fdai7222
3 years ago
7 changed files with 283 additions and 3 deletions
-
38spaceinvaders/GameProject/src/base/BreakoutGame.java
-
8spaceinvaders/GameProject/src/base/MovingObjectsGame.java
-
35spaceinvaders/GameProject/src/controller/ReboundController2.java
-
173spaceinvaders/GameProject/src/playground/BreakoutLevelBase.java
-
28spaceinvaders/GameProject/src/playground/LevelMovingHitObjects.java
-
2spaceinvaders/GameProject/src/playground/package-info.java
@ -0,0 +1,38 @@ |
|||
package base; |
|||
import java.io.IOException; |
|||
import org.apache.logging.log4j.LogManager; |
|||
import org.apache.logging.log4j.Logger; |
|||
import playground.*; |
|||
|
|||
|
|||
/** |
|||
* main class to start a game with only one level. |
|||
* |
|||
*/ |
|||
public class BreakoutGame extends GameLoop { |
|||
|
|||
private static Logger logger = LogManager.getLogger(BreakoutGame.class); |
|||
|
|||
/** |
|||
* adds only one level to play ({@link playground.LevelBreakout1}). |
|||
*/ |
|||
@Override |
|||
public void defineLevels() { |
|||
this.resetLevels(); // removes Level1 added by superclass constructor |
|||
// this.addLevel(new BreakoutLevel1()); // FIXME add this as soon as your level exists |
|||
} |
|||
|
|||
/** |
|||
* starts this game. |
|||
* |
|||
* @param args command line parameters (forwarded to {@link GameLoop#runGame(String[])}). |
|||
* @throws IOException if highscore.txt file cannot be written or accessed, the exception is |
|||
* thrown (and game ends). |
|||
*/ |
|||
public static void main(String[] args) throws IOException { |
|||
GameLoop myGame = new BreakoutGame(); |
|||
logger.info("BreakoutGame program started."); |
|||
myGame.runGame(args); |
|||
} |
|||
|
|||
} |
@ -0,0 +1,35 @@ |
|||
package controller; |
|||
|
|||
/** Controller to let Objects bounce from the outer level limits back and forth. |
|||
* |
|||
*/ |
|||
public class ReboundController2 extends ObjectController { |
|||
|
|||
/** inverts the x y direction speeds if the outer limits are reached. |
|||
* |
|||
*/ |
|||
@Override |
|||
public void updateObject() { |
|||
double sizeX = this.getPlayground().preferredSizeX(); |
|||
double sizeY = this.getPlayground().preferredSizeY(); |
|||
double objSizeX = 30; |
|||
double objSizeY = 30; |
|||
|
|||
if (this.getX() < objSizeX) { |
|||
this.setVX(this.getVX() * -1); |
|||
this.setX(objSizeX); |
|||
} else if (this.getX() > sizeX - objSizeX) { |
|||
this.setVX(this.getVX() * -1); |
|||
this.setX(sizeX - objSizeX); |
|||
} |
|||
if (this.getY() < objSizeY) { |
|||
this.setVY(this.getVY() * -1); |
|||
this.setY(objSizeY); |
|||
} else if (this.getY() > sizeY - objSizeY) { |
|||
this.setVY(this.getVY() * -1); |
|||
this.setY(sizeY - objSizeY); |
|||
} |
|||
this.applySpeedVector(); |
|||
} |
|||
|
|||
} |
@ -0,0 +1,173 @@ |
|||
package playground; |
|||
|
|||
import gameobjects.*; |
|||
import java.util.LinkedList; |
|||
import org.apache.logging.log4j.LogManager; |
|||
import org.apache.logging.log4j.Logger; |
|||
import java.awt.Graphics2D; |
|||
import controller.*; |
|||
|
|||
public abstract class BreakoutLevelBase extends Playground { |
|||
|
|||
/** |
|||
* instance of the ball, needs to be set by {@link #prepareLevel(String) } |
|||
* |
|||
*/ |
|||
protected GameObject ball = null, |
|||
/** |
|||
* instance of the ego objects, needs to be set by {@link #prepareLevel(String) } |
|||
* |
|||
*/ |
|||
ego = null; |
|||
|
|||
private static Logger logger = LogManager.getLogger(BreakoutLevelBase.class); |
|||
|
|||
public BreakoutLevelBase() { |
|||
super(); |
|||
this.canvasX = this.preferredSizeX(); |
|||
this.canvasY = this.preferredSizeY(); |
|||
} |
|||
|
|||
/** |
|||
* signals to game engine that the game has finished by game over. called every game loop. default |
|||
* implementation is always false. |
|||
* |
|||
* @return false |
|||
*/ |
|||
public boolean gameOver() { |
|||
return false; |
|||
} |
|||
|
|||
|
|||
/** |
|||
* signals to game engine that the game has finished by success. called every game loop. default |
|||
* implementation is always false. |
|||
* |
|||
* @return false |
|||
*/ |
|||
public boolean levelFinished() { |
|||
return false; |
|||
} |
|||
|
|||
|
|||
/** |
|||
* signals to game engine that the game has been requested to be reseted (restart). called every |
|||
* game loop. default implementation is always false. |
|||
* |
|||
* @return false |
|||
*/ |
|||
public boolean resetRequested() { |
|||
return false; |
|||
} |
|||
|
|||
/** |
|||
* unimplemented empty method called by game engine every loop. |
|||
* |
|||
