83 Commits (c4cadbbec05db12f33f5890a526a0a3b9973f64f)

Author SHA1 Message Date
Kai Kehres 28b4f0e1ac refactoring: changed the return type of spells to new Struct SpellEffect and updated tests to resemble this 2 years ago
Kai Kehres 8910a0d9a1 prod/test: creates spellHeal function and test 2 years ago
Kai Kehres 40fcf6746c prod/test: created new files spell.c /.h and test_spell.c and function spellFireball 2 years ago
Kai Kehres 09893d1efa prod: created function putItemInInventory 2 years ago
Kai Kehres 143104533b refactoring: extracted function calls out of the assert 2 years ago
Kai Kehres 0e26ef798c prod/test: created calculateDamage function and Unittests 2 years ago
Kai Kehres 557375b9b6 refactoring: changed enemyDamaged function parameter and variables in the function 2 years ago
Kai Kehres 7780e81c61 refactoring: changed playerDamaged Parameters and Unittest setup to resemble the changes 2 years ago
Kai Kehres 1e1d7697a3 refactoring: changed playerHealfunction paramter and Unittest setup to resemble the changes 2 years ago
Kai Kehres 6b0a6f6f64 refactoring: changed player Alive function parameters to struct character 2 years ago
Kai Kehres eb7b7c07f6 prod/test: created function rollInitiative and Unittest 2 years ago
János a18fede745 refactoring: moved useful functions to dif library 2 years ago
János 2b3c1809f1 enemy now needs potions to heal 2 years ago
János d092c9f5b9 Changed Heal and Damage Functions 2 years ago
János b2c7caa08b refactoring: Split play Heal/Damage 2 years ago
Aimee Reincke 7f8d4445d8 refactoring: improved consistency and clarity 2 years ago
János e633c8c6d3 refactoring: playerHealth() now uses Char Struct 2 years ago
Aimee Reincke c166123a00 improved random numbers 2 years ago
János 0d3e29f592 refactoring: changed variable names in test_enc 2 years ago
Aimee Reincke 852c84e0a3 refactoring: improved testnames + removed comments 2 years ago
Aimee Reincke 01d870252f play function 2 years ago
János 9ff319fbb4 refactoring: replaced placeholders 2 years ago
János f34bfa37ab refactoring: renamed some variables 2 years ago
János 198e7b9b29 Added Healing to the fight function 2 years ago
János 184c41412a Healing is weighted, lesser health more heal 2 years ago
János 457e8b5b3c Function to make Enemy Heal 2 years ago
János 4add252f45 Added Map Function to Map Values 2 years ago
János ae5e7ef9c4 Added tests for randIntRange 2 years ago
Aimee Reincke 4bc6f7965f player input is invalid 2 years ago
Aimee Reincke d213df6de3 Player input is valid 2 years ago
Kai Kehres 95189c0ff0 prod/test: added functionality to levelUp created new Unittest for levelUp 2 years ago
Kai Kehres 3f03db161e prod/test: added new stats to increase stat function 2 years ago
János ac871cbdd6 Enemies can no longer Overheal 2 years ago
János 8994bd7716 Enemies can now heal 2 years ago
János 15f117fd48 refactoring: renamed unused vars for future use 2 years ago
János e26d326853 Function to get random nums in range 2 years ago
János 43024c9e19 Player can now flee from combat 2 years ago
János c0f1ce05f6 Heal in Combat now possible 2 years ago
János e60ea7fe9e Added PlayerInputs for Combat 2 years ago
János 0a10e4f5b9 refactoring: also changed the getters 2 years ago
János 286477ea59 refactoring: changed getters to avoid seg.fault 2 years ago
János cccc31e36a Changed the setters to avoid Segmentation faults 2 years ago
Aimee Reincke 6ef9c9e436 game was not won yet 2 years ago
Aimee Reincke 4354c80aab computer wins game 2 years ago
Aimee Reincke 793c94a214 player wins game 2 years ago
János b8dc8b5705 refactoring: unittest arrange/act/assert structure 2 years ago
János 81d5f54a4a player and enemy take turns, enemy can loose 2 years ago
János b0a5408cbb Added first implementation of Fighting System 2 years ago
Kai Kehres a0c3371d45 test: updated test_get* Unittests as i had an error and didn't actually tested the correct value 2 years ago
Kai Kehres 98ea061df8 prod/test: created test_calculateStatIncrease and calculateStatIncrease 2 years ago