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@ -32,10 +32,9 @@ void showColumnFullMessage(); |
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void showWinMessage(int player); |
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//Write starter function |
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int main_function() { |
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char board[ROWS][COLS]; |
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int currentPlayer = 1; // Spieler 1 beginnt |
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int currentPlayer = 1; |
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initializeBoard(board); |
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printBoard(board); |
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@ -70,7 +69,6 @@ int main_function() { |
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return 0; |
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} |
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// Write initializeBoard function |
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void initializeBoard(char board[ROWS][COLS]) { |
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for (int i = 0; i < ROWS; i++) { |
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for (int j = 0; j < COLS; j++) { |
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@ -80,7 +78,6 @@ void initializeBoard(char board[ROWS][COLS]) { |
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} |
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// Write printBoard function |
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void printBoard(char board[ROWS][COLS]) { |
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clearScreen(); |
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printf("\n"); |
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@ -99,7 +96,6 @@ void printBoard(char board[ROWS][COLS]) { |
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printf(" 1 2 3 4 5 6 7\n\n"); |
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} |
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// Write clearScreen function |
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void clearScreen() { |
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#ifdef _WIN32 |
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system("cls"); |
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@ -108,12 +104,10 @@ void clearScreen() { |
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#endif |
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} |
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// Write isColumnFull function |
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int isColumnFull(char board[ROWS][COLS], int col) { |
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return (board[0][col] != ' '); |
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} |
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//Write dropPiece function |
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int dropPiece(char board[ROWS][COLS], int col, char player) { |
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for (int i = ROWS - 1; i >= 0; i--) { |
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if (board[i][col] == ' ') { |
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@ -122,11 +116,10 @@ int dropPiece(char board[ROWS][COLS], int col, char player) { |
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} |
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} |
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return 0; // Column is full |
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return 0; |
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} |
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// Write checkHorizontal function |
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int checkHorizontal(char board[ROWS][COLS], char player) { |
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for (int row = 0; row < ROWS; row++) { |
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for (int col = 0; col <= COLS - 4; col++) { |
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@ -134,14 +127,13 @@ int checkHorizontal(char board[ROWS][COLS], char player) { |
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board[row][col + 1] == player && |
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board[row][col + 2] == player && |
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board[row][col + 3] == player) { |
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return 1; // Gewonnen |
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return 1; |
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} |
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} |
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} |
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return 0; |
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} |
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//Write checkVertical function |
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int checkVertical(char board[ROWS][COLS], char player) { |
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for (int col = 0; col < COLS; col++) { |
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for (int row = 0; row <= ROWS - 4; row++) { |
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@ -149,7 +141,7 @@ int checkVertical(char board[ROWS][COLS], char player) { |
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board[row + 1][col] == player && |
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board[row + 2][col] == player && |
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board[row + 3][col] == player) { |
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return 1; // Gewonnen |
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return 1; |
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} |
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} |
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} |
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@ -158,7 +150,6 @@ int checkVertical(char board[ROWS][COLS], char player) { |
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// Write checkDiagonalLR function |
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int checkDiagonalLR(char board[ROWS][COLS], char player) { |
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for (int row = 0; row <= ROWS - 4; row++) { |
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for (int col = 0; col <= COLS - 4; col++) { |
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@ -166,7 +157,7 @@ int checkDiagonalLR(char board[ROWS][COLS], char player) { |
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board[row + 1][col + 1] == player && |
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board[row + 2][col + 2] == player && |
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board[row + 3][col + 3] == player) { |
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return 1; // Gewonnen |
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return 1; |
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} |
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} |
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} |
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@ -176,7 +167,6 @@ int checkDiagonalLR(char board[ROWS][COLS], char player) { |
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// Write checkDiagonalRL function |
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int checkDiagonalRL(char board[ROWS][COLS], char player) { |
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for (int row = 0; row <= ROWS - 4; row++) { |
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for (int col = 3; col < COLS; col++) { |
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@ -184,7 +174,7 @@ int checkDiagonalRL(char board[ROWS][COLS], char player) { |
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board[row + 1][col - 1] == player && |
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board[row + 2][col - 2] == player && |
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board[row + 3][col - 3] == player) { |
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return 1; // Gewonnen |
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return 1; |
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} |
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} |
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} |
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@ -192,7 +182,6 @@ int checkDiagonalRL(char board[ROWS][COLS], char player) { |
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} |
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// Write checkWin function |
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int checkWin(char board[ROWS][COLS], char player) { |
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return checkHorizontal(board, player) || |
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checkVertical(board, player) || |
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@ -201,12 +190,10 @@ int checkWin(char board[ROWS][COLS], char player) { |
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} |
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// Write showMessage function |
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void showMessage(const char* messageColor, const char* message) { |
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printf("%s%s"RESET_COLOR, messageColor, message); |
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} |
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// Write showInvalidInputMessage function |
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void showInvalidInputWarning() { |
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showMessage(RED, "Ungültige Eingabe. Bitte wähle eine Spalte zwischen 1 und 7.\n"); |
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} |
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@ -214,14 +201,12 @@ void showInvalidInputWarning() { |
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// Write showColumnFullMessage function |
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void showColumnFullMessage() { |
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showMessage(RED, "Die ausgewählte Spalte ist bereits belegt. Bitte wähle eine andere Spalte aus.\n"); |
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} |
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// Write showWinMessage function |
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void showWinMessage(int player) { |
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printf("Spieler %d hat gewonnen!\n", player); |
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} |
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