*/ |
|||
public void redrawLevel(Graphics2D g) { |
|||
|
|||
} |
|||
|
|||
|
|||
|
|||
/** |
|||
* Signal that the level has a size of 700x700 pixels. |
|||
* |
|||
* @return x size of level 700 |
|||
*/ |
|||
@Override |
|||
public int preferredSizeX() { |
|||
return 700; |
|||
} |
|||
|
|||
/** |
|||
* Signal that the level has a size of 700x700 pixels. |
|||
* |
|||
* @return y size of level 700 |
|||
*/ |
|||
@Override |
|||
public int preferredSizeY() { |
|||
return 700; |
|||
} |
|||
|
|||
|
|||
/** |
|||
* Method that gets called by applyGameLogic() whenever the ball collides with a brick. |
|||
* |
|||
* |
|||
* @param ball A reference to the current ball object |
|||
* @param brick A reference to the ego object |
|||
*/ |
|||
protected abstract void actionIfBallHitsBrick(GameObject ball, GameObject brick); |
|||
|
|||
/** |
|||
* Method that gets called by applyGameLogic() whenever the ball collides with the ego object. |
|||
* |
|||
* @param ball A reference to the current ball object |
|||
* @param ego A reference to the ego object |
|||
*/ |
|||
protected abstract void actionIfBallHitsEgo(GameObject ball, GameObject ego); |
|||
|
|||
/** |
|||
* checks for interactions between GameObjects; notably ball with ego and ball with brick. |
|||
* In case of detected collisions, it calls either {@link #actionIfBallHitsBrick(GameObject, GameObject)} |
|||
* or {@link #actionIfBallHitsEgo(GameObject, GameObject)}. |
|||
* Called every game loop. |
|||
*/ |
|||
@Override |
|||
public void applyGameLogic() { |
|||
LinkedList<GameObject> bricks = collectObjects("brick", false); |
|||
|
|||
for (GameObject brick : bricks) { |
|||
if (this.ball.collisionDetection(brick)) { |
|||
logger.trace("Collision detected of ball and brick " + brick.getId()); |
|||
this.actionIfBallHitsBrick(this.ball, brick); |
|||
} |
|||
} |
|||
|
|||
if (this.ego.collisionDetection(ball)) { |
|||
logger.trace("Collision detected of ball and ego"); |
|||
actionIfBallHitsEgo(this.ball, this.ego); |
|||
} |
|||
} |
|||
|
|||
/** |
|||
* Creates the ego object and returns it, called by {@link #prepareLevel}. Does NOT add the ego |
|||
* object to the playground, but returns it. |
|||
* |
|||
* @return The created ego object instance (of class {@link RectObject} with |
|||
* {@link EgoController}. |
|||
*/ |
|||
protected abstract GameObject createEgoObject(); |
|||
|
|||
/** |
|||
* Creates the ball object and returns it, called by #prepareLevel. Does NOT add the ball object |
|||
* to the playground, but returns it. |
|||
* |
|||
* @return The created ball object instance (of class {@link FallingStar}) |
|||
*/ |
|||
protected abstract GameObject createBall(); |
|||
|
|||
/** |
|||
* Creates the GameObject (RectObject) instance representing a single brick at a certain grid |
|||
* position. The brick is NOT added here, but returned. |
|||
* |
|||
* @param row row position in the grid, ranges from 0 to calcNrBricksY()-1 |
|||
* @param column column position in the grid of bricks, ranges from 0 to calcNrBricksX()-1 |
|||
* @return The GameObject instance (really a RectObject) representing the created brick. |
|||
*/ |
|||
protected abstract GameObject createBrick(int row, int column); |
|||
|
|||
/** |
|||
* Prepares a generic Breakout-Type level. This method relies on the methods {@link #createEgoObject()}, |
|||
* {@link #createBall} and {@link #createBrick}, among others, which are meant to be overwritten |
|||
* in subclasses. <br> |
|||
* Attention: the attributes {@link #ball} and {@link #ego} need to be set properly to GameObject |
|||
* instances when implementing this method {@link #prepareLevel(String)}. |
|||
* |
|||
* @param level String passes by the game engine (not used currently and can be ignored). |
|||
*/ |
|||
@Override |
|||
abstract public void prepareLevel(String level); |
|||
|
|||
} |
@ -0,0 +1,28 @@ |
|||
package playground; |
|||
|
|||
|
|||
/** |
|||
* Level that creates two RectObjects moving around and if ego is hit by them game is directly lost |
|||
* (lives = 0). |
|||
* |
|||
*/ |
|||
public class LevelMovingHitObjects extends SpaceInvadersLevel { |
|||
|
|||
// FIXME add logger here |
|||
|
|||
|
|||
//FIXME add your method overrides here |
|||
|
|||
|
|||
|
|||
/** |
|||
* "Moving Hitting Objects Level!" is the message. |
|||
* |
|||
* @return String "Moving & Hitting Objects Level!" |
|||
*/ |
|||
@Override |
|||
protected String getStartupMessage() { |
|||
return "Moving & Hitting Objects Level!"; |
|||
} |
|||
|
|||
} |
Write
Preview
Loading…
Cancel
Save
Reference in new issue