diff --git a/src/main/c/VierGewinnt.c b/src/main/c/VierGewinnt.c index 65613cf..88b2b33 100644 --- a/src/main/c/VierGewinnt.c +++ b/src/main/c/VierGewinnt.c @@ -32,10 +32,9 @@ void showColumnFullMessage(); void showWinMessage(int player); -//Write starter function int main_function() { char board[ROWS][COLS]; - int currentPlayer = 1; // Spieler 1 beginnt + int currentPlayer = 1; initializeBoard(board); printBoard(board); @@ -70,7 +69,6 @@ int main_function() { return 0; } -// Write initializeBoard function void initializeBoard(char board[ROWS][COLS]) { for (int i = 0; i < ROWS; i++) { for (int j = 0; j < COLS; j++) { @@ -80,7 +78,6 @@ void initializeBoard(char board[ROWS][COLS]) { } -// Write printBoard function void printBoard(char board[ROWS][COLS]) { clearScreen(); printf("\n"); @@ -99,7 +96,6 @@ void printBoard(char board[ROWS][COLS]) { printf(" 1 2 3 4 5 6 7\n\n"); } -// Write clearScreen function void clearScreen() { #ifdef _WIN32 system("cls"); @@ -108,12 +104,10 @@ void clearScreen() { #endif } -// Write isColumnFull function int isColumnFull(char board[ROWS][COLS], int col) { return (board[0][col] != ' '); } -//Write dropPiece function int dropPiece(char board[ROWS][COLS], int col, char player) { for (int i = ROWS - 1; i >= 0; i--) { if (board[i][col] == ' ') { @@ -122,11 +116,10 @@ int dropPiece(char board[ROWS][COLS], int col, char player) { } } - return 0; // Column is full + return 0; } -// Write checkHorizontal function int checkHorizontal(char board[ROWS][COLS], char player) { for (int row = 0; row < ROWS; row++) { for (int col = 0; col <= COLS - 4; col++) { @@ -134,14 +127,13 @@ int checkHorizontal(char board[ROWS][COLS], char player) { board[row][col + 1] == player && board[row][col + 2] == player && board[row][col + 3] == player) { - return 1; // Gewonnen + return 1; } } } return 0; } -//Write checkVertical function int checkVertical(char board[ROWS][COLS], char player) { for (int col = 0; col < COLS; col++) { for (int row = 0; row <= ROWS - 4; row++) { @@ -149,7 +141,7 @@ int checkVertical(char board[ROWS][COLS], char player) { board[row + 1][col] == player && board[row + 2][col] == player && board[row + 3][col] == player) { - return 1; // Gewonnen + return 1; } } } @@ -158,7 +150,6 @@ int checkVertical(char board[ROWS][COLS], char player) { -// Write checkDiagonalLR function int checkDiagonalLR(char board[ROWS][COLS], char player) { for (int row = 0; row <= ROWS - 4; row++) { for (int col = 0; col <= COLS - 4; col++) { @@ -166,7 +157,7 @@ int checkDiagonalLR(char board[ROWS][COLS], char player) { board[row + 1][col + 1] == player && board[row + 2][col + 2] == player && board[row + 3][col + 3] == player) { - return 1; // Gewonnen + return 1; } } } @@ -176,7 +167,6 @@ int checkDiagonalLR(char board[ROWS][COLS], char player) { -// Write checkDiagonalRL function int checkDiagonalRL(char board[ROWS][COLS], char player) { for (int row = 0; row <= ROWS - 4; row++) { for (int col = 3; col < COLS; col++) { @@ -184,7 +174,7 @@ int checkDiagonalRL(char board[ROWS][COLS], char player) { board[row + 1][col - 1] == player && board[row + 2][col - 2] == player && board[row + 3][col - 3] == player) { - return 1; // Gewonnen + return 1; } } } @@ -192,7 +182,6 @@ int checkDiagonalRL(char board[ROWS][COLS], char player) { } -// Write checkWin function int checkWin(char board[ROWS][COLS], char player) { return checkHorizontal(board, player) || checkVertical(board, player) || @@ -201,12 +190,10 @@ int checkWin(char board[ROWS][COLS], char player) { } -// Write showMessage function void showMessage(const char* messageColor, const char* message) { printf("%s%s"RESET_COLOR, messageColor, message); } -// Write showInvalidInputMessage function void showInvalidInputWarning() { showMessage(RED, "Ungültige Eingabe. Bitte wähle eine Spalte zwischen 1 und 7.\n"); } @@ -214,14 +201,12 @@ void showInvalidInputWarning() { -// Write showColumnFullMessage function void showColumnFullMessage() { showMessage(RED, "Die ausgewählte Spalte ist bereits belegt. Bitte wähle eine andere Spalte aus.\n"); } -// Write showWinMessage function void showWinMessage(int player) { printf("Spieler %d hat gewonnen!\n", player); }