diff --git a/GameProject/src/base/BreakoutGame.java b/GameProject/src/base/BreakoutGame.java index 2c636ff..d9cc8b5 100644 --- a/GameProject/src/base/BreakoutGame.java +++ b/GameProject/src/base/BreakoutGame.java @@ -19,7 +19,7 @@ public class BreakoutGame extends GameLoop { @Override public void defineLevels() { this.resetLevels(); // removes Level1 added by superclass constructor - // this.addLevel(new BreakoutLevel1()); // FIXME add this as soon as your level exists + this.addLevel(new BreakoutLevel1()); // FIXME add this as soon as your level exists } /** diff --git a/GameProject/src/log4j2.xml b/GameProject/src/log4j2.xml index 62d69c4..72d04fb 100644 --- a/GameProject/src/log4j2.xml +++ b/GameProject/src/log4j2.xml @@ -28,6 +28,11 @@ + + + + + \ No newline at end of file diff --git a/GameProject/src/playground/BreakoutLevel1.java b/GameProject/src/playground/BreakoutLevel1.java new file mode 100644 index 0000000..06fb99e --- /dev/null +++ b/GameProject/src/playground/BreakoutLevel1.java @@ -0,0 +1,121 @@ +package playground; + +import java.awt.Color; + +import org.apache.logging.log4j.LogManager; +import org.apache.logging.log4j.Logger; + +import gameobjects.FallingStar; +import gameobjects.GameObject; +import gameobjects.RectObject; +import collider.RectCollider; +import controller.EgoController; + + +public class BreakoutLevel1 extends BreakoutLevelBase { + + private static Logger logger = LogManager.getLogger(BreakoutLevel1.class); + + /** + * Method that gets called by applyGameLogic() whenever the ball collides with a brick. + * + * + * @param ball A reference to the current ball object + * @param brick A reference to the ego object + */ + @Override + protected void actionIfBallHitsBrick(GameObject ball, GameObject brick) { + // TODO Auto-generated method stub + this.ball.setVY(this.ball.getVY()*-1); + this.deleteObject(brick.getId()); + logger.trace("Collision detected of ball and brick " + brick.getId()); + } + + /** + * Method that gets called by applyGameLogic() whenever the ball collides with the ego object. + * + * @param ball A reference to the current ball object + * @param ego A reference to the ego object + */ + @Override + protected void actionIfBallHitsEgo(GameObject ball, GameObject ego) { + // TODO Auto-generated method stub + this.ball.setVY(this.ball.getVY()*-1); + logger.trace("Collision detected of ball and ego "); + } + + /** + * Creates the ego object and returns it, called by {@link #prepareLevel}. Does NOT add the ego + * object to the playground, but returns it. + * + * @return The created ego object instance (of class {@link RectObject} with + * {@link EgoController}. + */ + @Override + protected GameObject createEgoObject() { + // TODO Auto-generated method stub + RectObject egoObject_BL1 = new RectObject("egoObject_BL1", this, 350, 550, 0, 0, 80, 10, Color.BLUE); + egoObject_BL1.addController(new controller.EgoController(80, 10)); + egoObject_BL1.addCollider(new RectCollider("egoObject_BL1_Col", egoObject_BL1, 80, 10)); + logger.debug("Ego created "); + return egoObject_BL1; + } + + /** + * Creates the ball object and returns it, called by #prepareLevel. Does NOT add the ball object + * to the playground, but returns it. + * + * @return The created ball object instance (of class {@link FallingStar}) + */ + @Override + protected GameObject createBall() { + // TODO Auto-generated method stub + gameobjects.FallingStar BallObject_BL1 = new gameobjects.FallingStar ("BallObject_BL1", this, 350, 350, 120, 120, Color.RED, 5); + BallObject_BL1.addController(new controller.ReboundController()); + logger.debug("Ball created "); + return BallObject_BL1; + } + + /** + * Creates the GameObject (RectObject) instance representing a single brick at a certain grid + * position. The brick is NOT added here, but returned. + * + * @param row row position in the grid, ranges from 0 to calcNrBricksY()-1 + * @param column column position in the grid of bricks, ranges from 0 to calcNrBricksX()-1 + * @return The GameObject instance (really a RectObject) representing the created brick. + */ + @Override + protected GameObject createBrick(int row, int column) { + // TODO Auto-generated method stub + RectObject brick = new RectObject("brick" + row + column, this, column * 70 - 30, row * 40, 0, 0, 60, 30, Color.GREEN); + brick.addCollider(new RectCollider("brick" + row + column + "Col", brick, 60, 30)); + logger.debug("Brick created: " + brick.getId()); + return brick; + } + + /** + * Prepares a generic Breakout-Type level. This method relies on the methods {@link #createEgoObject()}, + * {@link #createBall} and {@link #createBrick}, among others.
+ * Attention: the attributes {@link #ball} and {@link #ego} need to be set properly to GameObject + * instances when implementing this method {@link #prepareLevel(String)}. + * + * @param level String passes by the game engine (not used currently and can be ignored). + */ + @Override + public void prepareLevel(String level) { + this.ego = this.createEgoObject(); + this.addObject(ego); + this.ball = this.createBall(); + this.addObject(ball); + + for (int i = 1; i <= 10; i++) { + for (int k = 1; k <= 3; k++) { + this.addObject(this.createBrick(k, i)); + } + } + + // TODO Auto-generated method stub + + } + +}