#include "unity.h" #include #include void setUp(void){ } void tearDown(void){ } //test arrowkeyinput void test_testArrow(void){ char result = getTInput('\033'); TEST_ASSERT_EQUAL_CHAR('ar', result); } //test input 'w' void test_testw(void){ char result = getTInput('w'); TEST_ASSERT_EQUAL_CHAR('w', result); } //test input 'a' void test_testa(void){ char result = getTInput('a'); TEST_ASSERT_EQUAL_CHAR('a', result); } //test input 's' void test_tests(void){ char result = getTInput('s'); TEST_ASSERT_EQUAL_CHAR('s', result); } //test input 'd' void test_testd(void){ char result = getTInput('d'); TEST_ASSERT_EQUAL_CHAR('d', result); } //test input 'q' void test_testq(void){ char result = getTInput('q'); TEST_ASSERT_EQUAL_CHAR('q', result); } //test input 'p' void test_testp(void){ char result = getTInput('p'); TEST_ASSERT_EQUAL_CHAR('p', result); } //test input invalid void test_testn(void){ char result = getTInput('n'); TEST_ASSERT_EQUAL_CHAR('n', result); } //test input invalid void test_testg(void){ char result = getTInput('g'); TEST_ASSERT_EQUAL_CHAR('n', result); }