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<h1>Index</h1>
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<a href="index-1.html">A</a>&nbsp;<a href="index-2.html">B</a>&nbsp;<a href="index-3.html">C</a>&nbsp;<a href="index-4.html">D</a>&nbsp;<a href="index-5.html">E</a>&nbsp;<a href="index-6.html">F</a>&nbsp;<a href="index-7.html">G</a>&nbsp;<a href="index-8.html">H</a>&nbsp;<a href="index-9.html">I</a>&nbsp;<a href="index-10.html">L</a>&nbsp;<a href="index-11.html">M</a>&nbsp;<a href="index-12.html">O</a>&nbsp;<a href="index-13.html">P</a>&nbsp;<a href="index-14.html">R</a>&nbsp;<a href="index-15.html">S</a>&nbsp;<a href="index-16.html">T</a>&nbsp;<a href="index-17.html">U</a>&nbsp;<a href="index-18.html">W</a>&nbsp;<a href="index-19.html">Z</a>&nbsp;<br><a href="../allclasses-index.html">All&nbsp;Classes&nbsp;and&nbsp;Interfaces</a><span class="vertical-separator">|</span><a href="../allpackages-index.html">All&nbsp;Packages</a><span class="vertical-separator">|</span><a href="../constant-values.html">Constant&nbsp;Field&nbsp;Values</a>
<h2 class="title" id="I:R">R</h2>
<dl class="index">
<dt><a href="../gameobjects/GameObject.html#RADIUS" class="member-name-link">RADIUS</a> - Static variable in class gameobjects.<a href="../gameobjects/GameObject.html" title="class in gameobjects">GameObject</a></dt>
<dd>&nbsp;</dd>
<dt><a href="../playground/HighscoreManager.html#readHSFromFile()" class="member-name-link">readHSFromFile()</a> - Method in class playground.<a href="../playground/HighscoreManager.html" title="class in playground">HighscoreManager</a></dt>
<dd>&nbsp;</dd>
<dt><a href="../controller/ReboundController.html" class="type-name-link" title="class in controller">ReboundController</a> - Class in <a href="../controller/package-summary.html">controller</a></dt>
<dd>&nbsp;</dd>
<dt><a href="../controller/ReboundController.html#%3Cinit%3E()" class="member-name-link">ReboundController()</a> - Constructor for class controller.<a href="../controller/ReboundController.html" title="class in controller">ReboundController</a></dt>
<dd>&nbsp;</dd>
<dt><a href="../controller/ReboundController2.html" class="type-name-link" title="class in controller">ReboundController2</a> - Class in <a href="../controller/package-summary.html">controller</a></dt>
<dd>
<div class="block">Controller to let Objects bounce from the outer level limits back and forth.</div>
</dd>
<dt><a href="../controller/ReboundController2.html#%3Cinit%3E()" class="member-name-link">ReboundController2()</a> - Constructor for class controller.<a href="../controller/ReboundController2.html" title="class in controller">ReboundController2</a></dt>
<dd>&nbsp;</dd>
<dt><a href="../gameobjects/GameObject.html#RECTANGLE" class="member-name-link">RECTANGLE</a> - Static variable in class gameobjects.<a href="../gameobjects/GameObject.html" title="class in gameobjects">GameObject</a></dt>
<dd>&nbsp;</dd>
<dt><a href="../rendering/RectArtist.html" class="type-name-link" title="class in rendering">RectArtist</a> - Class in <a href="../rendering/package-summary.html">rendering</a></dt>
<dd>&nbsp;</dd>
<dt><a href="../rendering/RectArtist.html#%3Cinit%3E(gameobjects.GameObject,double,double,java.awt.Color)" class="member-name-link">RectArtist(GameObject, double, double, Color)</a> - Constructor for class rendering.<a href="../rendering/RectArtist.html" title="class in rendering">RectArtist</a></dt>
<dd>&nbsp;</dd>
<dt><a href="../collider/RectCollider.html" class="type-name-link" title="class in collider">RectCollider</a> - Class in <a href="../collider/package-summary.html">collider</a></dt>
<dd>
<div class="block">a <a href="../collider/Collider.html" title="class in collider"><code>Collider</code></a> for Rectangles, usually used for <a href="../gameobjects/RectObject.html" title="class in gameobjects"><code>RectObject</code></a> instances.</div>
</dd>
<dt><a href="../collider/RectCollider.html#%3Cinit%3E(java.lang.String,gameobjects.GameObject,double,double)" class="member-name-link">RectCollider(String, GameObject, double, double)</a> - Constructor for class collider.<a href="../collider/RectCollider.html" title="class in collider">RectCollider</a></dt>
<dd>
<div class="block">initializes this RectCollider.</div>
</dd>
<dt><a href="../gameobjects/RectObject.html" class="type-name-link" title="class in gameobjects">RectObject</a> - Class in <a href="../gameobjects/package-summary.html">gameobjects</a></dt>
