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@ -2,6 +2,7 @@ |
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#include "unity.h" |
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#include <stdlib.h> |
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#include "Historie.h" |
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#include "Spieler.h" |
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@ -34,7 +35,7 @@ void test_hinzufuegen_historie(void) { |
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int startY = 2; |
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int endX = 3; |
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int endY = 4; |
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Player currentPlayer = {1}; |
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Player currentPlayer = PLAYER_WHITE; |
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int anzahl_Zuege = 0; |
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// Züge zur Historie hinzufügen |
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@ -51,5 +52,37 @@ void test_hinzufuegen_historie(void) { |
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free(meineHistorie[i]); |
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} |
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} |
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void test_hinzufuegen_historie_Player_black(void) { |
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int MAX_ZUEGE = 70; |
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int ZUG_INFO = 5; |
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// Historie erstellen |
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int** meineHistorie = erstellen_historie(); |
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// Testdaten |
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int startX = 1; |
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int startY = 1; |
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int endX = 1; |
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int endY = 4; |
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Player currentPlayer = PLAYER_BLACK; |
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int anzahl_Zuege = 0; |
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// Züge zur Historie hinzufügen |
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hinzufuegen_historie(meineHistorie, startX, startY, endX, endY, currentPlayer, anzahl_Zuege); |
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// Überprüfen, ob die Züge korrekt zur Historie hinzugefügt wurden |
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TEST_ASSERT_EQUAL_INT(startX, meineHistorie[anzahl_Zuege][0]); |
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TEST_ASSERT_EQUAL_INT(startY, meineHistorie[anzahl_Zuege][1]); |
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TEST_ASSERT_EQUAL_INT(endX, meineHistorie[anzahl_Zuege][2]); |
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TEST_ASSERT_EQUAL_INT(endY, meineHistorie[anzahl_Zuege][3]); |
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TEST_ASSERT_EQUAL_INT(1, meineHistorie[anzahl_Zuege][4]);//1 da Player Black |
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// Speicher freigeben |
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for (int i = 0; i < MAX_ZUEGE; i++) { |
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free(meineHistorie[i]); |
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} |
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} |
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#endif // TEST |