to the ego object |
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*/ |
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@Override |
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protected void actionIfBallHitsBrick(GameObject ball, GameObject brick) { |
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// TODO Auto-generated method stub |
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this.ball.setVY(this.ball.getVY()*-1); |
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this.deleteObject(brick.getId()); |
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logger.trace("Collision detected of ball and brick " + brick.getId()); |
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} |
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/** |
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* Method that gets called by applyGameLogic() whenever the ball collides with the ego object. |
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* |
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* @param ball A reference to the current ball object |
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* @param ego A reference to the ego object |
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*/ |
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@Override |
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protected void actionIfBallHitsEgo(GameObject ball, GameObject ego) { |
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// TODO Auto-generated method stub |
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this.ball.setVY(this.ball.getVY()*-1); |
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logger.trace("Collision detected of ball and ego "); |
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} |
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/** |
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* Creates the ego object and returns it, called by {@link #prepareLevel}. Does NOT add the ego |
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* object to the playground, but returns it. |
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* |
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* @return The created ego object instance (of class {@link RectObject} with |
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* {@link EgoController}. |
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*/ |
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@Override |
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protected GameObject createEgoObject() { |
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// TODO Auto-generated method stub |
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RectObject egoObject_BL1 = new RectObject("egoObject_BL1", this, 350, 550, 0, 0, 80, 10, Color.BLUE); |
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egoObject_BL1.addController(new controller.EgoController(80, 10)); |
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egoObject_BL1.addCollider(new RectCollider("egoObject_BL1_Col", egoObject_BL1, 80, 10)); |
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logger.debug("Ego created "); |
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return egoObject_BL1; |
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} |
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/** |
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* Creates the ball object and returns it, called by #prepareLevel. Does NOT add the ball object |
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* to the playground, but returns it. |
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* |
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* @return The created ball object instance (of class {@link FallingStar}) |
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*/ |
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@Override |
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protected GameObject createBall() { |
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// TODO Auto-generated method stub |
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gameobjects.FallingStar BallObject_BL1 = new gameobjects.FallingStar ("BallObject_BL1", this, 350, 350, 120, 120, Color.RED, 5); |
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BallObject_BL1.addController(new controller.ReboundController()); |
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logger.debug("Ball created "); |
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return BallObject_BL1; |
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} |
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/** |
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* Creates the GameObject (RectObject) instance representing a single brick at a certain grid |
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* position. The brick is NOT added here, but returned. |
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* |
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* @param row row position in the grid, ranges from 0 to calcNrBricksY()-1 |
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* @param column column position in the grid of bricks, ranges from 0 to calcNrBricksX()-1 |
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* @return The GameObject instance (really a RectObject) representing the created brick. |
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*/ |
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@Override |
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protected GameObject createBrick(int row, int column) { |
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// TODO Auto-generated method stub |
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RectObject brick = new RectObject("brick" + row + column, this, column * 70 - 30, row * 40, 0, 0, 60, 30, Color.GREEN); |
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brick.addCollider(new RectCollider("brick" + row + column + "Col", brick, 60, 30)); |
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logger.debug("Brick created: " + brick.getId()); |
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return brick; |
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} |
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/** |
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* Prepares a generic Breakout-Type level. This method relies on the methods {@link #createEgoObject()}, |
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* {@link #createBall} and {@link #createBrick}, among others. <br> |
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* Attention: the attributes {@link #ball} and {@link #ego} need to be set properly to GameObject |
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* instances when implementing this method {@link #prepareLevel(String)}. |
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* |
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* @param level String passes by the game engine (not used currently and can be ignored). |
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*/ |
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@Override |
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public void prepareLevel(String level) { |
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this.ego = this.createEgoObject(); |
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this.addObject(ego); |
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this.ball = this.createBall(); |
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this.addObject(ball); |
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for (int i = 1; i <= 10; i++) { |
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for (int k = 1; k <= 3; k++) { |
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this.addObject(this.createBrick(k, i)); |
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} |
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} |
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// TODO Auto-generated method stub |
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} |
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} |
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