Lorenz Hohmann
3 years ago
1 changed files with 373 additions and 352 deletions
@ -1,352 +1,373 @@ |
|||
package de.tims.fleetstorm.gui; |
|||
|
|||
import java.awt.Color; |
|||
import java.awt.Font; |
|||
import java.awt.GridLayout; |
|||
import java.awt.event.MouseAdapter; |
|||
import java.awt.event.MouseEvent; |
|||
import java.util.ArrayList; |
|||
|
|||
import javax.swing.JFrame; |
|||
import javax.swing.JLabel; |
|||
import javax.swing.JPanel; |
|||
import javax.swing.border.MatteBorder; |
|||
|
|||
import de.tims.fleetstorm.ai.Logic; |
|||
import de.tims.fleetstorm.matchfield.Coordinate; |
|||
import de.tims.fleetstorm.matchfield.Matchfield; |
|||
|
|||
public class GameLogic extends JPanel { |
|||
|
|||
// GameManager stuff |
|||
private int gameState; |
|||
private Matchfield matchfield; |
|||
private Matchfield enemyMatchfield; |
|||
private int matchfieldSize = 10; |
|||
private boolean playerMove; |
|||
private Logic aiLogic; |
|||
|
|||
public static final int PREPARATION = 1; |
|||
public static final int RUNNING = 2; |
|||
public static final int OVER = 3; |
|||
|
|||
// GUI stuff |
|||
private ArrayList<JPanel> fields; |
|||
private JLabel matchfieldValue; |
|||
private JLabel moveValue; |
|||
private JLabel own2Ship; |
|||
private JLabel own3Ship; |
|||
private JLabel own4Ship; |
|||
private JLabel own5Ship; |
|||
private JLabel enemy2Ship; |
|||
private JLabel enemy3Ship; |
|||
private JLabel enemy4Ship; |
|||
private JLabel enemy5Ship; |
|||
|
|||
public GameLogic(int gapToFrameBorder, int fieldWidth, int spaceBetween) { |
|||
this.fields = new ArrayList<>(); |
|||
setSize(640, 480); |
|||
|
|||
JPanel fieldWrapper = new JPanel(); |
|||
fieldWrapper.setBounds(10, 11, 362, 458); |
|||
fieldWrapper.setLayout(null); |
|||
|
|||
JPanel infoWrapper = new JPanel(); |
|||
infoWrapper.setBounds(382, 11, 248, 458); |
|||
infoWrapper.setLayout(null); |
|||
setLayout(null); |
|||
add(fieldWrapper); |
|||
add(infoWrapper); |
|||
|
|||
JPanel yourFleet = new JPanel(); |
|||
yourFleet.setBounds(10, 110, 228, 93); |
|||
infoWrapper.add(yourFleet); |
|||
yourFleet.setLayout(null); |
|||
|
|||
JPanel ownFleetHeadingPanel = new JPanel(); |
|||
ownFleetHeadingPanel.setBounds(0, 0, 228, 27); |
|||
yourFleet.add(ownFleetHeadingPanel); |
|||
ownFleetHeadingPanel.setLayout(null); |
|||
|
|||
JLabel ownFleetHeading = new JLabel("Deine Flotte:"); |
|||
ownFleetHeading.setBounds(0, 0, 228, 17); |
|||
ownFleetHeadingPanel.add(ownFleetHeading); |
|||
ownFleetHeading.setFont(new Font("Tahoma", Font.BOLD, 14)); |
|||
|
|||
JPanel ownFleetContentPanel = new JPanel(); |
|||
ownFleetContentPanel.setBounds(0, 26, 228, 67); |
|||
yourFleet.add(ownFleetContentPanel); |
|||
ownFleetContentPanel.setLayout(new GridLayout(0, 2, 0, 3)); |
|||
|
|||
JLabel own2ShipLabel = new JLabel("1x2 Schiff"); |
|||
