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@ -1,13 +1,12 @@ |
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#include <stdio.h> |
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#include <stdlib.h> |
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#include <stdbool.h> |
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#include <string.h> |
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#include "spieler.h" |
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#include "Moving.h" |
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#include "Bauer.h" |
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#include "Input.h" |
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bool ist_umwandlung_gerlaubt_Bauer(char** Brett, int startX, int startY, int endX, int endY, Player player) { |
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if ((player == PLAYER_WHITE) && (endY == 7) && (Brett[startY][startX] == 'P')) { |
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return true; |
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} else if ((player == PLAYER_BLACK) && (endY == 0) && (Brett[startY][startX] == 'p')) { |
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@ -15,19 +14,18 @@ bool ist_umwandlung_gerlaubt_Bauer(char** Brett, int startX, int startY, int end |
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} else { |
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return false; |
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} |
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} |
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char* bauer_umwandel_abfrage(char** Brett, int startX, int startY, int endX, int endY, Player player){ |
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if(ist_umwandlung_gerlaubt_Bauer(Brett ,startX,startY,endX,endY,player) == true){ |
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char* Figur; |
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printf("Welche Figur soll erstellt werden?"); |
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printf("Which piece would you like to create?"); |
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if(player == PLAYER_WHITE){ |
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printf("Q für Dame, R für Turm, B für Läufer oder N für Springer"); |
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printf("Q for Queen, R for Rook, B for Bishop, or N for Knight"); |
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Figur = getUserInput(); |
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}else{ |
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printf("q für Dame, r für Turm, b für Läufer oder n für Springer"); |
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printf("q for Queen, r for Rook, b for Bishop, or n for Knight"); |
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Figur = getUserInput(); |
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} |
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@ -35,20 +33,18 @@ char* bauer_umwandel_abfrage(char** Brett, int startX, int startY, int endX, int |
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(player == PLAYER_BLACK && (Figur == 'q' || Figur == 'r' || Figur == 'b' || Figur == 'n'))) { |
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return Figur; |
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} else { |
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return 'W'; |
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return 'W'; // Undefiniertes Zeichen als Fehlerwert |
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} |
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} |
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return 'W'; // Undefiniertes Zeichen als Fehlerwert |
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} |
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void bauer_umwandeln(char** Brett, int startX, int startY, int endX, int endY, Player player) { |
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char* Figur = bauer_umwandel_abfrage(Brett,startX,startY,endX,endY,player); |
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char Figur = bauer_umwandel_abfrage(Brett, startX, startY, endX, endY, player); |
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if (Figur != 'W') { |
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Brett[endY][endX] = Figur; |
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Brett[startY][startX] = ' '; |
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}else{ |
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printf("Zug ungültig"); |
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printf("Invalid move"); |
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} |
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} |
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