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  1. <!DOCTYPE HTML>
  2. <html lang="de">
  3. <head>
  4. <!-- Generated by javadoc (17) on Fri Jun 17 12:42:43 CEST 2022 -->
  5. <title>All Classes and Interfaces</title>
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  52. <h1 title="All Classes and Interfaces" class="title">All Classes and Interfaces</h1>
  53. </div>
  54. <div id="all-classes-table">
  55. <div class="caption"><span>Classes</span></div>
  56. <div class="summary-table two-column-summary">
  57. <div class="table-header col-first">Class</div>
  58. <div class="table-header col-last">Description</div>
  59. <div class="col-first even-row-color all-classes-table all-classes-table-tab2"><a href="gameobjects/AnimatedGameobject.html" title="class in gameobjects">AnimatedGameobject</a></div>
  60. <div class="col-last even-row-color all-classes-table all-classes-table-tab2">&nbsp;</div>
  61. <div class="col-first odd-row-color all-classes-table all-classes-table-tab2"><a href="playground/Animation.html" title="class in playground">Animation</a></div>
  62. <div class="col-last odd-row-color all-classes-table all-classes-table-tab2">&nbsp;</div>
  63. <div class="col-first even-row-color all-classes-table all-classes-table-tab2"><a href="rendering/AnimationArtist.html" title="class in rendering">AnimationArtist</a></div>
  64. <div class="col-last even-row-color all-classes-table all-classes-table-tab2">&nbsp;</div>
  65. <div class="col-first odd-row-color all-classes-table all-classes-table-tab2"><a href="rendering/Artist.html" title="class in rendering">Artist</a></div>
  66. <div class="col-last odd-row-color all-classes-table all-classes-table-tab2">&nbsp;</div>
  67. <div class="col-first even-row-color all-classes-table all-classes-table-tab2"><a href="base/BreakoutGame.html" title="class in base">BreakoutGame</a></div>
  68. <div class="col-last even-row-color all-classes-table all-classes-table-tab2">
  69. <div class="block">main class to start a game with only one level.</div>
  70. </div>
  71. <div class="col-first odd-row-color all-classes-table all-classes-table-tab2"><a href="playground/BreakoutLevel1.html" title="class in playground">BreakoutLevel1</a></div>
  72. <div class="col-last odd-row-color all-classes-table all-classes-table-tab2">&nbsp;</div>
  73. <div class="col-first even-row-color all-classes-table all-classes-table-tab2"><a href="playground/BreakoutLevelBase.html" title="class in playground">BreakoutLevelBase</a></div>
  74. <div class="col-last even-row-color all-classes-table all-classes-table-tab2">&nbsp;</div>
  75. <div class="col-first odd-row-color all-classes-table all-classes-table-tab2"><a href="playground/BreakoutLevelBaseAdvanced.html" title="class in playground">BreakoutLevelBaseAdvanced</a></div>
  76. <div class="col-last odd-row-color all-classes-table all-classes-table-tab2">
  77. <div class="block">Advanced version of abstract <a href="playground/BreakoutLevelBase.html" title="class in playground"><code>BreakoutLevelBase</code></a> providing a complete implementation of
  78. <a href="playground/BreakoutLevelBaseAdvanced.html#prepareLevel(java.lang.String)"><code>BreakoutLevelBaseAdvanced.prepareLevel(String)</code></a>.</div>
  79. </div>
  80. <div class="col-first even-row-color all-classes-table all-classes-table-tab2"><a href="rendering/CircleArtist.html" title="class in rendering">CircleArtist</a></div>
  81. <div class="col-last even-row-color all-classes-table all-classes-table-tab2">&nbsp;</div>
  82. <div class="col-first odd-row-color all-classes-table all-classes-table-tab2"><a href="collider/CircleCollider.html" title="class in collider">CircleCollider</a></div>
  83. <div class="col-last odd-row-color all-classes-table all-classes-table-tab2">
  84. <div class="block">Collider for round objects</div>
  85. </div>
  86. <div class="col-first even-row-color all-classes-table all-classes-table-tab2"><a href="collider/Collider.html" title="class in collider">Collider</a></div>
