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// @flow
import type {
State,
OptionsGeneric,
Modifier,
Instance,
VirtualElement,
} from './types';
import getCompositeRect from './dom-utils/getCompositeRect';
import getLayoutRect from './dom-utils/getLayoutRect';
import listScrollParents from './dom-utils/listScrollParents';
import getOffsetParent from './dom-utils/getOffsetParent';
import getComputedStyle from './dom-utils/getComputedStyle';
import orderModifiers from './utils/orderModifiers';
import debounce from './utils/debounce';
import validateModifiers from './utils/validateModifiers';
import uniqueBy from './utils/uniqueBy';
import getBasePlacement from './utils/getBasePlacement';
import mergeByName from './utils/mergeByName';
import detectOverflow from './utils/detectOverflow';
import { isElement } from './dom-utils/instanceOf';
import { auto } from './enums';
const INVALID_ELEMENT_ERROR =
'Popper: Invalid reference or popper argument provided. They must be either a DOM element or virtual element.';
const INFINITE_LOOP_ERROR =
'Popper: An infinite loop in the modifiers cycle has been detected! The cycle has been interrupted to prevent a browser crash.';
const DEFAULT_OPTIONS: OptionsGeneric<any> = {
placement: 'bottom',
modifiers: [],
strategy: 'absolute',
};
type PopperGeneratorArgs = {
defaultModifiers?: Array<Modifier<any, any>>,
defaultOptions?: $Shape<OptionsGeneric<any>>,
};
function areValidElements(...args: Array<any>): boolean {
return !args.some(
(element) =>
!(element && typeof element.getBoundingClientRect === 'function')
);
}
export function popperGenerator(generatorOptions: PopperGeneratorArgs = {}) {
const {
defaultModifiers = [],
defaultOptions = DEFAULT_OPTIONS,
} = generatorOptions;
return function createPopper<TModifier: $Shape<Modifier<any, any>>>(
reference: Element | VirtualElement,
popper: HTMLElement,
options: $Shape<OptionsGeneric<TModifier>> = defaultOptions
): Instance {
let state: $Shape<State> = {
placement: 'bottom',
orderedModifiers: [],
options: { ...DEFAULT_OPTIONS, ...defaultOptions },
modifiersData: {},
elements: {
reference,
popper,
},
attributes: {},
styles: {},
};
let effectCleanupFns: Array<() => void> = [];
let isDestroyed = false;
const instance = {
state,
setOptions(setOptionsAction) {
const options =
typeof setOptionsAction === 'function'
? setOptionsAction(state.options)
: setOptionsAction;
cleanupModifierEffects();
state.options = {
// $FlowFixMe[exponential-spread]
...defaultOptions,
...state.options,
...options,
};
state.scrollParents = {
reference: isElement(reference)
? listScrollParents(reference)
: reference.contextElement
? listScrollParents(reference.contextElement)
: [],
popper: listScrollParents(popper),
};
// Orders the modifiers based on their dependencies and `phase`
// properties
const orderedModifiers = orderModifiers(
mergeByName([...defaultModifiers, ...state.options.modifiers])
);
// Strip out disabled modifiers
state.orderedModifiers = orderedModifiers.filter((m) => m.enabled);
// Validate the provided modifiers so that the consumer will get warned
// if one of the modifiers is invalid for any reason
if (false) {
const modifiers = uniqueBy(
[...orderedModifiers, ...state.options.modifiers],
({ name }) => name
);
validateModifiers(modifiers);
if (getBasePlacement(state.options.placement) === auto) {
const flipModifier = state.orderedModifiers.find(
({ name }) => name === 'flip'
);
if (!flipModifier) {
console.error(
[
'Popper: "auto" placements require the "flip" modifier be',
'present and enabled to work.',
].join(' ')
);
}
}
const {
marginTop,
marginRight,
marginBottom,
marginLeft,
} = getComputedStyle(popper);
// We no longer take into account `margins` on the popper, and it can
// cause bugs with positioning, so we'll warn the consumer
if (
[marginTop, marginRight, marginBottom, marginLeft].some((margin) =>
parseFloat(margin)
)
) {
console.warn(
[
'Popper: CSS "margin" styles cannot be used to apply padding',
'between the popper and its reference element or boundary.',
'To replicate margin, use the `offset` modifier, as well as',
'the `padding` option in the `preventOverflow` and `flip`',
'modifiers.',
].join(' ')
);
}
}
runModifierEffects();
return instance.update();
},
// Sync update – it will always be executed, even if not necessary. This
// is useful for low frequency updates where sync behavior simplifies the
// logic.
