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// @flow import type { State, OptionsGeneric, Modifier, Instance, VirtualElement, } from './types'; import getCompositeRect from './dom-utils/getCompositeRect'; import getLayoutRect from './dom-utils/getLayoutRect'; import listScrollParents from './dom-utils/listScrollParents'; import getOffsetParent from './dom-utils/getOffsetParent'; import getComputedStyle from './dom-utils/getComputedStyle'; import orderModifiers from './utils/orderModifiers'; import debounce from './utils/debounce'; import validateModifiers from './utils/validateModifiers'; import uniqueBy from './utils/uniqueBy'; import getBasePlacement from './utils/getBasePlacement'; import mergeByName from './utils/mergeByName'; import detectOverflow from './utils/detectOverflow'; import { isElement } from './dom-utils/instanceOf'; import { auto } from './enums';
const INVALID_ELEMENT_ERROR = 'Popper: Invalid reference or popper argument provided. They must be either a DOM element or virtual element.'; const INFINITE_LOOP_ERROR = 'Popper: An infinite loop in the modifiers cycle has been detected! The cycle has been interrupted to prevent a browser crash.';
const DEFAULT_OPTIONS: OptionsGeneric<any> = { placement: 'bottom', modifiers: [], strategy: 'absolute', };
type PopperGeneratorArgs = { defaultModifiers?: Array<Modifier<any, any>>, defaultOptions?: $Shape<OptionsGeneric<any>>, };
function areValidElements(...args: Array<any>): boolean { return !args.some( (element) => !(element && typeof element.getBoundingClientRect === 'function') ); }
export function popperGenerator(generatorOptions: PopperGeneratorArgs = {}) { const { defaultModifiers = [], defaultOptions = DEFAULT_OPTIONS, } = generatorOptions;
return function createPopper<TModifier: $Shape<Modifier<any, any>>>( reference: Element | VirtualElement, popper: HTMLElement, options: $Shape<OptionsGeneric<TModifier>> = defaultOptions ): Instance { let state: $Shape<State> = { placement: 'bottom', orderedModifiers: [], options: { ...DEFAULT_OPTIONS, ...defaultOptions }, modifiersData: {}, elements: { reference, popper, }, attributes: {}, styles: {}, };
let effectCleanupFns: Array<() => void> = []; let isDestroyed = false;
const instance = { state, setOptions(setOptionsAction) { const options = typeof setOptionsAction === 'function' ? setOptionsAction(state.options) : setOptionsAction;
cleanupModifierEffects();
state.options = { // $FlowFixMe[exponential-spread] ...defaultOptions, ...state.options, ...options, };
state.scrollParents = { reference: isElement(reference) ? listScrollParents(reference) : reference.contextElement ? listScrollParents(reference.contextElement) : [], popper: listScrollParents(popper), };
// Orders the modifiers based on their dependencies and `phase` // properties const orderedModifiers = orderModifiers( mergeByName([...defaultModifiers, ...state.options.modifiers]) );
// Strip out disabled modifiers state.orderedModifiers = orderedModifiers.filter((m) => m.enabled);
// Validate the provided modifiers so that the consumer will get warned // if one of the modifiers is invalid for any reason if (false) { const modifiers = uniqueBy( [...orderedModifiers, ...state.options.modifiers], ({ name }) => name );
validateModifiers(modifiers);
if (getBasePlacement(state.options.placement) === auto) { const flipModifier = state.orderedModifiers.find( ({ name }) => name === 'flip' );
if (!flipModifier) { console.error( [ 'Popper: "auto" placements require the "flip" modifier be', 'present and enabled to work.', ].join(' ') ); } }
const { marginTop, marginRight, marginBottom, marginLeft, } = getComputedStyle(popper);
// We no longer take into account `margins` on the popper, and it can // cause bugs with positioning, so we'll warn the consumer if ( [marginTop, marginRight, marginBottom, marginLeft].some((margin) => parseFloat(margin) ) ) { console.warn( [ 'Popper: CSS "margin" styles cannot be used to apply padding', 'between the popper and its reference element or boundary.', 'To replicate margin, use the `offset` modifier, as well as', 'the `padding` option in the `preventOverflow` and `flip`', 'modifiers.', ].join(' ') ); } }
runModifierEffects();
return instance.update(); },
// Sync update – it will always be executed, even if not necessary. This // is useful for low frequency updates where sync behavior simplifies the // logic. // For high frequency updates (e.g. `resize` and `scroll` events), always // prefer the async Popper#update method forceUpdate() { if (isDestroyed) { return; }
const { reference, popper } = state.elements;
// Don't proceed if `reference` or `popper` are not valid elements // anymore if (!areValidElements(reference, popper)) { if (false) { console.error(INVALID_ELEMENT_ERROR); } return; }
// Store the reference and popper rects to be read by modifiers state.rects = { reference: getCompositeRect( reference, getOffsetParent(popper), state.options.strategy === 'fixed' ), popper: getLayoutRect(popper), };
// Modifiers have the ability to reset the current update cycle. The // most common use case for this is the `flip` modifier changing the // placement, which then needs to re-run all the modifiers, because the // logic was previously ran for the previous placement and is therefore // stale/incorrect state.reset = false;
state.placement = state.options.placement;
// On each update cycle, the `modifiersData` property for each modifier // is filled with the initial data specified by the modifier. This means // it doesn't persist and is fresh on each update. // To ensure persistent data, use `${name}#persistent` state.orderedModifiers.forEach( (modifier) => (state.modifiersData[modifier.name] = { ...modifier.data, }) );
let __debug_loops__ = 0; for (let index = 0; index < state.orderedModifiers.length; index++) { if (false) { __debug_loops__ += 1; if (__debug_loops__ > 100) { console.error(INFINITE_LOOP_ERROR); break; } }
if (state.reset === true) { state.reset = false; index = -1; continue; }
const { fn, options = {}, name } = state.orderedModifiers[index];
if (typeof fn === 'function') { state = fn({ state, options, name, instance }) || state; } } },
// Async and optimistically optimized update – it will not be executed if // not necessary (debounced to run at most once-per-tick) update: debounce<$Shape<State>>( () => new Promise<$Shape<State>>((resolve) => { instance.forceUpdate(); resolve(state); }) ),
destroy() { cleanupModifierEffects(); isDestroyed = true; }, };
if (!areValidElements(reference, popper)) { if (false) { console.error(INVALID_ELEMENT_ERROR); } return instance; }
instance.setOptions(options).then((state) => { if (!isDestroyed && options.onFirstUpdate) { options.onFirstUpdate(state); } });
// Modifiers have the ability to execute arbitrary code before the first // update cycle runs. They will be executed in the same order as the update // cycle. This is useful when a modifier adds some persistent data that // other modifiers need to use, but the modifier is run after the dependent // one. function runModifierEffects() { state.orderedModifiers.forEach(({ name, options = {}, effect }) => { if (typeof effect === 'function') { const cleanupFn = effect({ state, name, instance, options }); const noopFn = () => {}; effectCleanupFns.push(cleanupFn || noopFn); } }); }
function cleanupModifierEffects() { effectCleanupFns.forEach((fn) => fn()); effectCleanupFns = []; }
return instance; }; }
export const createPopper = popperGenerator();
// eslint-disable-next-line import/no-unused-modules export { detectOverflow };
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