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@ -35,11 +35,45 @@ function movePlayer(player, roll){ |
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//TODO gewinn aufrufen.
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//TODO gewinn aufrufen.
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} |
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} |
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//TODO Schlange oder Leiter fehlschalg.
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//TODO Schlange oder Leiter fehlschalg.
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} |
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//Draw Spieler bei Spiele init
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function playerInit(playerArray){ |
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for(let i = 0; i < playerArray.length; i++){ |
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var Token = document.createElement("div") |
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if(i == 0){ |
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let position = playerArray[i].position |
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var boardPostition = boardLocation(position); |
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Token.classList.add("p1"); |
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Token.id = "p1"; |
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document.getElementById(boardPostition).appendChild(Token) |
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} |
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else if(i == 1){ |
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let position = playerArray[i].position |
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var boardPostition = boardLocation(position); |
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Token.classList.add("p2"); |
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Token.id = "p2"; |
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document.getElementById(boardPostition).appendChild(Token) |
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} |
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else if(i == 2){ |
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let position = playerArray[i].position |
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var boardPostition = boardLocation(position); |
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Token.classList.add("p3"); |
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Token.id = "p3"; |
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document.getElementById(boardPostition).appendChild(Token) |
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} |
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else if(i == 3){ |
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let position = playerArray[i].position |
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var boardPostition = boardLocation(position); |
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Token.classList.add("p4"); |
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Token.id = "p4"; |
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document.getElementById(boardPostition).appendChild(Token) |
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} |
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} |
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} |
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} |
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//TODO Stele Zeichnen
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function drawNew(playerArray, turnCount){ |
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function drawNew(playerArray, turnCount){ |
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// wo muss es hin
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// wo muss es hin
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