  87. <div class="col-last even-row-color all-classes-table all-classes-table-tab2">
  88. <div class="block">abstract base class for all Colliders to detect collisions between GameObjects</div>
  89. </div>
  90. <div class="col-first odd-row-color all-classes-table all-classes-table-tab2"><a href="controller/CollisionAwareEgoController.html" title="class in controller">CollisionAwareEgoController</a></div>
  91. <div class="col-last odd-row-color all-classes-table all-classes-table-tab2">
  92. <div class="block">An EgoController which cannot move through obstacle objects (is collission aware).</div>
  93. </div>
  94. <div class="col-first even-row-color all-classes-table all-classes-table-tab2"><a href="controller/EgoController.html" title="class in controller">EgoController</a></div>
  95. <div class="col-last even-row-color all-classes-table all-classes-table-tab2">
  96. <div class="block">Controller using key events for up, down, left, right and space (shooting) to control the ego
  97. object behavior.</div>
  98. </div>
  99. <div class="col-first odd-row-color all-classes-table all-classes-table-tab2"><a href="gameobjects/EgoObject.html" title="class in gameobjects">EgoObject</a></div>
  100. <div class="col-last odd-row-color all-classes-table all-classes-table-tab2">&nbsp;</div>
  101. <div class="col-first even-row-color all-classes-table all-classes-table-tab2"><a href="controller/EnemyController.html" title="class in controller">EnemyController</a></div>
  102. <div class="col-last even-row-color all-classes-table all-classes-table-tab2">
  103. <div class="block">This class controls the space invaders.</div>
  104. </div>
  105. <div class="col-first odd-row-color all-classes-table all-classes-table-tab2"><a href="gameobjects/FallingStar.html" title="class in gameobjects">FallingStar</a></div>
  106. <div class="col-last odd-row-color all-classes-table all-classes-table-tab2">&nbsp;</div>
  107. <div class="col-first even-row-color all-classes-table all-classes-table-tab2"><a href="controller/FallingStarController.html" title="class in controller">FallingStarController</a></div>
  108. <div class="col-last even-row-color all-classes-table all-classes-table-tab2">
  109. <div class="block">Controls background stars.</div>
  110. </div>
  111. <div class="col-first odd-row-color all-classes-table all-classes-table-tab2"><a href="base/GameLoop.html" title="class in base">GameLoop</a></div>
  112. <div class="col-last odd-row-color all-classes-table all-classes-table-tab2">
  113. <div class="block">Main class starting any game, contains main().</div>
  114. </div>
  115. <div class="col-first even-row-color all-classes-table all-classes-table-tab2"><a href="gameobjects/GameObject.html" title="class in gameobjects">GameObject</a></div>
  116. <div class="col-last even-row-color all-classes-table all-classes-table-tab2">
  117. <div class="block">The class <a href="gameobjects/GameObject.html" title="class in gameobjects"><code>GameObject</code></a> represents a (possibly animated) object appearing in a level of the
  118. game.</div>
  119. </div>
  120. <div class="col-first odd-row-color all-classes-table all-classes-table-tab2"><a href="ui/GameUI.html" title="class in ui">GameUI</a></div>
  121. <div class="col-last odd-row-color all-classes-table all-classes-table-tab2">
  122. <div class="block">creates the game UI JFrame containing a canvas (see class <code>GamePanel</code>)) for the levels to
  123. paint the games.</div>
  124. </div>
  125. <div class="col-first even-row-color all-classes-table all-classes-table-tab2"><a href="playground/HighscoreManager.html" title="class in playground">HighscoreManager</a></div>
  126. <div class="col-last even-row-color all-classes-table all-classes-table-tab2">&nbsp;</div>
  127. <div class="col-first odd-row-color all-classes-table all-classes-table-tab2"><a href="playground/Level1.html" title="class in playground">Level1</a></div>
