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U

ui - package ui
 
updateObject() - Method in class controller.EgoController
updates position based on key events (mouse currently ignored).
updateObject() - Method in class controller.EnemyController
 
updateObject() - Method in class controller.FallingStarController
 
updateObject() - Method in class controller.LimitedTimeController
 
updateObject() - Method in class controller.MineController
Fetches ego object by name 'ego' from current level and determines it's x-position.
updateObject() - Method in class controller.ObjectController
Is called once every game time step by the game itself.
updateObject() - Method in class controller.ReboundController
 
updateObject() - Method in class controller.ReboundController2
inverts the x y direction speeds if the outer limits are reached.
updateObject() - Method in class controller.SimpleShotController
 
updateObject() - Method in class controller.ZickZackController
 
updateObject() - Method in class gameobjects.GameObject
triggers this GameObjects own controller (if set) to update the object.
updateObjects() - Method in class playground.Playground
Calls all object update methods in level.
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