ownFleetContentPanel.add(own2ShipLabel); |
|||
|
|||
own2Ship = new JLabel("OK"); |
|||
ownFleetContentPanel.add(own2Ship); |
|||
|
|||
JLabel own3ShipLabel = new JLabel("1x3 Schiff"); |
|||
ownFleetContentPanel.add(own3ShipLabel); |
|||
|
|||
own3Ship = new JLabel("OK"); |
|||
ownFleetContentPanel.add(own3Ship); |
|||
|
|||
JLabel own4ShipLabel = new JLabel("1x4 Schiff"); |
|||
ownFleetContentPanel.add(own4ShipLabel); |
|||
|
|||
own4Ship = new JLabel("OK"); |
|||
ownFleetContentPanel.add(own4Ship); |
|||
|
|||
JLabel own5ShipLabel = new JLabel("1x5 Schiff"); |
|||
ownFleetContentPanel.add(own5ShipLabel); |
|||
|
|||
own5Ship = new JLabel("OK"); |
|||
ownFleetContentPanel.add(own5Ship); |
|||
|
|||
JPanel enemyFleet = new JPanel(); |
|||
enemyFleet.setLayout(null); |
|||
enemyFleet.setBounds(10, 237, 228, 93); |
|||
infoWrapper.add(enemyFleet); |
|||
|
|||
JPanel enemyFleetHeadingPanel = new JPanel(); |
|||
enemyFleetHeadingPanel.setLayout(null); |
|||
enemyFleetHeadingPanel.setBounds(0, 0, 228, 27); |
|||
enemyFleet.add(enemyFleetHeadingPanel); |
|||
|
|||
JLabel enemyFleetHeading = new JLabel("Gegnerische Flotte:"); |
|||
enemyFleetHeading.setFont(new Font("Tahoma", Font.BOLD, 14)); |
|||
enemyFleetHeading.setBounds(0, 0, 228, 17); |
|||
enemyFleetHeadingPanel.add(enemyFleetHeading); |
|||
|
|||
JPanel enemyFleetContentPanel = new JPanel(); |
|||
enemyFleetContentPanel.setBounds(0, 26, 228, 67); |
|||
enemyFleet.add(enemyFleetContentPanel); |
|||
enemyFleetContentPanel.setLayout(new GridLayout(0, 2, 0, 3)); |
|||
|
|||
JLabel enemy2ShipLabel = new JLabel("1x2 Schiff"); |
|||
enemyFleetContentPanel.add(enemy2ShipLabel); |
|||
|
|||
enemy2Ship = new JLabel("OK"); |
|||
enemyFleetContentPanel.add(enemy2Ship); |
|||
|
|||
JLabel enemy3ShipLabel = new JLabel("1x3 Schiff"); |
|||
enemyFleetContentPanel.add(enemy3ShipLabel); |
|||
|
|||
enemy3Ship = new JLabel("OK"); |
|||
enemyFleetContentPanel.add(enemy3Ship); |
|||
|
|||
JLabel enemy4ShipLabel = new JLabel("1x4 Schiff"); |
|||
enemyFleetContentPanel.add(enemy4ShipLabel); |
|||
|
|||
enemy4Ship = new JLabel("OK"); |
|||
enemyFleetContentPanel.add(enemy4Ship); |
|||
|
|||
JLabel enemy5ShipLabel = new JLabel("1x5 Schiff"); |
|||
enemyFleetContentPanel.add(enemy5ShipLabel); |
|||
|
|||
enemy5Ship = new JLabel("OK"); |
|||
enemyFleetContentPanel.add(enemy5Ship); |
|||
|
|||
JPanel infos = new JPanel(); |
|||
infos.setLayout(null); |
|||
infos.setBounds(10, 11, 228, 68); |
|||
infoWrapper.add(infos); |
|||
|
|||
JPanel gameInfoHeadingPanel = new JPanel(); |
|||
gameInfoHeadingPanel.setLayout(null); |
|||
gameInfoHeadingPanel.setBounds(0, 0, 228, 27); |
|||
infos.add(gameInfoHeadingPanel); |
|||
|
|||
JLabel gameInfoHeading = new JLabel("Spielinfos"); |
|||
gameInfoHeading.setFont(new Font("Tahoma", Font.BOLD, 14)); |
|||
gameInfoHeading.setBounds(0, 0, 228, 17); |
