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/**
* The controller package contains Object controllers that govern an objects behavior, without being
* involved in its collision or drawing properties. Object controllers react to user actions/inputs
* and govern for example the movement of {@link gameobjects.GameObject} instances. They can access
* their parent objects' properties and, by indirection, the properties and methods of the
* associated level. <br>
* Controllers should be designed in such a way that they implement behavior that is
* level-independent. All level-dependent behavior should be implemented in
* {@link playground.Playground#applyGameLogic}.
*/
package controller;