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<!DOCTYPE HTML> <html lang="de"> <head> <!-- Generated by javadoc (17) on Fri Jun 03 15:36:13 CEST 2022 --> <title>playground</title> <meta name="viewport" content="width=device-width, initial-scale=1"> <meta http-equiv="Content-Type" content="text/html; charset=utf-8"> <meta name="dc.created" content="2022-06-03"> <meta name="description" content="declaration: package: playground"> <meta name="generator" content="javadoc/PackageWriterImpl"> <link rel="stylesheet" type="text/css" href="../stylesheet.css" title="Style"> <link rel="stylesheet" type="text/css" href="../script-dir/jquery-ui.min.css" title="Style"> <link rel="stylesheet" type="text/css" href="../jquery-ui.overrides.css" title="Style"> <script type="text/javascript" src="../script.js"></script> <script type="text/javascript" src="../script-dir/jquery-3.5.1.min.js"></script> <script type="text/javascript" src="../script-dir/jquery-ui.min.js"></script> </head> <body class="package-declaration-page"> <script type="text/javascript">var pathtoroot = "../"; loadScripts(document, 'script');</script> <noscript> <div>JavaScript is disabled on your browser.</div> </noscript> <div class="flex-box"> <header role="banner" class="flex-header"> <nav role="navigation"> <!-- ========= START OF TOP NAVBAR ======= --> <div class="top-nav" id="navbar-top"> <div class="skip-nav"><a href="#skip-navbar-top" title="Skip navigation links">Skip navigation links</a></div> <ul id="navbar-top-firstrow" class="nav-list" title="Navigation"> <li><a href="../index.html">Overview</a></li> <li class="nav-bar-cell1-rev">Package</li> <li>Class</li> <li><a href="package-use.html">Use</a></li> <li><a href="package-tree.html">Tree</a></li> <li><a href="../index-files/index-1.html">Index</a></li> <li><a href="../help-doc.html#package">Help</a></li> </ul> </div> <div class="sub-nav"> <div> <ul class="sub-nav-list"> <li>Package: </li> <li><a href="#package-description">Description</a> | </li> <li>Related Packages | </li> <li><a href="#class-summary">Classes and Interfaces</a></li> </ul> </div> <div class="nav-list-search"><label for="search-input">SEARCH:</label> <input type="text" id="search-input" value="search" disabled="disabled"> <input type="reset" id="reset-button" value="reset" disabled="disabled"> </div> </div> <!-- ========= END OF TOP NAVBAR ========= --> <span class="skip-nav" id="skip-navbar-top"></span></nav> </header> <div class="flex-content"> <main role="main"> <div class="header"> <h1 title="Package playground" class="title">Package playground</h1> </div> <hr> <div class="package-signature">package <span class="element-name">playground</span></div> <section class="package-description" id="package-description"> <div class="block">The package playground contains all level specific logic and control of level logic. The structure and general logic (with global and local flags to be stored/used) is provided in abstract base class <a href="Playground.html" title="class in playground"><code>Playground</code></a>.<br> Child-classes implement specific logic for one level and game type (e.g. <a href="SpaceInvadersLevel.html" title="class in playground"><code>SpaceInvadersLevel</code></a>).<br> Generally, the base class <a href="Playground.html" title="class in playground"><code>Playground</code></a> supports totally different game types to be implemented.</div> </section> <section class="summary"> <ul class="summary-list"> <li> <div id="class-summary"> <div class="caption"><span>Classes</span></div> <div class="summary-table two-column-summary"> <div class="table-header col-first">Class</div> <div class="table-header col-last">Description</div> <div class="col-first even-row-color class-summary class-summary-tab2"><a href="Animation.html" title="class in playground">Animation</a></div> <div class="col-last even-row-color class-summary class-summary-tab2"> </div> <div class="col-first odd-row-color class-summary class-summary-tab2"><a href="BreakoutLevel1.html" title="class in playground">BreakoutLevel1</a></div> <div class="col-last odd-row-color class-summary class-summary-tab2"> </div> <div class="col-first even-row-color class-summary class-summary-tab2"><a href="BreakoutLevelBase.html" title="class in playground">BreakoutLevelBase</a></div> <div class="col-last even-row-color class-summary class-summary-tab2"> </div> <div class="col-first odd-row-color class-summary class-summary-tab2"><a href="HighscoreManager.html" title="class in playground">HighscoreManager</a></div> <div class="col-last odd-row-color class-summary class-summary-tab2"> </div> <div class="col-first even-row-color class-summary class-summary-tab2"><a href="Level1.html" title="class in playground">Level1</a></div> <div class="col-last even-row-color class-summary class-summary-tab2"> <div class="block">extends <a href="SpaceInvadersLevel.html" title="class in playground"><code>SpaceInvadersLevel</code></a> with a boring start message</div> </div> <div class="col-first odd-row-color class-summary class-summary-tab2"><a href="Level2.html" title="class in playground">Level2</a></div> <div class="col-last odd-row-color class-summary class-summary-tab2"> <div class="block">extends <a href="SpaceInvadersLevel.html" title="class in playground"><code>SpaceInvadersLevel</code></a> with a different startup message.