<dd>
<div class="block">A rectangle object.</div>
</dd>
<dt><a href="../gameobjects/RectObject.html#%3Cinit%3E(java.lang.String,playground.Playground,double,double,double,double,double,double,java.awt.Color)" class="member-name-link">RectObject(String, Playground, double, double, double, double, double, double, Color)</a> - Constructor for class gameobjects.<a href="../gameobjects/RectObject.html" title="class in gameobjects">RectObject</a></dt>
<dd>
<div class="block">Initializes the RectObject with a suitable RectArtist for drawing the RectObject.</div>
</dd>
<dt><a href="../playground/Playground.html#redraw(java.awt.Graphics2D)" class="member-name-link">redraw(Graphics2D)</a> - Method in class playground.<a href="../playground/Playground.html" title="class in playground">Playground</a></dt>
<dd>
<div class="block">Internal, do not call directly.</div>
</dd>
<dt><a href="../playground/BreakoutLevelBase.html#redrawLevel(java.awt.Graphics2D)" class="member-name-link">redrawLevel(Graphics2D)</a> - Method in class playground.<a href="../playground/BreakoutLevelBase.html" title="class in playground">BreakoutLevelBase</a></dt>
<dd>
<div class="block">unimplemented empty method called by game engine every loop.</div>
</dd>
<dt><a href="../playground/Playground.html#redrawLevel(java.awt.Graphics2D)" class="member-name-link">redrawLevel(Graphics2D)</a> - Method in class playground.<a href="../playground/Playground.html" title="class in playground">Playground</a></dt>
<dd>
<div class="block">To be redefined!!</div>
</dd>
<dt><a href="../playground/SpaceInvadersLevel.html#redrawLevel(java.awt.Graphics2D)" class="member-name-link">redrawLevel(Graphics2D)</a> - Method in class playground.<a href="../playground/SpaceInvadersLevel.html" title="class in playground">SpaceInvadersLevel</a></dt>
<dd>
<div class="block">(re)draws the level but NOT the objects, they draw themselves.</div>
</dd>
<dt><a href="../rendering/package-summary.html">rendering</a> - package rendering</dt>
<dd>&nbsp;</dd>
<dt><a href="../ui/GameUI.html#repaint()" class="member-name-link">repaint()</a> - Method in class ui.<a href="../ui/GameUI.html" title="class in ui">GameUI</a></dt>
<dd>&nbsp;</dd>
<dt><a href="../playground/Playground.html#reset()" class="member-name-link">reset()</a> - Method in class playground.<a href="../playground/Playground.html" title="class in playground">Playground</a></dt>
<dd>
<div class="block">Reinitializes the level.</div>
</dd>
<dt><a href="../ui/GameUI.html#resetAction()" class="member-name-link">resetAction()</a> - Static method in class ui.<a href="../ui/GameUI.html" title="class in ui">GameUI</a></dt>
<dd>&nbsp;</dd>
<dt><a href="../playground/Playground.html#resetFlags(int)" class="member-name-link">resetFlags(int)</a> - Method in class playground.<a href="../playground/Playground.html" title="class in playground">Playground</a></dt>
<dd>
<div class="block">mode can be: FLAGS_ALL (all), FLAGS_GLOBAL(global), FLAGs_LEVEL(level)</div>
</dd>
<dt><a href="../playground/BreakoutLevelBase.html#resetRequested()" class="member-name-link">resetRequested()</a> - Method in class playground.<a href="../playground/BreakoutLevelBase.html" title="class in playground">BreakoutLevelBase</a></dt>
<dd>
<div class="block">signals to game engine that the game has been requested to be reseted (restart). called every
game loop. default implementation is always false.</div>
</dd>
<dt><a href="../controller/CollisionAwareEgoController.html#restoreDynamicState()" class="member-name-link">restoreDynamicState()</a> - Method in class controller.<a href="../controller/CollisionAwareEgoController.html" title="class in controller">CollisionAwareEgoController</a></dt>
<dd>
<div class="block">Restores formally saved values of x,y position and speed vx,vy from attributes back to the ego object.</div>
</dd>
<dt><a href="../base/GameLoop.html#runGame(java.lang.String%5B%5D)" class="member-name-link">runGame(String[])</a> - Method in class base.<a href="../base/GameLoop.html" title="class in base">GameLoop</a></dt>
<dd>
<div class="block">loops over all <code>GameLoop.levels</code> and implements the game loop to update continuously the level
during play time</div>
</dd>
</dl>
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