Kai Kehres
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cf7d5d026d
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prod: created spellRegeneration
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2 years ago |
Kai Kehres
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8f0b7bf088
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prod/test: creatd function spellLighning
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2 years ago |
Kai Kehres
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28b4f0e1ac
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refactoring: changed the return type of spells to new Struct SpellEffect and updated tests to resemble this
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2 years ago |
Kai Kehres
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8910a0d9a1
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prod/test: creates spellHeal function and test
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2 years ago |
Kai Kehres
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40fcf6746c
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prod/test: created new files spell.c /.h and test_spell.c and function spellFireball
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2 years ago |
Kai Kehres
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09893d1efa
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prod: created function putItemInInventory
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2 years ago |
Kai Kehres
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143104533b
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refactoring: extracted function calls out of the assert
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2 years ago |
Kai Kehres
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0e26ef798c
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prod/test: created calculateDamage function and Unittests
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2 years ago |
Kai Kehres
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557375b9b6
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refactoring: changed enemyDamaged function parameter and variables in the function
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2 years ago |
Kai Kehres
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7780e81c61
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refactoring: changed playerDamaged Parameters and Unittest setup to resemble the changes
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2 years ago |
Kai Kehres
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1e1d7697a3
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refactoring: changed playerHealfunction paramter and Unittest setup to resemble the changes
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2 years ago |
Kai Kehres
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6b0a6f6f64
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refactoring: changed player Alive function parameters to struct character
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2 years ago |
Kai Kehres
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eb7b7c07f6
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prod/test: created function rollInitiative and Unittest
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2 years ago |
János
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a18fede745
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refactoring: moved useful functions to dif library
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2 years ago |
János
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2b3c1809f1
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enemy now needs potions to heal
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2 years ago |
János
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d092c9f5b9
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Changed Heal and Damage Functions
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2 years ago |
János
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b2c7caa08b
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refactoring: Split play Heal/Damage
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2 years ago |
Aimee Reincke
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7f8d4445d8
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refactoring: improved consistency and clarity
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2 years ago |
János
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e633c8c6d3
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refactoring: playerHealth() now uses Char Struct
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2 years ago |
Aimee Reincke
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c166123a00
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improved random numbers
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2 years ago |
János
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0d3e29f592
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refactoring: changed variable names in test_enc
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2 years ago |
Aimee Reincke
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852c84e0a3
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refactoring: improved testnames + removed comments
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2 years ago |
Aimee Reincke
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01d870252f
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play function
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2 years ago |
János
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9ff319fbb4
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refactoring: replaced placeholders
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2 years ago |
János
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f34bfa37ab
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refactoring: renamed some variables
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2 years ago |
János
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198e7b9b29
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Added Healing to the fight function
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2 years ago |
János
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184c41412a
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Healing is weighted, lesser health more heal
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2 years ago |
János
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457e8b5b3c
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Function to make Enemy Heal
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2 years ago |
János
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4add252f45
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Added Map Function to Map Values
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2 years ago |
János
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ae5e7ef9c4
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Added tests for randIntRange
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2 years ago |
Aimee Reincke
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4bc6f7965f
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player input is invalid
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2 years ago |
Aimee Reincke
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d213df6de3
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Player input is valid
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2 years ago |
Kai Kehres
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95189c0ff0
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prod/test: added functionality to levelUp created new Unittest for levelUp
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2 years ago |
Kai Kehres
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3f03db161e
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prod/test: added new stats to increase stat function
created levelUp function and 2 Unittests test_levelUp_*
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2 years ago |
János
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ac871cbdd6
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Enemies can no longer Overheal
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2 years ago |
János
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8994bd7716
|
Enemies can now heal
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2 years ago |
János
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15f117fd48
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refactoring: renamed unused vars for future use
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2 years ago |
János
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e26d326853
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Function to get random nums in range
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2 years ago |
János
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43024c9e19
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Player can now flee from combat
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2 years ago |
János
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c0f1ce05f6
|
Heal in Combat now possible
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2 years ago |
János
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e60ea7fe9e
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Added PlayerInputs for Combat
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2 years ago |
János
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0a10e4f5b9
|
refactoring: also changed the getters
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2 years ago |
János
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286477ea59
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refactoring: changed getters to avoid seg.fault
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2 years ago |
János
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cccc31e36a
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Changed the setters to avoid Segmentation faults
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2 years ago |
Aimee Reincke
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6ef9c9e436
|
game was not won yet
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2 years ago |
Aimee Reincke
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4354c80aab
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computer wins game
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2 years ago |
Aimee Reincke
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793c94a214
|
player wins game
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2 years ago |
János
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b8dc8b5705
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refactoring: unittest arrange/act/assert structure
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2 years ago |
János
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81d5f54a4a
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player and enemy take turns, enemy can loose
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2 years ago |
János
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b0a5408cbb
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Added first implementation of Fighting System
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2 years ago |