  128. <div class="col-last odd-row-color all-classes-table all-classes-table-tab2">
  129. <div class="block">extends <a href="playground/SpaceInvadersLevel.html" title="class in playground"><code>SpaceInvadersLevel</code></a> with a boring start message</div>
  130. </div>
  131. <div class="col-first even-row-color all-classes-table all-classes-table-tab2"><a href="playground/Level2.html" title="class in playground">Level2</a></div>
  132. <div class="col-last even-row-color all-classes-table all-classes-table-tab2">
  133. <div class="block">extends <a href="playground/SpaceInvadersLevel.html" title="class in playground"><code>SpaceInvadersLevel</code></a> with a different startup message.</div>
  134. </div>
  135. <div class="col-first odd-row-color all-classes-table all-classes-table-tab2"><a href="playground/Level3.html" title="class in playground">Level3</a></div>
  136. <div class="col-last odd-row-color all-classes-table all-classes-table-tab2">
  137. <div class="block">extends <a href="playground/SpaceInvadersLevel.html" title="class in playground"><code>SpaceInvadersLevel</code></a> with a ZigZack move of the enemies in
  138. <code>Level3.createSingleEnemy(String, double, double, double, double, ObjectController, double)</code> and
  139. sets a different <code>Level3.getStartupMessage()</code>.</div>
  140. </div>
  141. <div class="col-first even-row-color all-classes-table all-classes-table-tab2"><a href="playground/Level4.html" title="class in playground">Level4</a></div>
  142. <div class="col-last even-row-color all-classes-table all-classes-table-tab2">
  143. <div class="block">extends <a href="playground/SpaceInvadersLevel.html" title="class in playground"><code>SpaceInvadersLevel</code></a> with aliens that need two hits to be destroyed.</div>
  144. </div>
  145. <div class="col-first odd-row-color all-classes-table all-classes-table-tab2"><a href="playground/Level5.html" title="class in playground">Level5</a></div>
  146. <div class="col-last odd-row-color all-classes-table all-classes-table-tab2">&nbsp;</div>
  147. <div class="col-first even-row-color all-classes-table all-classes-table-tab2"><a href="playground/Level6.html" title="class in playground">Level6</a></div>
  148. <div class="col-last even-row-color all-classes-table all-classes-table-tab2">&nbsp;</div>
  149. <div class="col-first odd-row-color all-classes-table all-classes-table-tab2"><a href="playground/Level7.html" title="class in playground">Level7</a></div>
  150. <div class="col-last odd-row-color all-classes-table all-classes-table-tab2">&nbsp;</div>
  151. <div class="col-first even-row-color all-classes-table all-classes-table-tab2"><a href="playground/LevelBoss.html" title="class in playground">LevelBoss</a></div>
  152. <div class="col-last even-row-color all-classes-table all-classes-table-tab2">
  153. <div class="block">Class that realizes all the game logic of a very simple game level.</div>
  154. </div>
  155. <div class="col-first odd-row-color all-classes-table all-classes-table-tab2"><a href="playground/LevelHitTwice.html" title="class in playground">LevelHitTwice</a></div>
  156. <div class="col-last odd-row-color all-classes-table all-classes-table-tab2">
  157. <div class="block">extends <a href="playground/SpaceInvadersLevel.html" title="class in playground"><code>SpaceInvadersLevel</code></a> with 10 enemies that need two shots each to be destroyed.</div>
  158. </div>
  159. <div class="col-first even-row-color all-classes-table all-classes-table-tab2"><a href="playground/LevelMovingHitObjects.html" title="class in playground">LevelMovingHitObjects</a></div>
  160. <div class="col-last even-row-color all-classes-table all-classes-table-tab2">
  161. <div class="block">Level that creates two RectObjects moving around and if ego is hit by them game is directly lost
  162. (lives = 0).</div>
  163. </div>
