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@ -31,12 +31,14 @@ public class GameLogic { |
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} |
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} |
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public void setField(int column, int row, char player) { |
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public void setField(int column, int row, char player) { |
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if(fieldIsEmpty(column, row)) this.board[column][row] = player; |
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if (fieldIsEmpty(column, row)) |
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this.board[column][row] = player; |
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} |
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} |
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public boolean fieldIsEmpty(int column, int row) { |
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public boolean fieldIsEmpty(int column, int row) { |
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for (char field : this.occupiedFields) { |
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for (char field : this.occupiedFields) { |
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if (this.board[column][row] == field) return false; |
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if (this.board[column][row] == field) |
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return false; |
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} |
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} |
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return true; |
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return true; |
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} |
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} |
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@ -48,34 +50,40 @@ public class GameLogic { |
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// check columns |
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// check columns |
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for (int i = 0; i < this.board.length; i++) { |
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for (int i = 0; i < this.board.length; i++) { |
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for (int j = 0; j < this.board[0].length; j++) { |
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for (int j = 0; j < this.board[0].length; j++) { |
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if(board[j][i] == player) countFields++; |
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if (this.board[j][i] == player) |
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countFields++; |
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} |
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} |
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if(countFields == this.board.length) return finished = true; |
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if (countFields == this.board.length) |
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return finished = true; |
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countFields = 0; |
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countFields = 0; |
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} |
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} |
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countFields = 0; |
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// check rows |
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// check rows |
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for (int i = 0; i < this.board[0].length; i++) { |
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for (int i = 0; i < this.board[0].length; i++) { |
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for (int j = 0; j < this.board.length; j++) { |
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for (int j = 0; j < this.board.length; j++) { |
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if(board[i][j] == player) countFields++; |
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if (this.board[i][j] == player) |
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countFields++; |
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} |
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} |
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if(countFields == this.board.length) return finished = true; |
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if (countFields == this.board.length) |
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return finished = true; |
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countFields = 0; |
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countFields = 0; |
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} |
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} |
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// check diagonal left |
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// check diagonal left |
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for (int i = this.board.length - 1, j = this.board.length - 1; i >= 0 ; i--, j--) { |
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if (board[i][j] == player) countFields++; |
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} |
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if(countFields == this.board.length) return finished = true; |
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countFields = 0; |
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for (int i = this.board.length - 1, j = this.board.length - 1; i >= 0; i--, j--) { |
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if (this.board[i][j] == player) |
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countFields++; |
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} |
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if (countFields == this.board.length) |
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return finished = true; |
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countFields = 0; |
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// check diagonal right |
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for (int i = this.board.length - 1, j = 0; i >= 0 ; i--, j++) { |
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if (board[i][j] == player) countFields++; |
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} |
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if(countFields == this.board.length) return finished = true; |
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// check diagonal right |
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for (int i = this.board.length - 1, j = 0; i >= 0; i--, j++) { |
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if (this.board[i][j] == player) |
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countFields++; |
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} |
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if (countFields == this.board.length) |
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return finished = true; |
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return finished; |
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return finished; |
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} |
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} |
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