// For high frequency updates (e.g. `resize` and `scroll` events), always
// prefer the async Popper#update method
forceUpdate() {
if (isDestroyed) {
return;
}
const { reference, popper } = state.elements;
// Don't proceed if `reference` or `popper` are not valid elements
// anymore
if (!areValidElements(reference, popper)) {
if (false) {
console.error(INVALID_ELEMENT_ERROR);
}
return;
}
// Store the reference and popper rects to be read by modifiers
state.rects = {
reference: getCompositeRect(
reference,
getOffsetParent(popper),
state.options.strategy === 'fixed'
),
popper: getLayoutRect(popper),
};
// Modifiers have the ability to reset the current update cycle. The
// most common use case for this is the `flip` modifier changing the
// placement, which then needs to re-run all the modifiers, because the
// logic was previously ran for the previous placement and is therefore
// stale/incorrect
state.reset = false;
state.placement = state.options.placement;
// On each update cycle, the `modifiersData` property for each modifier
// is filled with the initial data specified by the modifier. This means
// it doesn't persist and is fresh on each update.
// To ensure persistent data, use `${name}#persistent`
state.orderedModifiers.forEach(
(modifier) =>
(state.modifiersData[modifier.name] = {
...modifier.data,
})
);
let __debug_loops__ = 0;
for (let index = 0; index < state.orderedModifiers.length; index++) {
if (false) {
__debug_loops__ += 1;
if (__debug_loops__ > 100) {
console.error(INFINITE_LOOP_ERROR);
break;
}
}
if (state.reset === true) {
state.reset = false;
index = -1;
continue;
}
const { fn, options = {}, name } = state.orderedModifiers[index];
if (typeof fn === 'function') {
state = fn({ state, options, name, instance }) || state;
}
}
},
// Async and optimistically optimized update – it will not be executed if
// not necessary (debounced to run at most once-per-tick)
update: debounce<$Shape<State>>(
() =>
new Promise<$Shape<State>>((resolve) => {
instance.forceUpdate();
resolve(state);
})
),
destroy() {
cleanupModifierEffects();
isDestroyed = true;
},
};
if (!areValidElements(reference, popper)) {
if (false) {
console.error(INVALID_ELEMENT_ERROR);
}
return instance;
}
instance.setOptions(options).then((state) => {
if (!isDestroyed && options.onFirstUpdate) {
options.onFirstUpdate(state);
}
});
// Modifiers have the ability to execute arbitrary code before the first
// update cycle runs. They will be executed in the same order as the update
// cycle. This is useful when a modifier adds some persistent data that
// other modifiers need to use, but the modifier is run after the dependent
// one.
function runModifierEffects() {
state.orderedModifiers.forEach(({ name, options = {}, effect }) => {
if (typeof effect === 'function') {
const cleanupFn = effect({ state, name, instance, options });
const noopFn = () => {};
effectCleanupFns.push(cleanupFn || noopFn);
}
});
}
function cleanupModifierEffects() {
effectCleanupFns.forEach((fn) => fn());
effectCleanupFns = [];
}
return instance;
};
}
export const createPopper = popperGenerator();
// eslint-disable-next-line import/no-unused-modules
export { detectOverflow };