|||
gameInfoHeadingPanel.add(gameInfoHeading); |
|||
|
|||
JPanel gameInfoContentPanel = new JPanel(); |
|||
gameInfoContentPanel.setBounds(0, 26, 228, 31); |
|||
infos.add(gameInfoContentPanel); |
|||
gameInfoContentPanel.setLayout(new GridLayout(0, 2, 0, 3)); |
|||
|
|||
JLabel matchfieldLabel = new JLabel("Spielfeld"); |
|||
gameInfoContentPanel.add(matchfieldLabel); |
|||
|
|||
matchfieldValue = new JLabel("Eigenes"); |
|||
gameInfoContentPanel.add(matchfieldValue); |
|||
|
|||
JLabel moveLabel = new JLabel("Am Zug"); |
|||
gameInfoContentPanel.add(moveLabel); |
|||
|
|||
moveValue = new JLabel("Du"); |
|||
gameInfoContentPanel.add(moveValue); |
|||
|
|||
for (int x = 0; x < 10; x++) { |
|||
for (int y = 0; y < 10; y++) { |
|||
JPanel field = new JPanel(); |
|||
|
|||
int xPos = gapToFrameBorder + x * fieldWidth + (x * spaceBetween); |
|||
int yPos = gapToFrameBorder + y * fieldWidth + (y * spaceBetween); |
|||
|
|||
field.setBounds(xPos, yPos, fieldWidth, fieldWidth); |
|||
field.setBorder(new MatteBorder(1, 1, 1, 1, (Color) new Color(0, 0, 0))); |
|||
field.setName(x + ":" + y); |
|||
fields.add(field); |
|||
fieldWrapper.add(field); |
|||
|
|||
field.addMouseListener(new MouseAdapter() { |
|||
|
|||
public void mouseClicked(MouseEvent e) { |
|||
field.setBackground(Color.RED); |
|||
field.revalidate(); |
|||
field.repaint(); |
|||
} |
|||
}); |
|||
} |
|||
} |
|||
|
|||
} |
|||
|
|||
public ArrayList<JPanel> getFields() { |
|||
return fields; |
|||
} |
|||
|
|||
public JLabel getMatchfieldValue() { |
|||
return matchfieldValue; |
|||
} |
|||
|
|||
public JLabel getMoveValue() { |
|||
return moveValue; |
|||
} |
|||
|
|||
public JLabel getOwn2Ship() { |
|||
return own2Ship; |
|||
} |
|||
|
|||
public JLabel getOwn3Ship() { |
|||
return own3Ship; |
|||
} |
|||
|
|||
public JLabel getOwn4Ship() { |
|||
return own4Ship; |
|||
} |
|||
|
|||
public JLabel getOwn5Ship() { |
|||
return own5Ship; |
|||
} |
|||
|
|||
public JLabel getEnemy2Ship() { |
|||
return enemy2Ship; |
|||
} |
|||
|
|||
public JLabel getEnemy3Ship() { |
|||
return enemy3Ship; |
|||
} |
|||
|
|||
public JLabel getEnemy4Ship() { |
|||
return enemy4Ship; |
|||
} |
|||
|
|||
public JLabel getEnemy5Ship() { |
|||
return enemy5Ship; |
|||
} |
|||
|
|||
private void updateField(boolean playerMove, Matchfield matchfield) { |
|||
for (JPanel coordinatePanel : this.fields) { |
|||
String panelName = coordinatePanel.getName(); |
|||
String[] panelNameSplit = panelName.split(":"); |
|||
int coordX = Integer.parseInt(panelNameSplit[0]); |
|||
int coordY = Integer.parseInt(panelNameSplit[1]); |
|||
|
|||
// reset field |
|||
coordinatePanel.setBackground(null); |
|||
coordinatePanel.removeAll(); |
|||
|
|||
int state = matchfield.getField(coordX, coordY).getState(); |
|||
|
|||
switch (state) { |
|||
case Coordinate.SHIP: |
