Ronja Awe
|
d2e64ae388
|
if schleife im Fall ergebnis = 0 hinzugefügt
|
2 years ago |
Kai Kehres
|
0e26ef798c
|
prod/test: created calculateDamage function and Unittests
|
2 years ago |
Kai Kehres
|
557375b9b6
|
refactoring: changed enemyDamaged function parameter and variables in the function
|
2 years ago |
Kai Kehres
|
7780e81c61
|
refactoring: changed playerDamaged Parameters and Unittest setup to resemble the changes
|
2 years ago |
Kai Kehres
|
1e1d7697a3
|
refactoring: changed playerHealfunction paramter and Unittest setup to resemble the changes
|
2 years ago |
Kai Kehres
|
6b0a6f6f64
|
refactoring: changed player Alive function parameters to struct character
|
2 years ago |
Kai Kehres
|
eb7b7c07f6
|
prod/test: created function rollInitiative and Unittest
|
2 years ago |
János
|
a18fede745
|
refactoring: moved useful functions to dif library
|
2 years ago |
János
|
2b3c1809f1
|
enemy now needs potions to heal
|
2 years ago |
János
|
d092c9f5b9
|
Changed Heal and Damage Functions
|
2 years ago |
János
|
b2c7caa08b
|
refactoring: Split play Heal/Damage
|
2 years ago |
Aimee Reincke
|
7f8d4445d8
|
refactoring: improved consistency and clarity
|
2 years ago |
János
|
e633c8c6d3
|
refactoring: playerHealth() now uses Char Struct
|
2 years ago |
Aimee Reincke
|
c166123a00
|
improved random numbers
|
2 years ago |
Ronja Awe
|
046e910e83
|
if schleife geber unter 21 gewonnen
|
2 years ago |
Ronja Awe
|
47f81726d7
|
if schleife spieler gewonnen unter 21 hinzugefügt
|
2 years ago |
János
|
0d3e29f592
|
refactoring: changed variable names in test_enc
|
2 years ago |
Aimee Reincke
|
852c84e0a3
|
refactoring: improved testnames + removed comments
|
2 years ago |
Ronja Awe
|
dab2130aad
|
if schleife unentschieden hinzugefügt
|
2 years ago |
Aimee Reincke
|
01d870252f
|
play function
|
2 years ago |
János
|
9ff319fbb4
|
refactoring: replaced placeholders
|
2 years ago |
Ronja Awe
|
dc9396d7ed
|
if schleife verloren hinzugefügt
|
2 years ago |
Ronja Awe
|
b2192f088e
|
if schleife geber gewinnt eingefügt
|
2 years ago |
Ronja Awe
|
62d297e5eb
|
if schleife spieler gewinnt eingefügt
|
2 years ago |
Ronja Awe
|
8f57b54657
|
If Schleife für gewinnerbestimmung hinzugefügt
|
2 years ago |
János
|
f34bfa37ab
|
refactoring: renamed some variables
|
2 years ago |
János
|
198e7b9b29
|
Added Healing to the fight function
|
2 years ago |
Ronja Awe
|
1f170acdf3
|
funktion mit else erweitert
|
2 years ago |
Ronja Awe
|
26dcf2bf94
|
Funktion blackjack erstellt
|
2 years ago |
János
|
184c41412a
|
Healing is weighted, lesser health more heal
|
2 years ago |
János
|
457e8b5b3c
|
Function to make Enemy Heal
|
2 years ago |
János
|
4add252f45
|
Added Map Function to Map Values
|
2 years ago |
Ronja Awe
|
e2091a74ba
|
Funktion armdruecken erstellt
|
2 years ago |
János
|
ae5e7ef9c4
|
Added tests for randIntRange
|
2 years ago |
Ronja Awe
|
43cd740694
|
Test hinzugefügt, Funktion reagiert auf userinput
|
2 years ago |
Aimee Reincke
|
4bc6f7965f
|
player input is invalid
|
2 years ago |
Aimee Reincke
|
d213df6de3
|
Player input is valid
|
2 years ago |
Kai Kehres
|
95189c0ff0
|
prod/test: added functionality to levelUp created new Unittest for levelUp
|
2 years ago |
Kai Kehres
|
3f03db161e
|
prod/test: added new stats to increase stat function
created levelUp function and 2 Unittests test_levelUp_*
|
2 years ago |
János
|
ac871cbdd6
|
Enemies can no longer Overheal
|
2 years ago |
János
|
8994bd7716
|
Enemies can now heal
|
2 years ago |
Ronja Awe
|
9ce191b7ef
|
weitere Zahlenfolgen hinzugefügt
|
2 years ago |
János
|
15f117fd48
|
refactoring: renamed unused vars for future use
|
2 years ago |
János
|
e26d326853
|
Function to get random nums in range
|
2 years ago |
János
|
43024c9e19
|
Player can now flee from combat
|
2 years ago |
János
|
c0f1ce05f6
|
Heal in Combat now possible
|
2 years ago |
János
|
e60ea7fe9e
|
Added PlayerInputs for Combat
|
2 years ago |
Ronja Awe
|
c135c13e97
|
refactoring: userausgabe und arrays geändert
|
2 years ago |
Ronja Awe
|
47af9350d8
|
Refactoring userausgabe und arrays geändert
|
2 years ago |
János
|
0a10e4f5b9
|
refactoring: also changed the getters
|
2 years ago |