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@ -42,16 +42,20 @@ class Game { |
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} |
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} |
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//Startet das Spiel
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start(){ |
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start(){ |
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if (this._cardPool === [] || this._players === []){ |
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//Wenn das Spiel noch nicht initialisiert wurde, initialisiere es
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if (this._cardPool === [] || this._players === []) |
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this.initGame(); |
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this.initGame(); |
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} |
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} |
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} |
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//
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gameLoop(){ |
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gameLoop(){ |
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} |
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} |
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@ -110,47 +114,66 @@ class Game { |
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//Beendet den Zug des aktuellen Spielers und beginnt den Zug des nächsten Spielers
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//Beendet den Zug des aktuellen Spielers und beginnt den Zug des nächsten Spielers
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nextTurn(){ |
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nextTurn(){ |
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//Testet ob Spiel Gewonnen
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//Testet, ob Spiel Gewonnen
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for (let i = 0; i < this._players.length; i++){ |
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for (let i = 0; i < this._players.length; i++){ |
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if(this._players[i].hand.length <= 0){ |
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if(this._players[i].hand.length <= 0){ |
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//Breche den Loop ab
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return; |
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return; |
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} |
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} |
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} |
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} |
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//Aktuellen Spieler kann, darf nicht mehr Spielen
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this._currentPlayer.canPlay = false; |
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this._currentPlayer.canPlay = false; |
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//nächster Spieler
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//nächster Spieler wird gesetzt
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this._currentPlayer = this.nextPlayer(); |
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this._currentPlayer = this.nextPlayer(); |
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//Aktualisiere das Deck des aktuellen Spielers, welche Karten er legen kann
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this.refreshCanPutCard(); |
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this.refreshCanPutCard(); |
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} |
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} |
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//Testet alle Karten des aktuellen Spielers in seiner Hand, ob er sie legen kann
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refreshCanPutCard(){ |
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refreshCanPutCard(){ |
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//Deck des aktuellen Spielers
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let currentPlayerCards = this._players[this._currentPlayer].hand; |
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let currentPlayerCards = this._players[this._currentPlayer].hand; |
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//Gehe alle Karten vom Deck durch
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for(let i = 0; i < currentPlayerCards.length; i++){ |
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for(let i = 0; i < currentPlayerCards.length; i++){ |
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//Wenn Farbe oder Zahl gleich oder eine Karte, die keine Farbe hat
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if(this._cardOnDeck.name.toString() === currentPlayerCards[i].name.toString() || |
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if(this._cardOnDeck.name.toString() === currentPlayerCards[i].name.toString() || |
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this._cardPool._color === currentPlayerCards[i].color || |
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this._cardPool._color === currentPlayerCards[i].color || |
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currentPlayerCards[i].color === CARD_COLORS[0] || |
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currentPlayerCards[i].color === CARD_COLORS[0] || |
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this.cardOnDeck.color === CARD_COLORS[0]) { |
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this.cardOnDeck.color === CARD_COLORS[0]) { |
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//Aktualisiere den Wert der Karte, sodass sie gelegt werden kann
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this._players[this._currentPlayer].hand[i].canPut = true; |
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this._players[this._currentPlayer].hand[i].canPut = true; |
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if(!this._players[this._currentPlayer].canPlay) |
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//Der Spieler kann nun Karten legen
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this._players[this._currentPlayer].canPlay = true; |
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this._players[this._currentPlayer].canPlay = true; |
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} else { |
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} else { |
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//Sonst setze den Wert der Karte so, dass sie nicht gelegt werden kann
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this._players[this._currentPlayer].hand[i].canPut = false; |
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this._players[this._currentPlayer].hand[i].canPut = false; |
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} |
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} |
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} |
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} |
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} |
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} |
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//Errechne, wer der nächste Spieler ist
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nextPlayer(){ |
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nextPlayer(){ |
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//Anhand der Spielrichtung errechnen
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if(this._direction === 1) |
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if(this._direction === 1) |
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return (this._currentPlayer === this._players.length - 1) ? 0 : this._currentPlayer + 1; //bei normaler Richtung
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return (this._currentPlayer === this._players.length - 1) ? 0 : this._currentPlayer + 1; //bei normaler Richtung
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else |
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else |
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return (this._currentPlayer === 0) ? this._players.length - 1 : this._currentPlayer - 1; //bei Invertierter Richtung
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return (this._currentPlayer === 0) ? this._players.length - 1 : this._currentPlayer - 1; //bei Invertierter Richtung
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} |
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} |
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//Gib den Pool mit allen UnoKarten zurück
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//Gib den Pool mit allen UnoKarten zurück
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@ -173,10 +196,12 @@ class Game { |
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this._cardOnDeck = card; |
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this._cardOnDeck = card; |
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} |
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} |
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//Gibt den aktuellen Spieler zurück
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get currentPlayer(){ |
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get currentPlayer(){ |
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return this._currentPlayer; |
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return this._currentPlayer; |
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} |
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} |
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//Gibt die aktuelle Ricktung zurück 1 = normal 2 = Invertiert
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get direction(){ |
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get direction(){ |
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return this._direction; |
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return this._direction; |
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} |
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} |
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