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<!DOCTYPE HTML> <html lang="de"> <head> <!-- Generated by javadoc (17) on Fri May 27 21:55:02 CEST 2022 --> <title>R-Index</title> <meta name="viewport" content="width=device-width, initial-scale=1"> <meta http-equiv="Content-Type" content="text/html; charset=utf-8"> <meta name="dc.created" content="2022-05-27"> <meta name="description" content="index: R"> <meta name="generator" content="javadoc/IndexWriter"> <link rel="stylesheet" type="text/css" href="../stylesheet.css" title="Style"> <link rel="stylesheet" type="text/css" href="../script-dir/jquery-ui.min.css" title="Style"> <link rel="stylesheet" type="text/css" href="../jquery-ui.overrides.css" title="Style"> <script type="text/javascript" src="../script.js"></script> <script type="text/javascript" src="../script-dir/jquery-3.5.1.min.js"></script> <script type="text/javascript" src="../script-dir/jquery-ui.min.js"></script> </head> <body class="index-page"> <script type="text/javascript">var pathtoroot = "../"; loadScripts(document, 'script');</script> <noscript> <div>JavaScript is disabled on your browser.</div> </noscript> <div class="flex-box"> <header role="banner" class="flex-header"> <nav role="navigation"> <!-- ========= START OF TOP NAVBAR ======= --> <div class="top-nav" id="navbar-top"> <div class="skip-nav"><a href="#skip-navbar-top" title="Skip navigation links">Skip navigation links</a></div> <ul id="navbar-top-firstrow" class="nav-list" title="Navigation"> <li><a href="../index.html">Overview</a></li> <li>Package</li> <li>Class</li> <li>Use</li> <li><a href="../overview-tree.html">Tree</a></li> <li class="nav-bar-cell1-rev">Index</li> <li><a href="../help-doc.html#index">Help</a></li> </ul> </div> <div class="sub-nav"> <div class="nav-list-search"><label for="search-input">SEARCH:</label> <input type="text" id="search-input" value="search" disabled="disabled"> <input type="reset" id="reset-button" value="reset" disabled="disabled"> </div> </div> <!-- ========= END OF TOP NAVBAR ========= --> <span class="skip-nav" id="skip-navbar-top"></span></nav> </header> <div class="flex-content"> <main role="main"> <div class="header"> <h1>Index</h1> </div> <a href="index-1.html">A</a> <a href="index-2.html">B</a> <a href="index-3.html">C</a> <a href="index-4.html">D</a> <a href="index-5.html">E</a> <a href="index-6.html">F</a> <a href="index-7.html">G</a> <a href="index-8.html">H</a> <a href="index-9.html">I</a> <a href="index-10.html">L</a> <a href="index-11.html">M</a> <a href="index-12.html">O</a> <a href="index-13.html">P</a> <a href="index-14.html">R</a> <a href="index-15.html">S</a> <a href="index-16.html">T</a> <a href="index-17.html">U</a> <a href="index-18.html">W</a> <a href="index-19.html">Z</a> <br><a href="../allclasses-index.html">All Classes and Interfaces</a><span class="vertical-separator">|</span><a href="../allpackages-index.html">All Packages</a><span class="vertical-separator">|</span><a href="../constant-values.html">Constant Field Values</a> <h2 class="title" id="I:R">R</h2> <dl class="index"> <dt><a href="../gameobjects/GameObject.html#RADIUS" class="member-name-link">RADIUS</a> - Static variable in class gameobjects.<a href="../gameobjects/GameObject.html" title="class in gameobjects">GameObject</a></dt> <dd> </dd> <dt><a href="../playground/HighscoreManager.html#readHSFromFile()" class="member-name-link">readHSFromFile()</a> - Method in class playground.<a href="../playground/HighscoreManager.html" title="class in playground">HighscoreManager</a></dt> <dd> </dd> <dt><a href="../controller/ReboundController.html" class="type-name-link" title="class in controller">ReboundController</a> - Class in <a href="../controller/package-summary.html">controller</a></dt> <dd> </dd> <dt><a href="../controller/ReboundController.html#%3Cinit%3E()" class="member-name-link">ReboundController()</a> - Constructor for class controller.