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#include "unity.h"
#include <input.h>
#include <stdlib.h>
void setUp(void){ }
void tearDown(void){ }
//test arrowkeyinput
void test_testArrow(void){
char result = getTInput('\033'); TEST_ASSERT_EQUAL_CHAR('ar', result); }
//test input 'w'
void test_testw(void){ char result = getTInput('w'); TEST_ASSERT_EQUAL_CHAR('w', result); }
//test input 'a'
void test_testa(void){ char result = getTInput('a'); TEST_ASSERT_EQUAL_CHAR('a', result); }
//test input 's'
void test_tests(void){ char result = getTInput('s'); TEST_ASSERT_EQUAL_CHAR('s', result); }
//test input 'd'
void test_testd(void){ char result = getTInput('d'); TEST_ASSERT_EQUAL_CHAR('d', result); }
//test input 'q'
void test_testq(void){ char result = getTInput('q'); TEST_ASSERT_EQUAL_CHAR('q', result); }
//test input 'p'
void test_testp(void){ char result = getTInput('p'); TEST_ASSERT_EQUAL_CHAR('p', result); }
//test input invalid
void test_testn(void){ char result = getTInput('n'); TEST_ASSERT_EQUAL_CHAR('n', result); }
//test input invalid
void test_testg(void){ char result = getTInput('g'); TEST_ASSERT_EQUAL_CHAR('n', result); }
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