Tobias Krause
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1e724d8e80
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leaderboard: getTop10Players returns first 10 Elements of sorted list
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3 years ago |
Tobias Krause
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21b07d077f
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leaderboard: getTop10Players returns elements of sorted list
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3 years ago |
Tobias Krause
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1155d7c0d3
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leaderboard: added method getTop10Players
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3 years ago |
Lorenz Hohmann
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40455d9ac6
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Added GameManager and check if GameState is correct after start function call
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3 years ago |
Jenkins
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5fe12bc7ec
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Merge commit '0559513f69bcd908594e5ad75e6d58972ed527ec' into HEAD
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3 years ago |
Jenkins
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61e1035bb1
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Merge commit '353c68c35867e57d918907c9d8d86edbeb0890e1' into HEAD
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3 years ago |
Lorenz Hohmann
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353c68c358
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Fixed JUnit Imports (Maven didn't compile correctly)
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3 years ago |
Lorenz Hohmann
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d5d6af193e
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Beautified GUI Won Screen
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3 years ago |
Lorenz Hohmann
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bed8f71879
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Implemented gameOver() function in GUI with test case
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3 years ago |
Lorenz Hohmann
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8e92a1caee
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Added third test for areAllShipsHit() when a ship is not fully hit
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3 years ago |
Lorenz Hohmann
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aae87e50e1
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Refactoring MatchfieldShipTest class: added description for tests and outsourced multiple tests into more functions
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3 years ago |
Lorenz Hohmann
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27e7a96ba7
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Added second test case for areAllShipsHit() - all ships hit test
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3 years ago |
Lorenz Hohmann
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abeaff8d7b
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Implemented areAllShipsHit() with first test case if no ship was hit
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3 years ago |
Lorenz Hohmann
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805c233108
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Fixed GameLogicTest with new test parameter in start() function
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3 years ago |
Lorenz Hohmann
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5d039543b7
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GUI Refactoring
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3 years ago |
Lorenz Hohmann
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629063b5ff
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Fixed that AI has next move when ship was hit
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3 years ago |
Lorenz Hohmann
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dd2ddc5811
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Fixed chooseField returns null
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3 years ago |
Max Wenzel
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53bc0d9064
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chooseField still works after returning null
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3 years ago |
Lorenz Hohmann
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b11262ba56
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Changed whole GUI layout to two matchfields
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3 years ago |
Lorenz Hohmann
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d472759a1c
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Implemented logic after ai made move and player made move
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3 years ago |
Lorenz Hohmann
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79f90946a5
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Refactored LogicTest: No longer useful with general game loop
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3 years ago |
Lorenz Hohmann
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a42df0aac2
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Added shoot() function to panel click for general game loop
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3 years ago |
Lorenz Hohmann
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cc34afa847
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Added test case when field was already hitted
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3 years ago |
Lorenz Hohmann
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4d69cc3e76
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Added test case when field was already shot (expect false)
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3 years ago |
Lorenz Hohmann
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8c49de9767
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New test case for shoot(): Check if field was already shot
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3 years ago |
Lorenz Hohmann
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dd87d19b18
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Added second test case to shoot(): Call on Coordinate without ship
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3 years ago |
Lorenz Hohmann
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fadf708556
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Added shoot() function to Coordinate class with first test case
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3 years ago |
Lorenz Hohmann
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fff174937b
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Refactoring: getCoordinateFromLabel()
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3 years ago |
Lorenz Hohmann
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94ff308379
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Implemented first move 'animation' for GUI
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3 years ago |
Lorenz Hohmann
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7038a4c607
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Added default ship positioning to GUI
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3 years ago |
Lorenz Hohmann
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86e79f0a49
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Implemented test if ship is already on position in shipSet
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3 years ago |
Lorenz Hohmann
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65ad351305
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Added second test case for invalid coordinates on setShip (5x1, direction 1)
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3 years ago |
Lorenz Hohmann
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246ecfa6bd
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Added test case for invalid coordinates on setShip (2x1, direction 0)
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3 years ago |
Lorenz Hohmann
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4426627a5b
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Added third test case for setShip() (4x1, direction 1)
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3 years ago |
Lorenz Hohmann
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d47d765c92
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Added second test case for setShip() (3x1, direction 0)
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3 years ago |
Lorenz Hohmann
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6de05cb134
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Implemented setShip() in Matchfield with first test case for 2x1 ship in direction 0
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3 years ago |
Lorenz Hohmann
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871f5fb860
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United AI with GameLogic
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3 years ago |
Lorenz Hohmann
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c1cbf6a077
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United GameManager with GUI class (Refactoring)
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3 years ago |
Lorenz Hohmann
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f36500d195
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Added mouse listener to register click on matchfield
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3 years ago |
Lorenz Hohmann
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46d51b2b8b
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Refactored GUI and generated Getters
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3 years ago |
Lorenz Hohmann
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b937245b63
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Added game info sidebar
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3 years ago |
Lorenz Hohmann
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936a563422
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Created gui with minimal elements
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3 years ago |
Lorenz Hohmann
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3211601bd5
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Added nextMove() function to check wheter the player or AI has move
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3 years ago |
Lorenz Hohmann
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557984b581
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Added GameManager and check if GameState is correct after start function call
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3 years ago |
Max Wenzel
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79a7556286
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if ShipIsOnYAxis, ai doesent check XAxis
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3 years ago |
Max Wenzel
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3c1e3d19e5
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Refactoring: chooseField doesent need Params now
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3 years ago |
Max Wenzel
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2022df6682
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restrucered logic-Class
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3 years ago |
Max Wenzel
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4a02c0b7cc
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chooseField returns correekt Field case:Left has Ship
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3 years ago |
Max Wenzel
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d983b43642
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chooseField returns correekt Field case:Right has Ship
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3 years ago |
Max Wenzel
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f7c0a6da9c
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small Refactoring: chooseFieldBelowAfterHit
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3 years ago |