</div> </div> <div class="col-first even-row-color class-summary class-summary-tab2"><a href="Level3.html" title="class in playground">Level3</a></div> <div class="col-last even-row-color class-summary class-summary-tab2"> <div class="block">extends <a href="SpaceInvadersLevel.html" title="class in playground"><code>SpaceInvadersLevel</code></a> with a ZigZack move of the enemies in <code>Level3.createSingleEnemy(String, double, double, double, double, ObjectController, double)</code> and sets a different <code>Level3.getStartupMessage()</code>.</div> </div> <div class="col-first odd-row-color class-summary class-summary-tab2"><a href="Level4.html" title="class in playground">Level4</a></div> <div class="col-last odd-row-color class-summary class-summary-tab2"> <div class="block">extends <a href="SpaceInvadersLevel.html" title="class in playground"><code>SpaceInvadersLevel</code></a> with aliens that need two hits to be destroyed.</div> </div> <div class="col-first even-row-color class-summary class-summary-tab2"><a href="Level5.html" title="class in playground">Level5</a></div> <div class="col-last even-row-color class-summary class-summary-tab2"> </div> <div class="col-first odd-row-color class-summary class-summary-tab2"><a href="Level6.html" title="class in playground">Level6</a></div> <div class="col-last odd-row-color class-summary class-summary-tab2"> </div> <div class="col-first even-row-color class-summary class-summary-tab2"><a href="Level7.html" title="class in playground">Level7</a></div> <div class="col-last even-row-color class-summary class-summary-tab2"> </div> <div class="col-first odd-row-color class-summary class-summary-tab2"><a href="LevelBoss.html" title="class in playground">LevelBoss</a></div> <div class="col-last odd-row-color class-summary class-summary-tab2"> <div class="block">Class that realizes all the game logic of a very simple game level.</div> </div> <div class="col-first even-row-color class-summary class-summary-tab2"><a href="LevelHitTwice.html" title="class in playground">LevelHitTwice</a></div> <div class="col-last even-row-color class-summary class-summary-tab2"> <div class="block">extends <a href="SpaceInvadersLevel.html" title="class in playground"><code>SpaceInvadersLevel</code></a> with 10 enemies that need two shots each to be destroyed.</div> </div> <div class="col-first odd-row-color class-summary class-summary-tab2"><a href="LevelMovingHitObjects.html" title="class in playground">LevelMovingHitObjects</a></div> <div class="col-last odd-row-color class-summary class-summary-tab2"> <div class="block">Level that creates two RectObjects moving around and if ego is hit by them game is directly lost (lives = 0).</div> </div> <div class="col-first even-row-color class-summary class-summary-tab2"><a href="LevelMovingObjects.html" title="class in playground">LevelMovingObjects</a></div> <div class="col-last even-row-color class-summary class-summary-tab2"> <div class="block">This level adds two distracting objects to the canvas that cannot collide but bounce around all the time.</div> </div> <div class="col-first odd-row-color class-summary class-summary-tab2"><a href="LevelWithBox.html" title="class in playground">LevelWithBox</a></div> <div class="col-last odd-row-color class-summary class-summary-tab2"> <div class="block">extends <a href="SpaceInvadersLevel.html" title="class in playground"><code>SpaceInvadersLevel</code></a> with a red box.</div> </div> <div class="col-first even-row-color class-summary class-summary-tab2"><a href="Music.html" title="class in playground">Music</a></div> <div class="col-last even-row-color class-summary class-summary-tab2"> </div> <div class="col-first odd-row-color class-summary class-summary-tab2"><a href="Playground.html" title="class in playground">Playground</a></div> <div class="col-last odd-row-color class-summary class-summary-tab2"> <div class="block">Playground represents a level of the game, focusing on the game LOGIC, i.e., not so much on the graphical representation.</div> </div> <div class="col-first even-row-color class-summary class-summary-tab2"><a href="SaveGame.html" title="class in playground">SaveGame</a></div> <div class="col-last even-row-color class-summary class-summary-tab2"> </div> <div class="col-first odd-row-color class-summary class-summary-tab2"><a href="SpaceInvadersLevel.html" title="class in playground">SpaceInvadersLevel</a></div> <div class="col-last odd-row-color class-summary class-summary-tab2"> <div class="block">Class that realizes all the game logic of a very simple game level.</div> </div> <div class="col-first even-row-color class-summary class-summary-tab2"><a href="SpaceInvadersLevelAua.html" title="class in playground">SpaceInvadersLevelAua</a></div> <div class="col-last even-row-color class-summary class-summary-tab2"> </div> </div> </div> </li> </ul> </section> </main> </div> </div> </body> </html>
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