|||
if (playerMove) |
|||
coordinatePanel.setBackground(new Color(91, 58, 41)); |
|||
break; |
|||
case Coordinate.SHOT: |
|||
coordinatePanel.setBackground(new Color(0, 94, 184)); |
|||
break; |
|||
case Coordinate.HIT: |
|||
coordinatePanel.setBackground(new Color(0, 94, 184)); |
|||
coordinatePanel.add(new JLabel("x")); |
|||
break; |
|||
} |
|||
|
|||
coordinatePanel.revalidate(); |
|||
coordinatePanel.repaint(); |
|||
} |
|||
} |
|||
|
|||
/** |
|||
* This function is only for testing |
|||
*/ |
|||
private static GameLogic gui; |
|||
|
|||
public static void main(String[] args) { |
|||
JFrame frame = new JFrame("Test GUI"); |
|||
gui = new GameLogic(15, 28, 1); |
|||
frame.setContentPane(gui); |
|||
frame.setSize(640, 480); |
|||
frame.setResizable(true); |
|||
frame.setVisible(true); |
|||
|
|||
gui.start(); |
|||
} |
|||
|
|||
public void start() { |
|||
this.playerMove = true; |
|||
this.gameState = GameLogic.PREPARATION; |
|||
|
|||
// create player matchfield |
|||
this.matchfield = new Matchfield(matchfieldSize); |
|||
this.matchfield.createMatchfield(); |
|||
this.matchfield.setShip(new Coordinate(4, 6), 2, 0); |
|||
this.matchfield.setShip(new Coordinate(1, 3), 3, 0); |
|||
this.matchfield.setShip(new Coordinate(9, 1), 4, 1); |
|||
this.matchfield.setShip(new Coordinate(0, 0), 5, 0); |
|||
|
|||
// create enemy matchfield and initialize AI (with player's matchfield) |
|||
this.enemyMatchfield = new Matchfield(matchfieldSize); |
|||
this.enemyMatchfield.createMatchfield(); |
|||
this.enemyMatchfield.setShip(new Coordinate(8, 9), 2, 0); |
|||
this.enemyMatchfield.setShip(new Coordinate(0, 2), 3, 1); |
|||
this.enemyMatchfield.setShip(new Coordinate(7, 0), 4, 1); |
|||
this.enemyMatchfield.setShip(new Coordinate(3, 6), 5, 0); |
|||
this.aiLogic = new Logic(); |
|||
this.aiLogic.setMatchfield(this.matchfield); |
|||
|
|||
// show player own matchfield |
|||
gui.updateField(this.playerMove, this.matchfield); |
|||
|
|||
try { |
|||
Thread.sleep(3000); |
|||
} catch (InterruptedException e) { |
|||
e.printStackTrace(); |
|||
} |
|||
|
|||
// enter game loop |
|||
this.nextMove(); |
|||
} |
|||
|
|||
public void nextMove() { |
|||
this.playerMove = !this.playerMove; |
|||
|
|||
if (this.playerMove) { |
|||
gui.updateField(this.playerMove, this.enemyMatchfield); |
|||
} else { |
|||
gui.updateField(this.playerMove, this.matchfield); |
|||
} |
|||
|
|||
} |
|||
|
|||
public int getGameState() { |
|||
return gameState; |
|||
} |
|||
|
|||
public boolean isPlayerMove() { |
|||
return playerMove; |
|||
} |
|||
} |
|||
package de.tims.fleetstorm.gui; |
|||
|
|||
import java.awt.Color; |
|||
import java.awt.Font; |
|||
import java.awt.GridLayout; |
|||
import java.awt.event.MouseAdapter; |
|||
import java.awt.event.MouseEvent; |
|||
import java.util.ArrayList; |
|||
|
|||
import javax.swing.JFrame; |
