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68 lines
1.1 KiB
68 lines
1.1 KiB
#include "unity.h"
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#include <input.h>
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#include <stdlib.h>
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void setUp(void){
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}
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void tearDown(void){
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}
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//test arrowkeyinput
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void test_testArrow(void){
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char result = getTInput('\033');
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TEST_ASSERT_EQUAL_CHAR('ar', result);
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}
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//test input 'w'
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void test_testw(void){
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char result = getTInput('w');
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TEST_ASSERT_EQUAL_CHAR('w', result);
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}
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//test input 'a'
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void test_testa(void){
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char result = getTInput('a');
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TEST_ASSERT_EQUAL_CHAR('a', result);
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}
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//test input 's'
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void test_tests(void){
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char result = getTInput('s');
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TEST_ASSERT_EQUAL_CHAR('s', result);
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}
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//test input 'd'
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void test_testd(void){
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char result = getTInput('d');
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TEST_ASSERT_EQUAL_CHAR('d', result);
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}
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//test input 'q'
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void test_testq(void){
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char result = getTInput('q');
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TEST_ASSERT_EQUAL_CHAR('q', result);
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}
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//test input 'p'
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void test_testp(void){
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char result = getTInput('p');
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TEST_ASSERT_EQUAL_CHAR('p', result);
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}
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//test input invalid
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void test_testn(void){
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char result = getTInput('n');
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TEST_ASSERT_EQUAL_CHAR('n', result);
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}
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//test input invalid
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void test_testg(void){
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char result = getTInput('g');
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TEST_ASSERT_EQUAL_CHAR('n', result);
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}
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