  164. <div class="col-first odd-row-color all-classes-table all-classes-table-tab2"><a href="playground/LevelMovingObjects.html" title="class in playground">LevelMovingObjects</a></div>
  165. <div class="col-last odd-row-color all-classes-table all-classes-table-tab2">
  166. <div class="block">This level adds two distracting objects to the canvas that cannot collide but bounce around all the time.</div>
  167. </div>
  168. <div class="col-first even-row-color all-classes-table all-classes-table-tab2"><a href="playground/LevelWithBox.html" title="class in playground">LevelWithBox</a></div>
  169. <div class="col-last even-row-color all-classes-table all-classes-table-tab2">
  170. <div class="block">extends <a href="playground/SpaceInvadersLevel.html" title="class in playground"><code>SpaceInvadersLevel</code></a> with a red box.</div>
  171. </div>
  172. <div class="col-first odd-row-color all-classes-table all-classes-table-tab2"><a href="controller/LimitedTimeController.html" title="class in controller">LimitedTimeController</a></div>
  173. <div class="col-last odd-row-color all-classes-table all-classes-table-tab2">
  174. <div class="block">Controls and abject that is deleted after a lifetime specified in the constructor, and when it
  175. leaves the display.</div>
  176. </div>
  177. <div class="col-first even-row-color all-classes-table all-classes-table-tab2"><a href="controller/MineController.html" title="class in controller">MineController</a></div>
  178. <div class="col-last even-row-color all-classes-table all-classes-table-tab2">
  179. <div class="block">Stops GameObject movement at bottom of level and let it 'fly' in x-direction towards ego object.</div>
  180. </div>
  181. <div class="col-first odd-row-color all-classes-table all-classes-table-tab2"><a href="base/MovingObjectsGame.html" title="class in base">MovingObjectsGame</a></div>
  182. <div class="col-last odd-row-color all-classes-table all-classes-table-tab2">
  183. <div class="block">main class to start a game with only one level <a href="playground/LevelMovingObjects.html" title="class in playground"><code>LevelMovingObjects</code></a>.</div>
  184. </div>
  185. <div class="col-first even-row-color all-classes-table all-classes-table-tab2"><a href="base/MultiLevelGame.html" title="class in base">MultiLevelGame</a></div>
  186. <div class="col-last even-row-color all-classes-table all-classes-table-tab2">&nbsp;</div>
  187. <div class="col-first odd-row-color all-classes-table all-classes-table-tab2"><a href="playground/Music.html" title="class in playground">Music</a></div>
  188. <div class="col-last odd-row-color all-classes-table all-classes-table-tab2">&nbsp;</div>
  189. <div class="col-first even-row-color all-classes-table all-classes-table-tab2"><a href="controller/ObjectController.html" title="class in controller">ObjectController</a></div>
  190. <div class="col-last even-row-color all-classes-table all-classes-table-tab2">
  191. <div class="block">Class that controls the LOGICAL behavior of an object independently of how it is displayed or
  192. drawn.</div>
  193. </div>
  194. <div class="col-first odd-row-color all-classes-table all-classes-table-tab2"><a href="playground/Playground.html" title="class in playground">Playground</a></div>
  195. <div class="col-last odd-row-color all-classes-table all-classes-table-tab2">
  196. <div class="block">Playground represents a level of the game, focusing on the game LOGIC, i.e., not so much on the
  197. graphical representation.</div>
  198. </div>
  199. <div class="col-first even-row-color all-classes-table all-classes-table-tab2"><a href="controller/ReboundController.html" title="class in controller">ReboundController</a></div>
  200. <div class="col-last even-row-color all-classes-table all-classes-table-tab2">&nbsp;</div>
  201. <div class="col-first odd-row-color all-classes-table all-classes-table-tab2"><a href="controller/ReboundController2.html" title="class in controller">ReboundController2</a></div>