<a href="../controller/ReboundController.html" title="class in controller">ReboundController</a></dt> <dd> </dd> <dt><a href="../controller/ReboundController2.html" class="type-name-link" title="class in controller">ReboundController2</a> - Class in <a href="../controller/package-summary.html">controller</a></dt> <dd> <div class="block">Controller to let Objects bounce from the outer level limits back and forth.</div> </dd> <dt><a href="../controller/ReboundController2.html#%3Cinit%3E()" class="member-name-link">ReboundController2()</a> - Constructor for class controller.<a href="../controller/ReboundController2.html" title="class in controller">ReboundController2</a></dt> <dd> </dd> <dt><a href="../gameobjects/GameObject.html#RECTANGLE" class="member-name-link">RECTANGLE</a> - Static variable in class gameobjects.<a href="../gameobjects/GameObject.html" title="class in gameobjects">GameObject</a></dt> <dd> </dd> <dt><a href="../rendering/RectArtist.html" class="type-name-link" title="class in rendering">RectArtist</a> - Class in <a href="../rendering/package-summary.html">rendering</a></dt> <dd> </dd> <dt><a href="../rendering/RectArtist.html#%3Cinit%3E(gameobjects.GameObject,double,double,java.awt.Color)" class="member-name-link">RectArtist(GameObject, double, double, Color)</a> - Constructor for class rendering.<a href="../rendering/RectArtist.html" title="class in rendering">RectArtist</a></dt> <dd> </dd> <dt><a href="../collider/RectCollider.html" class="type-name-link" title="class in collider">RectCollider</a> - Class in <a href="../collider/package-summary.html">collider</a></dt> <dd> <div class="block">a <a href="../collider/Collider.html" title="class in collider"><code>Collider</code></a> for Rectangles, usually used for <a href="../gameobjects/RectObject.html" title="class in gameobjects"><code>RectObject</code></a> instances.</div> </dd> <dt><a href="../collider/RectCollider.html#%3Cinit%3E(java.lang.String,gameobjects.GameObject,double,double)" class="member-name-link">RectCollider(String, GameObject, double, double)</a> - Constructor for class collider.<a href="../collider/RectCollider.html" title="class in collider">RectCollider</a></dt> <dd> <div class="block">initializes this RectCollider.</div> </dd> <dt><a href="../gameobjects/RectObject.html" class="type-name-link" title="class in gameobjects">RectObject</a> - Class in <a href="../gameobjects/package-summary.html">gameobjects</a></dt> <dd> <div class="block">A rectangle object.</div> </dd> <dt><a href="../gameobjects/RectObject.html#%3Cinit%3E(java.lang.String,playground.Playground,double,double,double,double,double,double,java.awt.Color)" class="member-name-link">RectObject(String, Playground, double, double, double, double, double, double, Color)</a> - Constructor for class gameobjects.<a href="../gameobjects/RectObject.html" title="class in gameobjects">RectObject</a></dt> <dd> <div class="block">Initializes the RectObject with a suitable RectArtist for drawing the RectObject.</div> </dd> <dt><a href="../playground/Playground.html#redraw(java.awt.Graphics2D)" class="member-name-link">redraw(Graphics2D)</a> - Method in class playground.<a href="../playground/Playground.html" title="class in playground">Playground</a></dt> <dd> <div class="block">Internal, do not call directly.</div> </dd> <dt><a href="../playground/BreakoutLevelBase.html#redrawLevel(java.awt.Graphics2D)" class="member-name-link">redrawLevel(Graphics2D)</a> - Method in class playground.<a href="../playground/BreakoutLevelBase.html" title="class in playground">BreakoutLevelBase</a></dt> <dd> <div class="block">unimplemented empty method called by game engine every loop.