Aimee Reincke
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51818122b7
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Field full no winner
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2 years ago |
Aimee Reincke
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f0a9f0fdde
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computer wins game
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2 years ago |
Aimee Reincke
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4333fbf343
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Player wins Game
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2 years ago |
Aimee Reincke
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050adc24c1
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refactoring: implemented validate input
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2 years ago |
Aimee Reincke
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ac8629e1f8
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invalid user Input
|
2 years ago |
Aimee Reincke
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2cbe1727f0
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valid user Input
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2 years ago |
Aimee Reincke
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764252dace
|
improved print and init field function
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2 years ago |
Aimee Reincke
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76453c39de
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added initiate Field function
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2 years ago |
Aimee Reincke
|
714e1224bf
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added print field function
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2 years ago |
Aimee Reincke
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b818175f99
|
added print prompt function
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2 years ago |
Aimee Reincke
|
491c824967
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added Tic Tac Toe files
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2 years ago |
János
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85979f40ae
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player can now get gold after a fight
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2 years ago |
János
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a18fede745
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refactoring: moved useful functions to dif library
|
2 years ago |
János
|
89a76a1a36
|
player gets exp after combat
|
2 years ago |
János
|
2b3c1809f1
|
enemy now needs potions to heal
|
2 years ago |
János
|
d092c9f5b9
|
Changed Heal and Damage Functions
|
2 years ago |
János
|
b2c7caa08b
|
refactoring: Split play Heal/Damage
|
2 years ago |
Aimee Reincke
|
7f8d4445d8
|
refactoring: improved consistency and clarity
|
2 years ago |
János
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d6cdcd00a6
|
refactoring: fight function switched to structs
|
2 years ago |
Aimee Reincke
|
fe59a58926
|
refactoring: extracted setScore function
|
2 years ago |
János
|
e633c8c6d3
|
refactoring: playerHealth() now uses Char Struct
|
2 years ago |
Aimee Reincke
|
2914b8d985
|
refactoring: extracted runGame function
|
2 years ago |
Aimee Reincke
|
c166123a00
|
improved random numbers
|
2 years ago |
Aimee Reincke
|
6faa5dfbff
|
refactoring: added print winner + text
|
2 years ago |
Aimee Reincke
|
ece1a547ef
|
print round results
|
2 years ago |
Aimee Reincke
|
37c2f33dbd
|
refactoring: made print prompt a function + text
|
2 years ago |
Aimee Reincke
|
c00b4b86f9
|
refactoring: naming improved
|
2 years ago |
Aimee Reincke
|
01d870252f
|
play function
|
2 years ago |
János
|
9ff319fbb4
|
refactoring: replaced placeholders
|
2 years ago |
János
|
0320602a0a
|
Added new variables to character
|
2 years ago |
János
|
f34bfa37ab
|
refactoring: renamed some variables
|
2 years ago |
János
|
198e7b9b29
|
Added Healing to the fight function
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2 years ago |
János
|
184c41412a
|
Healing is weighted, lesser health more heal
|
2 years ago |
János
|
457e8b5b3c
|
Function to make Enemy Heal
|
2 years ago |
János
|
4add252f45
|
Added Map Function to Map Values
|
2 years ago |
Aimee Reincke
|
fea4ba1704
|
get player input
|
2 years ago |
Aimee Reincke
|
4bc6f7965f
|
player input is invalid
|
2 years ago |
Aimee Reincke
|
d213df6de3
|
Player input is valid
|
2 years ago |
Kai Kehres
|
95189c0ff0
|
prod/test: added functionality to levelUp created new Unittest for levelUp
|
2 years ago |
Kai Kehres
|
3f03db161e
|
prod/test: added new stats to increase stat function
created levelUp function and 2 Unittests test_levelUp_*
|
2 years ago |
Kai Kehres
|
8b4b35b461
|
prod: Added new stats exp and maxExp and added their getter and setter no Unittest as that is apparently not neccessary for them
|
2 years ago |
János
|
ac871cbdd6
|
Enemies can no longer Overheal
|
2 years ago |
János
|
8994bd7716
|
Enemies can now heal
|
2 years ago |
János
|
15f117fd48
|
refactoring: renamed unused vars for future use
|
2 years ago |
János
|
e26d326853
|
Function to get random nums in range
|
2 years ago |
János
|
081739ea4e
|
Added helper lib to mock std. func.
|
2 years ago |
János
|
43024c9e19
|
Player can now flee from combat
|
2 years ago |
János
|
c0f1ce05f6
|
Heal in Combat now possible
|
2 years ago |
János
|
e60ea7fe9e
|
Added PlayerInputs for Combat
|
2 years ago |
János
|
0a10e4f5b9
|
refactoring: also changed the getters
|
2 years ago |