|||
import javax.swing.JLabel; |
|||
import javax.swing.JPanel; |
|||
import javax.swing.border.MatteBorder; |
|||
|
|||
import de.tims.fleetstorm.ai.Logic; |
|||
import de.tims.fleetstorm.matchfield.Coordinate; |
|||
import de.tims.fleetstorm.matchfield.Matchfield; |
|||
|
|||
public class GameLogic extends JPanel { |
|||
|
|||
// GameManager stuff |
|||
private int gameState; |
|||
private Matchfield matchfield; |
|||
private Matchfield enemyMatchfield; |
|||
private int matchfieldSize = 10; |
|||
private boolean playerMove; |
|||
private Logic aiLogic; |
|||
|
|||
public static final int PREPARATION = 1; |
|||
public static final int RUNNING = 2; |
|||
public static final int OVER = 3; |
|||
|
|||
// GUI stuff |
|||
private ArrayList<JPanel> fields; |
|||
private JLabel matchfieldValue; |
|||
private JLabel moveValue; |
|||
private JLabel own2Ship; |
|||
private JLabel own3Ship; |
|||
private JLabel own4Ship; |
|||
private JLabel own5Ship; |
|||
private JLabel enemy2Ship; |
|||
private JLabel enemy3Ship; |
|||
private JLabel enemy4Ship; |
|||
private JLabel enemy5Ship; |
|||
|
|||
public GameLogic(int gapToFrameBorder, int fieldWidth, int spaceBetween) { |
|||
this.fields = new ArrayList<>(); |
|||
setSize(640, 480); |
|||
|
|||
JPanel fieldWrapper = new JPanel(); |
|||
fieldWrapper.setBounds(10, 11, 362, 458); |
|||
fieldWrapper.setLayout(null); |
|||
|
|||
JPanel infoWrapper = new JPanel(); |
|||
infoWrapper.setBounds(382, 11, 248, 458); |
|||
infoWrapper.setLayout(null); |
|||
setLayout(null); |
|||
add(fieldWrapper); |
|||
add(infoWrapper); |
|||
|
|||
JPanel yourFleet = new JPanel(); |
|||
yourFleet.setBounds(10, 110, 228, 93); |
|||
infoWrapper.add(yourFleet); |
|||
yourFleet.setLayout(null); |
|||
|
|||
JPanel ownFleetHeadingPanel = new JPanel(); |
|||
ownFleetHeadingPanel.setBounds(0, 0, 228, 27); |
|||
yourFleet.add(ownFleetHeadingPanel); |
|||
ownFleetHeadingPanel.setLayout(null); |
|||
|
|||
JLabel ownFleetHeading = new JLabel("Deine Flotte:"); |
|||
ownFleetHeading.setBounds(0, 0, 228, 17); |
|||
ownFleetHeadingPanel.add(ownFleetHeading); |
|||
ownFleetHeading.setFont(new Font("Tahoma", Font.BOLD, 14)); |
|||
|
|||
JPanel ownFleetContentPanel = new JPanel(); |
|||
ownFleetContentPanel.setBounds(0, 26, 228, 67); |
|||
yourFleet.add(ownFleetContentPanel); |
|||
ownFleetContentPanel.setLayout(new GridLayout(0, 2, 0, 3)); |
|||
|
|||
JLabel own2ShipLabel = new JLabel("1x2 Schiff"); |
|||
ownFleetContentPanel.add(own2ShipLabel); |
|||
|
|||
own2Ship = new JLabel("OK"); |
|||
ownFleetContentPanel.add(own2Ship); |
|||
|
|||
JLabel own3ShipLabel = new JLabel("1x3 Schiff"); |
|||
ownFleetContentPanel.add(own3ShipLabel); |
|||
|
|||
own3Ship = new JLabel("OK"); |
|||
ownFleetContentPanel.add(own3Ship); |
|||
|
|||
JLabel own4ShipLabel = new JLabel("1x4 Schiff"); |
|||
