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Level1 - Class in playground
extends SpaceInvadersLevel with a boring start message
Level1() - Constructor for class playground.Level1
 
Level2 - Class in playground
extends extends SpaceInvadersLevel with a different startup message.
Level2() - Constructor for class playground.Level2
 
Level3 - Class in playground
extends SpaceInvadersLevel with a ZigZack move of the enemies in Level3.createSingleEnemy(String, double, double, double, double, ObjectController, double) and sets a different Level3.getStartupMessage().
Level3() - Constructor for class playground.Level3
 
Level4 - Class in playground
extends extends SpaceInvadersLevel Hit aliens twice to kill them they say AUA when not destroyed
Level4() - Constructor for class playground.Level4
 
Level5 - Class in playground
 
Level5() - Constructor for class playground.Level5
 
Level6 - Class in playground
 
Level6() - Constructor for class playground.Level6
 
Level7 - Class in playground
 
Level7() - Constructor for class playground.Level7
 
LevelBoss - Class in playground
Class that realizes all the game logic of a very simple game level.
LevelBoss() - Constructor for class playground.LevelBoss
 
levelFinished() - Method in class playground.Playground
 
levelFinished() - Method in class playground.SpaceInvadersLevel
 
LevelHitTwice - Class in playground
extends SpaceInvadersLevel with 10 enemies that need two shots each to be destroyed.
LevelHitTwice() - Constructor for class playground.LevelHitTwice
constructor setting internal name to 'hitTwice'
LevelWithBox - Class in playground
 
LevelWithBox() - Constructor for class playground.LevelWithBox
 
LimitedTimeController - Class in controller
Controls and abject that is deleted after a lifetime specified in the constructor, and when it leaves the display.
LimitedTimeController(double, double) - Constructor for class controller.LimitedTimeController
Constructor.
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