Kai Kehres
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143104533b
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refactoring: extracted function calls out of the assert
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2 years ago |
Kai Kehres
|
0e26ef798c
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prod/test: created calculateDamage function and Unittests
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2 years ago |
Kai Kehres
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557375b9b6
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refactoring: changed enemyDamaged function parameter and variables in the function
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2 years ago |
Kai Kehres
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7780e81c61
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refactoring: changed playerDamaged Parameters and Unittest setup to resemble the changes
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2 years ago |
Kai Kehres
|
1e1d7697a3
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refactoring: changed playerHealfunction paramter and Unittest setup to resemble the changes
|
2 years ago |
Kai Kehres
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6b0a6f6f64
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refactoring: changed player Alive function parameters to struct character
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2 years ago |
Kai Kehres
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eb7b7c07f6
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prod/test: created function rollInitiative and Unittest
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2 years ago |
János
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a18fede745
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refactoring: moved useful functions to dif library
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2 years ago |
János
|
2b3c1809f1
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enemy now needs potions to heal
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2 years ago |
János
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d092c9f5b9
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Changed Heal and Damage Functions
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2 years ago |
János
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b2c7caa08b
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refactoring: Split play Heal/Damage
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2 years ago |
Aimee Reincke
|
7f8d4445d8
|
refactoring: improved consistency and clarity
|
2 years ago |
János
|
e633c8c6d3
|
refactoring: playerHealth() now uses Char Struct
|
2 years ago |
Aimee Reincke
|
c166123a00
|
improved random numbers
|
2 years ago |
János
|
0d3e29f592
|
refactoring: changed variable names in test_enc
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2 years ago |
Aimee Reincke
|
852c84e0a3
|
refactoring: improved testnames + removed comments
|
2 years ago |
Aimee Reincke
|
01d870252f
|
play function
|
2 years ago |
János
|
9ff319fbb4
|
refactoring: replaced placeholders
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2 years ago |
János
|
f34bfa37ab
|
refactoring: renamed some variables
|
2 years ago |
János
|
198e7b9b29
|
Added Healing to the fight function
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2 years ago |
János
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184c41412a
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Healing is weighted, lesser health more heal
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2 years ago |
János
|
457e8b5b3c
|
Function to make Enemy Heal
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2 years ago |
János
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4add252f45
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Added Map Function to Map Values
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2 years ago |
János
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ae5e7ef9c4
|
Added tests for randIntRange
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2 years ago |
Aimee Reincke
|
4bc6f7965f
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player input is invalid
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2 years ago |
Aimee Reincke
|
d213df6de3
|
Player input is valid
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2 years ago |
Kai Kehres
|
95189c0ff0
|
prod/test: added functionality to levelUp created new Unittest for levelUp
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2 years ago |
Kai Kehres
|
3f03db161e
|
prod/test: added new stats to increase stat function
created levelUp function and 2 Unittests test_levelUp_*
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2 years ago |
János
|
ac871cbdd6
|
Enemies can no longer Overheal
|
2 years ago |
János
|
8994bd7716
|
Enemies can now heal
|
2 years ago |
János
|
15f117fd48
|
refactoring: renamed unused vars for future use
|
2 years ago |
János
|
e26d326853
|
Function to get random nums in range
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2 years ago |
János
|
43024c9e19
|
Player can now flee from combat
|
2 years ago |
János
|
c0f1ce05f6
|
Heal in Combat now possible
|
2 years ago |
János
|
e60ea7fe9e
|
Added PlayerInputs for Combat
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2 years ago |
János
|
0a10e4f5b9
|
refactoring: also changed the getters
|
2 years ago |
János
|
286477ea59
|
refactoring: changed getters to avoid seg.fault
|
2 years ago |
János
|
cccc31e36a
|
Changed the setters to avoid Segmentation faults
|
2 years ago |
Aimee Reincke
|
6ef9c9e436
|
game was not won yet
|
2 years ago |
Aimee Reincke
|
4354c80aab
|
computer wins game
|
2 years ago |
Aimee Reincke
|
793c94a214
|
player wins game
|
2 years ago |
János
|
b8dc8b5705
|
refactoring: unittest arrange/act/assert structure
|
2 years ago |
János
|
81d5f54a4a
|
player and enemy take turns, enemy can loose
|
2 years ago |
János
|
b0a5408cbb
|
Added first implementation of Fighting System
|
2 years ago |
Kai Kehres
|
a0c3371d45
|
test: updated test_get* Unittests as i had an error and didn't actually tested the correct value
|
2 years ago |
Kai Kehres
|
98ea061df8
|
prod/test: created test_calculateStatIncrease and calculateStatIncrease
|
2 years ago |
János
|
26578ac18c
|
Added Test for all paths and switchPlayer Function
|
2 years ago |
Kai Kehres
|
b2232479de
|
prod/test: created getCharacterLevel and test_getCharacterLevel
|
2 years ago |
Kai Kehres
|
788b458687
|
prod/test: added Level stat and created test_setCharacterLevel and setCharacterLevel
|
2 years ago |
János
|
25432ede8b
|
Added TurnSwitch and More Tests for all paths
|
2 years ago |