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121 lines
4.2 KiB
121 lines
4.2 KiB
package playground;
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import java.awt.Color;
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import org.apache.logging.log4j.LogManager;
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import org.apache.logging.log4j.Logger;
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import gameobjects.FallingStar;
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import gameobjects.GameObject;
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import gameobjects.RectObject;
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import collider.RectCollider;
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import controller.EgoController;
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public class BreakoutLevel1 extends BreakoutLevelBase {
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private static Logger logger = LogManager.getLogger(BreakoutLevel1.class);
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/**
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* Method that gets called by applyGameLogic() whenever the ball collides with a brick.
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*
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*
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* @param ball A reference to the current ball object
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* @param brick A reference to the ego object
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*/
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@Override
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protected void actionIfBallHitsBrick(GameObject ball, GameObject brick) {
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// TODO Auto-generated method stub
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this.ball.setVY(this.ball.getVY()*-1);
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this.deleteObject(brick.getId());
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logger.trace("Collision detected of ball and brick " + brick.getId());
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}
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/**
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* Method that gets called by applyGameLogic() whenever the ball collides with the ego object.
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*
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* @param ball A reference to the current ball object
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* @param ego A reference to the ego object
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*/
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@Override
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protected void actionIfBallHitsEgo(GameObject ball, GameObject ego) {
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// TODO Auto-generated method stub
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this.ball.setVY(this.ball.getVY()*-1);
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logger.trace("Collision detected of ball and ego ");
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}
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/**
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* Creates the ego object and returns it, called by {@link #prepareLevel}. Does NOT add the ego
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* object to the playground, but returns it.
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*
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* @return The created ego object instance (of class {@link RectObject} with
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* {@link EgoController}.
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*/
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@Override
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protected GameObject createEgoObject() {
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// TODO Auto-generated method stub
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RectObject egoObject_BL1 = new RectObject("egoObject_BL1", this, 350, 550, 0, 0, 80, 10, Color.BLUE);
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egoObject_BL1.addController(new controller.EgoController(80, 10));
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egoObject_BL1.addCollider(new RectCollider("egoObject_BL1_Col", egoObject_BL1, 80, 10));
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logger.debug("Ego created ");
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return egoObject_BL1;
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}
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/**
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* Creates the ball object and returns it, called by #prepareLevel. Does NOT add the ball object
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* to the playground, but returns it.
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*
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* @return The created ball object instance (of class {@link FallingStar})
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*/
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@Override
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protected GameObject createBall() {
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// TODO Auto-generated method stub
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gameobjects.FallingStar BallObject_BL1 = new gameobjects.FallingStar ("BallObject_BL1", this, 350, 350, 120, 120, Color.RED, 5);
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BallObject_BL1.addController(new controller.ReboundController());
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logger.debug("Ball created ");
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return BallObject_BL1;
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}
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/**
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* Creates the GameObject (RectObject) instance representing a single brick at a certain grid
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* position. The brick is NOT added here, but returned.
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*
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* @param row row position in the grid, ranges from 0 to calcNrBricksY()-1
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* @param column column position in the grid of bricks, ranges from 0 to calcNrBricksX()-1
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* @return The GameObject instance (really a RectObject) representing the created brick.
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*/
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@Override
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protected GameObject createBrick(int row, int column) {
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// TODO Auto-generated method stub
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RectObject brick = new RectObject("brick" + row + column, this, column * 70 - 30, row * 40, 0, 0, 60, 30, Color.GREEN);
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brick.addCollider(new RectCollider("brick" + row + column + "Col", brick, 60, 30));
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logger.debug("Brick created: " + brick.getId());
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return brick;
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}
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/**
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* Prepares a generic Breakout-Type level. This method relies on the methods {@link #createEgoObject()},
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* {@link #createBall} and {@link #createBrick}, among others. <br>
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* Attention: the attributes {@link #ball} and {@link #ego} need to be set properly to GameObject
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* instances when implementing this method {@link #prepareLevel(String)}.
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*
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* @param level String passes by the game engine (not used currently and can be ignored).
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*/
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@Override
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public void prepareLevel(String level) {
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this.ego = this.createEgoObject();
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this.addObject(ego);
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this.ball = this.createBall();
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this.addObject(ball);
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for (int i = 1; i <= 10; i++) {
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for (int k = 1; k <= 3; k++) {
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this.addObject(this.createBrick(k, i));
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}
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}
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// TODO Auto-generated method stub
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}
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}
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