|
@ -116,7 +116,7 @@ function drawCanavas(){ |
|
|
|
|
|
|
|
|
//canvas point objects
|
|
|
//canvas point objects
|
|
|
function canvasPoint () { |
|
|
function canvasPoint () { |
|
|
this.cellNumber |
|
|
|
|
|
|
|
|
this.cell |
|
|
this.x |
|
|
this.x |
|
|
this.y |
|
|
this.y |
|
|
} |
|
|
} |
|
@ -126,64 +126,141 @@ function canvasPointGen(canvasPointArr){ |
|
|
//get canvas size
|
|
|
//get canvas size
|
|
|
var canvas = document.getElementById("canvas"); |
|
|
var canvas = document.getElementById("canvas"); |
|
|
//get induvidual cell sizes
|
|
|
//get induvidual cell sizes
|
|
|
cellSize = (canvas.width/10) |
|
|
|
|
|
halfCell = (cellSize/2) |
|
|
|
|
|
|
|
|
canvasWidth = canvas.width |
|
|
|
|
|
cellSize = canvas.width/10 |
|
|
|
|
|
|
|
|
|
|
|
halfCell = cellSize/2 |
|
|
//starting position for both axises
|
|
|
//starting position for both axises
|
|
|
xTracker = halfCell |
|
|
|
|
|
yTracker = halfCell |
|
|
yTracker = halfCell |
|
|
//tracker for cell count
|
|
|
//tracker for cell count
|
|
|
let count = 100 |
|
|
let count = 100 |
|
|
|
|
|
|
|
|
//for each cell create a point at its center
|
|
|
|
|
|
|
|
|
//flip to account for direction change
|
|
|
|
|
|
let direction = true // 0 is left to right, 1 is right to left
|
|
|
|
|
|
|
|
|
|
|
|
//for each cell create a point at its center
|
|
|
for(let y = 0; y < 10; y++){ |
|
|
for(let y = 0; y < 10; y++){ |
|
|
for(let x = 0; x < 10; x++ ){ |
|
|
|
|
|
//create new cell point obj
|
|
|
|
|
|
let newPoint = new canvasPoint() |
|
|
|
|
|
//set new objects variables
|
|
|
|
|
|
newPoint.cellNumber = count |
|
|
|
|
|
newPoint.x = xTracker |
|
|
|
|
|
newPoint.y = yTracker |
|
|
|
|
|
canvasPointArr.push(newPoint) |
|
|
|
|
|
//advance x and count
|
|
|
|
|
|
xTracker += cellSize |
|
|
|
|
|
count-- |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
if (direction == true){ |
|
|
|
|
|
var xTracker = halfCell |
|
|
|
|
|
|
|
|
|
|
|
for(let x = 0; x < 10; x++ ){ |
|
|
|
|
|
//create new cell point obj
|
|
|
|
|
|
let newPoint = new canvasPoint() |
|
|
|
|
|
//set new objects variables
|
|
|
|
|
|
newPoint.cell = count |
|
|
|
|
|
newPoint.x = xTracker |
|
|
|
|
|
newPoint.y = yTracker |
|
|
|
|
|
console.log("new point"+ newPoint.cell, newPoint.x, newPoint.y) |
|
|
|
|
|
canvasPointArr.push(newPoint) |
|
|
|
|
|
//advance x and count
|
|
|
|
|
|
xTracker += cellSize |
|
|
|
|
|
//toggle direction
|
|
|
|
|
|
count-- |
|
|
|
|
|
} |
|
|
|
|
|
} |
|
|
|
|
|
else if (direction == false){ |
|
|
|
|
|
var xTracker = (canvasWidth - halfCell) |
|
|
|
|
|
for(let x = 10; x > 0; x--){ |
|
|
|
|
|
//create new cell point obj
|
|
|
|
|
|
let newPoint = new canvasPoint() |
|
|
|
|
|
//set new objects variables
|
|
|
|
|
|
newPoint.cell = count |
|
|
|
|
|
newPoint.x = xTracker |
|
|
|
|
|
newPoint.y = yTracker |
|
|
|
|
|
console.log("new point"+ newPoint.cell, newPoint.x, newPoint.y) |
|
|
|
|
|
canvasPointArr.push(newPoint) |
|
|
|
|
