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@ -116,7 +116,7 @@ function drawCanavas(){ |
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//canvas point objects
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//canvas point objects
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function canvasPoint () { |
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function canvasPoint () { |
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this.cellNumber |
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this.cell |
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this.x |
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this.x |
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this.y |
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this.y |
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} |
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} |
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@ -126,63 +126,140 @@ function canvasPointGen(canvasPointArr){ |
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//get canvas size
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//get canvas size
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var canvas = document.getElementById("canvas"); |
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var canvas = document.getElementById("canvas"); |
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//get induvidual cell sizes
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//get induvidual cell sizes
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cellSize = (canvas.width/10) |
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halfCell = (cellSize/2) |
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canvasWidth = canvas.width |
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cellSize = canvas.width/10 |
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halfCell = cellSize/2 |
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//starting position for both axises
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//starting position for both axises
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xTracker = halfCell |
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yTracker = halfCell |
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yTracker = halfCell |
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//tracker for cell count
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//tracker for cell count
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let count = 100 |
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let count = 100 |
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//flip to account for direction change
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let direction = true // 0 is left to right, 1 is right to left
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//for each cell create a point at its center
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//for each cell create a point at its center
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for(let y = 0; y < 10; y++){ |
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for(let y = 0; y < 10; y++){ |
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if (direction == true){ |
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var xTracker = halfCell |
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for(let x = 0; x < 10; x++ ){ |
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for(let x = 0; x < 10; x++ ){ |
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//create new cell point obj
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//create new cell point obj
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let newPoint = new canvasPoint() |
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let newPoint = new canvasPoint() |
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//set new objects variables
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//set new objects variables
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newPoint.cellNumber = count |
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newPoint.cell = count |
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newPoint.x = xTracker |
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newPoint.x = xTracker |
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newPoint.y = yTracker |
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newPoint.y = yTracker |
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console.log("new point"+ newPoint.cell, newPoint.x, newPoint.y) |
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canvasPointArr.push(newPoint) |
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canvasPointArr.push(newPoint) |
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//advance x and count
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//advance x and count
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xTracker += cellSize |
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xTracker += cellSize |
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//toggle direction
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count-- |
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} |
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} |
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else if (direction == false){ |
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var xTracker = (canvasWidth - halfCell) |
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for(let x = 10; x > 0; x--){ |
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//create new cell point obj
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let newPoint = new canvasPoint() |
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//set new objects variables
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newPoint.cell = count |
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newPoint.x = xTracker |
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newPoint.y = yTracker |
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console.log("new point"+ newPoint.cell, newPoint.x, newPoint.y) |
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canvasPointArr.push(newPoint) |
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//advance x and count
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xTracker -= cellSize |
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//toggle direction
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count-- |
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count-- |
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} |
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} |
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} |
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yTracker += cellSize |
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yTracker += cellSize |
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if (direction == true){ |
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direction = false |
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} |
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else if (direction == false){ |
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direction = true |
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} |
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} |
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} |
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} |
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} |
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//function that draws a line using x,y cooridinates of two points
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//function that draws a line using x,y cooridinates of two points
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function drawLine(startPosX, startPosY, endPosX, endPoseY){ |
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function drawLine(type, startPosX, startPosY, endPosX, endPosY){ |
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var c = document.getElementById("canvas"); |
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var c = document.getElementById("canvas"); |
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var ctx = c.getContext("2d"); |
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var ctx = c.getContext("2d"); |
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ctx.beginPath(); |
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ctx.beginPath(); |
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ctx.moveTo(0, 0); |
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ctx.lineTo(537, 537); |
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ctx.moveTo(startPosX, startPosY); |
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ctx.lineTo(endPosX, endPosY); |
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ctx.stroke(); |
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ctx.stroke(); |
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ctx.lineWidth = 10; |
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switch (type) { |
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case "l": |
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ctx.strokeStyle = '#0FD71D'; |
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break; |
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case "s": |
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ctx.strokeStyle = '#E21317'; |
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break; |
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default: |
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} |
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ctx.strokeStyle; |
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ctx.strokeStyle; |
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} |
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} |
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function boardObjects(){ |
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function createBoardObjects(canvasPointArr, objectArray){ |
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//loop through all object in the object array
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for(let i = 0; i < objectArray.length; i++){ |
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let startCell = objectArray[i].start |
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let endCell = objectArray[i].end |
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let startPointX; |
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let startPointY; |
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let endPointX; |
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let endPointY; |
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//find cell points on canvas
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for(let j = 0; j < canvasPointArr.length; j++){ |
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if(canvasPointArr[j].cell == startCell){ |
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startPointX = canvasPointArr[j].x; |
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startPointY =canvasPointArr[j].y |
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console.log("start found") |
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} |
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else if(canvasPointArr[j].cell == endCell){ |
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endPointX = canvasPointArr[j].x; |
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endPointY =canvasPointArr[j].y |
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console.log(endPointX, endPointX) |
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} |
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} |
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drawLine(objectArray[i].type,startPointX, startPointY, endPointX, endPointY) |
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} |
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} |
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} |
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