</div> </dd> <dt><a href="../playground/Playground.html#redrawLevel(java.awt.Graphics2D)" class="member-name-link">redrawLevel(Graphics2D)</a> - Method in class playground.<a href="../playground/Playground.html" title="class in playground">Playground</a></dt> <dd> <div class="block">To be redefined!!</div> </dd> <dt><a href="../playground/SpaceInvadersLevel.html#redrawLevel(java.awt.Graphics2D)" class="member-name-link">redrawLevel(Graphics2D)</a> - Method in class playground.<a href="../playground/SpaceInvadersLevel.html" title="class in playground">SpaceInvadersLevel</a></dt> <dd> <div class="block">(re)draws the level but NOT the objects, they draw themselves.</div> </dd> <dt><a href="../rendering/package-summary.html">rendering</a> - package rendering</dt> <dd> </dd> <dt><a href="../ui/GameUI.html#repaint()" class="member-name-link">repaint()</a> - Method in class ui.<a href="../ui/GameUI.html" title="class in ui">GameUI</a></dt> <dd> </dd> <dt><a href="../playground/Playground.html#reset()" class="member-name-link">reset()</a> - Method in class playground.<a href="../playground/Playground.html" title="class in playground">Playground</a></dt> <dd> <div class="block">Reinitializes the level.</div> </dd> <dt><a href="../ui/GameUI.html#resetAction()" class="member-name-link">resetAction()</a> - Static method in class ui.<a href="../ui/GameUI.html" title="class in ui">GameUI</a></dt> <dd> </dd> <dt><a href="../playground/Playground.html#resetFlags(int)" class="member-name-link">resetFlags(int)</a> - Method in class playground.<a href="../playground/Playground.html" title="class in playground">Playground</a></dt> <dd> <div class="block">mode can be: FLAGS_ALL (all), FLAGS_GLOBAL(global), FLAGs_LEVEL(level)</div> </dd> <dt><a href="../playground/BreakoutLevelBase.html#resetRequested()" class="member-name-link">resetRequested()</a> - Method in class playground.<a href="../playground/BreakoutLevelBase.html" title="class in playground">BreakoutLevelBase</a></dt> <dd> <div class="block">signals to game engine that the game has been requested to be reseted (restart). called every game loop. default implementation is always false.</div> </dd> <dt><a href="../controller/CollisionAwareEgoController.html#restoreDynamicState()" class="member-name-link">restoreDynamicState()</a> - Method in class controller.<a href="../controller/CollisionAwareEgoController.html" title="class in controller">CollisionAwareEgoController</a></dt> <dd> <div class="block">Restores formally saved values of x,y position and speed vx,vy from attributes back to the ego object.</div> </dd> <dt><a href="../base/GameLoop.html#runGame(java.lang.String%5B%5D)" class="member-name-link">runGame(String[])</a> - Method in class base.<a href="../base/GameLoop.html" title="class in base">GameLoop</a></dt> <dd> <div class="block">loops over all <code>GameLoop.levels</code> and implements the game loop to update continuously the level during play time</div> </dd> </dl> <a href="index-1.html">A</a> <a href="index-2.html">B</a> <a href="index-3.html">C</a> <a href="index-4.html">D</a> <a href="index-5.html">E</a> <a href="index-6.html">F</a> <a href="index-7.html">G</a> <a href="index-8.html">H</a> <a href="index-9.html">I</a> <a href="index-10.html">L</a> <a href="index-11.html">M</a> <a href="index-12.html">O</a> <a href="index-13.html">P</a> <a href="index-14.html">R</a> <a href="index-15.html">S</a> <a href="index-16.html">T</a> <a href="index-17.html">U</a> <a href="index-18.html">W</a> <a href="index-19.html">Z</a> <br><a href="../allclasses-index.html">All Classes and Interfaces</a><span class="vertical-separator">|</span><a href="../allpackages-index.html">All Packages</a><span class="vertical-separator">|</span><a href="../constant-values.html">Constant Field Values</a></main> </div> </div> </body> </html>
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