ownFleetContentPanel.add(own4ShipLabel); |
|||
|
|||
own4Ship = new JLabel("OK"); |
|||
ownFleetContentPanel.add(own4Ship); |
|||
|
|||
JLabel own5ShipLabel = new JLabel("1x5 Schiff"); |
|||
ownFleetContentPanel.add(own5ShipLabel); |
|||
|
|||
own5Ship = new JLabel("OK"); |
|||
ownFleetContentPanel.add(own5Ship); |
|||
|
|||
JPanel enemyFleet = new JPanel(); |
|||
enemyFleet.setLayout(null); |
|||
enemyFleet.setBounds(10, 237, 228, 93); |
|||
infoWrapper.add(enemyFleet); |
|||
|
|||
JPanel enemyFleetHeadingPanel = new JPanel(); |
|||
enemyFleetHeadingPanel.setLayout(null); |
|||
enemyFleetHeadingPanel.setBounds(0, 0, 228, 27); |
|||
enemyFleet.add(enemyFleetHeadingPanel); |
|||
|
|||
JLabel enemyFleetHeading = new JLabel("Gegnerische Flotte:"); |
|||
enemyFleetHeading.setFont(new Font("Tahoma", Font.BOLD, 14)); |
|||
enemyFleetHeading.setBounds(0, 0, 228, 17); |
|||
enemyFleetHeadingPanel.add(enemyFleetHeading); |
|||
|
|||
JPanel enemyFleetContentPanel = new JPanel(); |
|||
enemyFleetContentPanel.setBounds(0, 26, 228, 67); |
|||
enemyFleet.add(enemyFleetContentPanel); |
|||
enemyFleetContentPanel.setLayout(new GridLayout(0, 2, 0, 3)); |
|||
|
|||
JLabel enemy2ShipLabel = new JLabel("1x2 Schiff"); |
|||
enemyFleetContentPanel.add(enemy2ShipLabel); |
|||
|
|||
enemy2Ship = new JLabel("OK"); |
|||
enemyFleetContentPanel.add(enemy2Ship); |
|||
|
|||
JLabel enemy3ShipLabel = new JLabel("1x3 Schiff"); |
|||
enemyFleetContentPanel.add(enemy3ShipLabel); |
|||
|
|||
enemy3Ship = new JLabel("OK"); |
|||
enemyFleetContentPanel.add(enemy3Ship); |
|||
|
|||
JLabel enemy4ShipLabel = new JLabel("1x4 Schiff"); |
|||
enemyFleetContentPanel.add(enemy4ShipLabel); |
|||
|
|||
enemy4Ship = new JLabel("OK"); |
|||
enemyFleetContentPanel.add(enemy4Ship); |
|||
|
|||
JLabel enemy5ShipLabel = new JLabel("1x5 Schiff"); |
|||
enemyFleetContentPanel.add(enemy5ShipLabel); |
|||
|
|||
enemy5Ship = new JLabel("OK"); |
|||
enemyFleetContentPanel.add(enemy5Ship); |
|||
|
|||
JPanel infos = new JPanel(); |
|||
infos.setLayout(null); |
|||
infos.setBounds(10, 11, 228, 68); |
|||
infoWrapper.add(infos); |
|||
|
|||
JPanel gameInfoHeadingPanel = new JPanel(); |
|||
gameInfoHeadingPanel.setLayout(null); |
|||
gameInfoHeadingPanel.setBounds(0, 0, 228, 27); |
|||
infos.add(gameInfoHeadingPanel); |
|||
|
|||
JLabel gameInfoHeading = new JLabel("Spielinfos"); |
|||
gameInfoHeading.setFont(new Font("Tahoma", Font.BOLD, 14)); |
|||
gameInfoHeading.setBounds(0, 0, 228, 17); |
|||
gameInfoHeadingPanel.add(gameInfoHeading); |
|||
|
|||
JPanel gameInfoContentPanel = new JPanel(); |
|||
gameInfoContentPanel.setBounds(0, 26, 228, 31); |
|||
infos.add(gameInfoContentPanel); |
|||
gameInfoContentPanel.setLayout(new GridLayout(0, 2, 0, 3)); |
|||
|
|||
JLabel matchfieldLabel = new JLabel("Spielfeld"); |
|||
gameInfoContentPanel.add(matchfieldLabel); |