  202. <div class="col-last odd-row-color all-classes-table all-classes-table-tab2">
  203. <div class="block">Controller to let Objects bounce from the outer level limits back and forth.</div>
  204. </div>
  205. <div class="col-first even-row-color all-classes-table all-classes-table-tab2"><a href="rendering/RectArtist.html" title="class in rendering">RectArtist</a></div>
  206. <div class="col-last even-row-color all-classes-table all-classes-table-tab2">&nbsp;</div>
  207. <div class="col-first odd-row-color all-classes-table all-classes-table-tab2"><a href="collider/RectCollider.html" title="class in collider">RectCollider</a></div>
  208. <div class="col-last odd-row-color all-classes-table all-classes-table-tab2">
  209. <div class="block">a <a href="collider/Collider.html" title="class in collider"><code>Collider</code></a> for Rectangles, usually used for <a href="gameobjects/RectObject.html" title="class in gameobjects"><code>RectObject</code></a> instances.</div>
  210. </div>
  211. <div class="col-first even-row-color all-classes-table all-classes-table-tab2"><a href="gameobjects/RectObject.html" title="class in gameobjects">RectObject</a></div>
  212. <div class="col-last even-row-color all-classes-table all-classes-table-tab2">
  213. <div class="block">A rectangle object.</div>
  214. </div>
  215. <div class="col-first odd-row-color all-classes-table all-classes-table-tab2"><a href="playground/SaveGame.html" title="class in playground">SaveGame</a></div>
  216. <div class="col-last odd-row-color all-classes-table all-classes-table-tab2">&nbsp;</div>
  217. <div class="col-first even-row-color all-classes-table all-classes-table-tab2"><a href="controller/SimpleShotController.html" title="class in controller">SimpleShotController</a></div>
  218. <div class="col-last even-row-color all-classes-table all-classes-table-tab2">&nbsp;</div>
  219. <div class="col-first odd-row-color all-classes-table all-classes-table-tab2"><a href="playground/SpaceInvadersLevel.html" title="class in playground">SpaceInvadersLevel</a></div>
  220. <div class="col-last odd-row-color all-classes-table all-classes-table-tab2">
  221. <div class="block">Class that realizes all the game logic of a very simple game level.</div>
  222. </div>
  223. <div class="col-first even-row-color all-classes-table all-classes-table-tab2"><a href="playground/SpaceInvadersLevelAua.html" title="class in playground">SpaceInvadersLevelAua</a></div>
  224. <div class="col-last even-row-color all-classes-table all-classes-table-tab2">&nbsp;</div>
  225. <div class="col-first odd-row-color all-classes-table all-classes-table-tab2"><a href="rendering/TextArtist.html" title="class in rendering">TextArtist</a></div>
  226. <div class="col-last odd-row-color all-classes-table all-classes-table-tab2">
  227. <div class="block">Rendering an object as a text of a specified color, size and font.</div>
  228. </div>
  229. <div class="col-first even-row-color all-classes-table all-classes-table-tab2"><a href="gameobjects/TextObject.html" title="class in gameobjects">TextObject</a></div>
  230. <div class="col-last even-row-color all-classes-table all-classes-table-tab2">
  231. <div class="block">Convenience Class subclassing <a href="gameobjects/GameObject.html" title="class in gameobjects"><code>GameObject</code></a>, directly instanciating <a href="rendering/TextArtist.html" title="class in rendering"><code>TextArtist</code></a> a
  232. subclass of <a href="rendering/Artist.html" title="class in rendering"><code>Artist</code></a> that draws a text.</div>
  233. </div>
  234. <div class="col-first odd-row-color all-classes-table all-classes-table-tab2"><a href="controller/ZickZackController.html" title="class in controller">ZickZackController</a></div>
  235. <div class="col-last odd-row-color all-classes-table all-classes-table-tab2">&nbsp;</div>
  236. </div>
  237. </div>
  238. </main>
  239. </div>
  240. </div>
  241. </body>
  242. </html>