|
//advance x and count
|
|
|
|
|
|
xTracker -= cellSize |
|
|
|
|
|
//toggle direction
|
|
|
|
|
|
count-- |
|
|
|
|
|
} |
|
|
} |
|
|
} |
|
|
|
|
|
|
|
|
yTracker += cellSize |
|
|
yTracker += cellSize |
|
|
|
|
|
if (direction == true){ |
|
|
|
|
|
direction = false |
|
|
|
|
|
} |
|
|
|
|
|
else if (direction == false){ |
|
|
|
|
|
direction = true |
|
|
} |
|
|
} |
|
|
} |
|
|
} |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
} |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
//function that draws a line using x,y cooridinates of two points
|
|
|
//function that draws a line using x,y cooridinates of two points
|
|
|
function drawLine(startPosX, startPosY, endPosX, endPoseY){ |
|
|
|
|
|
|
|
|
function drawLine(type, startPosX, startPosY, endPosX, endPosY){ |
|
|
|
|
|
|
|
|
var c = document.getElementById("canvas"); |
|
|
var c = document.getElementById("canvas"); |
|
|
var ctx = c.getContext("2d"); |
|
|
var ctx = c.getContext("2d"); |
|
|
ctx.beginPath(); |
|
|
ctx.beginPath(); |
|
|
ctx.moveTo(0, 0); |
|
|
|
|
|
ctx.lineTo(537, 537); |
|
|
|
|
|
|
|
|
ctx.moveTo(startPosX, startPosY); |
|
|
|
|
|
ctx.lineTo(endPosX, endPosY); |
|
|
ctx.stroke(); |
|
|
ctx.stroke(); |
|
|
|
|
|
ctx.lineWidth = 10; |
|
|
|
|
|
switch (type) { |
|
|
|
|
|
case "l": |
|
|
|
|
|
ctx.strokeStyle = '#0FD71D'; |
|
|
|
|
|
break; |
|
|
|
|
|
|
|
|
|
|
|
case "s": |
|
|
|
|
|
ctx.strokeStyle = '#E21317'; |
|
|
|
|
|
break; |
|
|
|
|
|
default: |
|
|
|
|
|
} |
|
|
ctx.strokeStyle; |
|
|
ctx.strokeStyle; |
|
|
|
|
|
|
|
|
} |
|
|
} |
|
|
|
|
|
|
|
|
function boardObjects(){ |
|
|
|
|
|
|
|
|
function createBoardObjects(canvasPointArr, objectArray){ |
|
|
|
|
|
//loop through all object in the object array
|
|
|
|
|
|
for(let i = 0; i < objectArray.length; i++){ |
|
|
|
|
|
|
|
|
|
|
|
let startCell = objectArray[i].start |
|
|
|
|
|
let endCell = objectArray[i].end |
|
|
|
|
|
|
|
|
|
|
|
let startPointX; |
|
|
|
|
|
let startPointY; |
|
|
|
|
|
let endPointX; |
|
|
|
|
|
let endPointY; |
|
|
|
|
|
|
|
|
|
|
|
//find cell points on canvas
|
|
|
|
|
|
for(let j = 0; j < canvasPointArr.length; j++){ |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
if(canvasPointArr[j].cell == startCell){ |
|
|
|
|
|
startPointX = canvasPointArr[j].x; |
|
|
|
|
|
startPointY =canvasPointArr[j].y |
|
|
|
|
|
console.log("start found") |
|
|
|
|
|
} |
|
|
|
|
|
|
|
|
|
|
|
else if(canvasPointArr[j].cell == endCell){ |
|
|
|
|
|
endPointX = canvasPointArr[j].x; |
|
|
|
|
|
endPointY =canvasPointArr[j].y |
|
|
|
|
|
|
|
|
|
|
|
console.log(endPointX, endPointX) |
|
|
|
|
|
} |
|
|
|
|
|
|
|
|
} |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
drawLine(objectArray[i].type,startPointX, startPointY, endPointX, endPointY) |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
} |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
} |
|
|
|
|
|
|
|
|
|
|
|
} |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|