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@ -16,6 +16,7 @@ export default class Vector { |
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*/ |
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constructor(x: number, y: number, z: number, w: number) { |
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// TODO: Set the data member components to the given values
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this.data = [x, y, z, w]; |
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} |
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/** |
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@ -24,7 +25,7 @@ export default class Vector { |
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*/ |
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get x(): number { |
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// TODO: Return actual value
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return null; |
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return this.data[0]; |
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} |
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/** |
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@ -33,6 +34,7 @@ export default class Vector { |
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*/ |
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set x(val: number) { |
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// TODO: Set actual value
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this.data[0] = val; |
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} |
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/** |
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@ -41,7 +43,7 @@ export default class Vector { |
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*/ |
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get r(): number { |
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// TODO: Return actual value
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return null; |
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return this.data[0]; |
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} |
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/** |
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@ -50,6 +52,7 @@ export default class Vector { |
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*/ |
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set r(val: number) { |
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// TODO: Set actual value
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this.data[0] = val; |
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} |
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/** |
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@ -58,7 +61,7 @@ export default class Vector { |
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*/ |
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get y(): number { |
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// TODO: Return actual value
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return null; |
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return this.data[1]; |
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} |
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/** |
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@ -67,6 +70,7 @@ export default class Vector { |
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*/ |
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set y(val: number) { |
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// TODO: Set actual value
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this.data[1] = val; |
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} |
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/** |
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@ -75,7 +79,7 @@ export default class Vector { |
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*/ |
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get g(): number { |
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// TODO: Return actual value
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return null; |
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return this.data[1]; |
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} |
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/** |
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@ -84,6 +88,7 @@ export default class Vector { |
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*/ |
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set g(val: number) { |
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// TODO: Set actual value
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this.data[1] = val; |
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} |
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/** |
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@ -92,7 +97,7 @@ export default class Vector { |
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*/ |
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get z(): number { |
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// TODO: Return actual value
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return null; |
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return this.data[2]; |
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} |
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/** |
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@ -101,6 +106,7 @@ export default class Vector { |
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*/ |
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set z(val: number) { |
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// TODO: Set actual value
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this.data[2] = val; |
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} |
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/** |
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@ -109,7 +115,7 @@ export default class Vector { |
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*/ |
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get b(): number { |
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// TODO: Return actual value
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return null; |
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return this.data[2]; |
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} |
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/** |
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@ -118,6 +124,7 @@ export default class Vector { |
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*/ |
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set b(val: number) { |
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// TODO: Set actual value
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this.data[2] = val; |
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} |
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/** |
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@ -126,7 +133,7 @@ export default class Vector { |
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*/ |
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get w(): number { |
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// TODO: Return actual value
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return null; |
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return this.data[3]; |
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} |
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/** |
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@ -135,6 +142,7 @@ export default class Vector { |
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*/ |
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set w(val: number) { |
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// TODO: Set actual value
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this.data[3] = val; |
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} |
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/** |
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@ -143,7 +151,7 @@ export default class Vector { |
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*/ |
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get a(): number { |
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// TODO: Return actual value
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return null; |
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return this.data[3]; |
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} |
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/** |
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@ -152,6 +160,7 @@ export default class Vector { |
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*/ |
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set a(val: number) { |
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// TODO: Set actual value
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this.data[3] = val; |
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} |
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/** |
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@ -161,7 +170,7 @@ export default class Vector { |
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*/ |
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add(other: Vector): Vector { |
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// TODO: Return new vector with result
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return null; |
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return new Vector(this.data[0]+other.x,this.data[1]+other.y,this.data[2]+other.z,this.data[3]+other.w); |
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} |
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/** |
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@ -171,7 +180,7 @@ export default class Vector { |
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*/ |
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sub(other: Vector): Vector { |
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// TODO: Return new vector with result
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return null; |
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return new Vector(this.data[0]-other.x,this.data[1]-other.y,this.data[2]-other.z,this.data[3]-other.w); |
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} |
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/** |
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@ -181,7 +190,7 @@ export default class Vector { |
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*/ |
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mul(other: number): Vector { |
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// TODO: Return new vector with result
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return null; |
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return new Vector(this.data[0]*other,this.data[1]*other,this.data[2]*other,this.data[3]*other); |
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} |
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/** |
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@ -191,7 +200,7 @@ export default class Vector { |
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*/ |
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div(other: number): Vector { |
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// TODO: Return new vector with result
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return null; |
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return new Vector(this.data[0]/other,this.data[1]/other,this.data[2]/other,this.data[3]/other); |
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} |
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/** |
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@ -201,8 +210,12 @@ export default class Vector { |
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*/ |
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dot(other: Vector): number { |
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// TODO: Compute and return dot product
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return 0; |
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var temp = [other.x, other.y, other.z, other.w]; |
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let result = 0; |
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for (let i = 0; i < 4; i++) { |
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result += this.data[i] * temp[i]; |
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} |
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return result; } |
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/** |
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* Cross product |
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@ -213,7 +226,10 @@ export default class Vector { |
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cross(other: Vector): Vector { |
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// TODO: Return new vector with result
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// TODO: The fourth component should be set to 0
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return null; |
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var x = this.data[1]*other.z - this.data[2]*other.y; |
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var y = this.data[2]*other.x - this.data[0]*other.z; |
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var z = this.data[0]*other.y - this.data[1]*other.x; |
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return new Vector(x,y,z,0); |
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} |
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/** |
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@ -222,7 +238,7 @@ export default class Vector { |
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*/ |
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normalize(): Vector { |
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// TODO: Normalize this vector and return it
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return this; |
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return this.div(Math.sqrt(Math.pow(this.data[0],2)+Math.pow(this.data[1],2)+Math.pow(this.data[2],2))); |
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} |
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/** |
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@ -234,6 +250,15 @@ export default class Vector { |
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// TODO: Perform comparison and return result
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// TODO: Respect inaccuracies: coordinates within 0.000001 of each other
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// TODO: should be considered equal
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if(this.data[0] < other.x + 0.000001 && this.data[0] > other.x - 0.000001) { |
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if(this.data[1] < other.y + 0.000001 && this.data[1] > other.y - 0.000001) { |
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if(this.data[2] < other.z + 0.000001 && this.data[2] > other.z - 0.000001) { |
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if(this.data[3] < other.w + 0.000001 && this.data[3] > other.w - 0.000001) { |
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return true; |
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} |
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} |
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} |
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} |
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return false; |
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} |
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@ -243,7 +268,7 @@ export default class Vector { |
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*/ |
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get length(): number { |
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// TODO: Calculate and return length
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return 0; |
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return Math.sqrt(Math.pow(this.data[0],2)+Math.pow(this.data[1],2)+Math.pow(this.data[2],2)); |
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} |
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/** |
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