|||
|
|||
matchfieldValue = new JLabel("-"); |
|||
gameInfoContentPanel.add(matchfieldValue); |
|||
|
|||
JLabel moveLabel = new JLabel("Am Zug"); |
|||
gameInfoContentPanel.add(moveLabel); |
|||
|
|||
moveValue = new JLabel("-"); |
|||
gameInfoContentPanel.add(moveValue); |
|||
|
|||
for (int x = 0; x < 10; x++) { |
|||
for (int y = 0; y < 10; y++) { |
|||
JPanel field = new JPanel(); |
|||
|
|||
int xPos = gapToFrameBorder + x * fieldWidth + (x * spaceBetween); |
|||
int yPos = gapToFrameBorder + y * fieldWidth + (y * spaceBetween); |
|||
|
|||
field.setBounds(xPos, yPos, fieldWidth, fieldWidth); |
|||
field.setBorder(new MatteBorder(1, 1, 1, 1, (Color) new Color(0, 0, 0))); |
|||
field.setName(x + ":" + y); |
|||
fields.add(field); |
|||
fieldWrapper.add(field); |
|||
|
|||
field.addMouseListener(new MouseAdapter() { |
|||
|
|||
public void mouseClicked(MouseEvent e) { |
|||
if (!playerMove) |
|||
return; |
|||
|
|||
int[] coords = getCoordinateFromLabel(field); |
|||
int coordX = coords[0]; |
|||
int coordY = coords[1]; |
|||
|
|||
// TODO add shoot function |
|||
} |
|||
}); |
|||
} |
|||
} |
|||
|
|||
} |
|||
|
|||
public ArrayList<JPanel> getFields() { |
|||
return fields; |
|||
} |
|||
|
|||
public JLabel getMatchfieldValue() { |
|||
return matchfieldValue; |
|||
} |
|||
|
|||
public JLabel getMoveValue() { |
|||
return moveValue; |
|||
} |
|||
|
|||
public JLabel getOwn2Ship() { |
|||
return own2Ship; |
|||
} |
|||
|
|||
public JLabel getOwn3Ship() { |
|||
return own3Ship; |
|||
} |
|||
|
|||
public JLabel getOwn4Ship() { |
|||
return own4Ship; |
|||
} |
|||
|
|||
public JLabel getOwn5Ship() { |
|||
return own5Ship; |
|||
} |
|||
|
|||
public JLabel getEnemy2Ship() { |
|||
return enemy2Ship; |
|||
} |
|||
|
|||
public JLabel getEnemy3Ship() { |
|||
return enemy3Ship; |
|||
} |
|||
|
|||
public JLabel getEnemy4Ship() { |
|||
return enemy4Ship; |
|||
} |
|||
|
|||
public JLabel getEnemy5Ship() { |
|||
return enemy5Ship; |
|||
} |
|||
|
|||
private int[] getCoordinateFromLabel(JPanel panel) { |
|||
String panelName = panel.getName(); |
|||
String[] panelNameSplit = panelName.split(":"); |
|||
int coordX = Integer.parseInt(panelNameSplit[0]); |
|||
int coordY = Integer.parseInt(panelNameSplit[1]); |
|||
return new int[] { coordX, coordY }; |
|||
} |
|||
|
|||
private void updateField(boolean playerMove, Matchfield matchfield) { |
|||
for (JPanel coordinatePanel : this.fields) { |
|||
int[] coords = this.getCoordinateFromLabel(coordinatePanel); |
|||
int coordX = coords[0]; |
|||
int coordY = coords[1]; |
|||
|
|||
// reset field |
|||
coordinatePanel.setBackground(null); |
|||
coordinatePanel.removeAll(); |
|||
|
|||
int state = matchfield.getField(coordX, coordY).getState(); |
|||
|
|||
switch (state) { |
|||
case Coordinate.SHIP: |
|||
if (playerMove) |
|||
