|
|
@ -31,12 +31,14 @@ public class GameLogic { |
|
|
|
} |
|
|
|
|
|
|
|
public void setField(int column, int row, char player) { |
|
|
|
if(fieldIsEmpty(column, row)) this.board[column][row] = player; |
|
|
|
if (fieldIsEmpty(column, row)) |
|
|
|
this.board[column][row] = player; |
|
|
|
} |
|
|
|
|
|
|
|
public boolean fieldIsEmpty(int column, int row) { |
|
|
|
for (char field : this.occupiedFields) { |
|
|
|
if (this.board[column][row] == field) return false; |
|
|
|
if (this.board[column][row] == field) |
|
|
|
return false; |
|
|
|
} |
|
|
|
return true; |
|
|
|
} |
|
|
@ -48,34 +50,40 @@ public class GameLogic { |
|
|
|
// check columns |
|
|
|
for (int i = 0; i < this.board.length; i++) { |
|
|
|
for (int j = 0; j < this.board[0].length; j++) { |
|
|
|
if(board[j][i] == player) countFields++; |
|
|
|
if (this.board[j][i] == player) |
|
|
|
countFields++; |
|
|
|
} |
|
|
|
if(countFields == this.board.length) return finished = true; |
|
|
|
if (countFields == this.board.length) |
|
|
|
return finished = true; |
|
|
|
countFields = 0; |
|
|
|
} |
|
|
|
countFields = 0; |
|
|
|
|
|
|
|
// check rows |
|
|
|
for (int i = 0; i < this.board[0].length; i++) { |
|
|
|
for (int j = 0; j < this.board.length; j++) { |
|
|
|
if(board[i][j] == player) countFields++; |
|
|
|
if (this.board[i][j] == player) |
|
|
|
countFields++; |
|
|
|
} |
|
|
|
if(countFields == this.board.length) return finished = true; |
|
|
|
if (countFields == this.board.length) |
|
|
|
return finished = true; |
|
|
|
countFields = 0; |
|
|
|
} |
|
|
|
|
|
|
|
// check diagonal left |
|
|
|
for (int i = this.board.length - 1, j = this.board.length - 1; i >= 0 ; i--, j--) { |
|
|
|
if (board[i][j] == player) countFields++; |
|
|
|
} |
|
|
|
if(countFields == this.board.length) return finished = true; |
|
|
|
countFields = 0; |
|
|
|
for (int i = this.board.length - 1, j = this.board.length - 1; i >= 0; i--, j--) { |
|
|
|
if (this.board[i][j] == player) |
|
|
|
countFields++; |
|
|
|
} |
|
|
|
if (countFields == this.board.length) |
|
|
|
return finished = true; |
|
|
|
countFields = 0; |
|
|
|
|
|
|
|
// check diagonal right |
|
|
|
for (int i = this.board.length - 1, j = 0; i >= 0 ; i--, j++) { |
|
|
|
if (board[i][j] == player) countFields++; |
|
|
|
} |
|
|
|
if(countFields == this.board.length) return finished = true; |
|
|
|
// check diagonal right |
|
|
|
for (int i = this.board.length - 1, j = 0; i >= 0; i--, j++) { |
|
|
|
if (this.board[i][j] == player) |
|
|
|
countFields++; |
|
|
|
} |
|
|
|
if (countFields == this.board.length) |
|
|
|
return finished = true; |
|
|
|
|
|
|
|
return finished; |
|
|
|
} |
|
|
|