coordinatePanel.setBackground(new Color(91, 58, 41)); |
|||
break; |
|||
case Coordinate.SHOT: |
|||
coordinatePanel.setBackground(new Color(0, 94, 184)); |
|||
break; |
|||
case Coordinate.HIT: |
|||
coordinatePanel.setBackground(new Color(0, 94, 184)); |
|||
coordinatePanel.add(new JLabel("x")); |
|||
break; |
|||
} |
|||
|
|||
coordinatePanel.revalidate(); |
|||
coordinatePanel.repaint(); |
|||
} |
|||
|
|||
// set game infos |
|||
if (this.playerMove) { |
|||
this.getMatchfieldValue().setText("Gegner"); |
|||
this.getMoveValue().setText("Du"); |
|||
} else { |
|||
this.getMatchfieldValue().setText("Eigenes"); |
|||
this.getMoveValue().setText("Gegner"); |
|||
} |
|||
} |
|||
|
|||
/** |
|||
* This function is only for testing |
|||
*/ |
|||
private static GameLogic gui; |
|||
|
|||
public static void main(String[] args) { |
|||
JFrame frame = new JFrame("Test GUI"); |
|||
gui = new GameLogic(15, 28, 1); |
|||
frame.setContentPane(gui); |
|||
frame.setSize(640, 480); |
|||
frame.setResizable(true); |
|||
frame.setVisible(true); |
|||
|
|||
gui.start(); |
|||
} |
|||
|
|||
public void start() { |
|||
this.playerMove = true; |
|||
this.gameState = GameLogic.PREPARATION; |
|||
|
|||
// create player matchfield |
|||
this.matchfield = new Matchfield(matchfieldSize); |
|||
this.matchfield.createMatchfield(); |
|||
this.matchfield.setShip(new Coordinate(4, 6), 2, 0); |
|||
this.matchfield.setShip(new Coordinate(1, 3), 3, 0); |
|||
this.matchfield.setShip(new Coordinate(9, 1), 4, 1); |
|||
this.matchfield.setShip(new Coordinate(0, 0), 5, 0); |
|||
|
|||
// create enemy matchfield and initialize AI (with player's matchfield) |
|||
this.enemyMatchfield = new Matchfield(matchfieldSize); |
|||
this.enemyMatchfield.createMatchfield(); |
|||
this.enemyMatchfield.setShip(new Coordinate(8, 9), 2, 0); |
|||
this.enemyMatchfield.setShip(new Coordinate(0, 2), 3, 1); |
|||
this.enemyMatchfield.setShip(new Coordinate(7, 0), 4, 1); |
|||
this.enemyMatchfield.setShip(new Coordinate(3, 6), 5, 0); |
|||
this.aiLogic = new Logic(); |
|||
this.aiLogic.setMatchfield(this.matchfield); |
|||
|
|||
// show player own matchfield |
|||
gui.updateField(this.playerMove, this.matchfield); |
|||
|
|||
try { |
|||
Thread.sleep(3000); |
|||
} catch (InterruptedException e) { |
|||
e.printStackTrace(); |
|||
} |
|||
|
|||
// enter game loop |
|||
this.nextMove(); |
|||
} |
|||
|
|||
public void nextMove() { |
|||
this.playerMove = !this.playerMove; |
|||
|
|||
if (this.playerMove) { |
|||
gui.updateField(this.playerMove, this.enemyMatchfield); |
|||
} else { |
|||
gui.updateField(this.playerMove, this.matchfield); |
|||
} |
|||
|
|||
} |
|||
|
|||
public int getGameState() { |
|||
return gameState; |
|||
} |
|||
|
|||
public boolean isPlayerMove() { |
|||
return playerMove; |
|||
} |
|||
} |
Write
Preview
Loading…
Cancel
Save
Reference in new issue