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  1. package playground;
  2. import java.awt.Color;
  3. import org.apache.logging.log4j.*;
  4. import base.MovingObjectsGame;
  5. import collider.RectCollider;
  6. import gameobjects.GameObject;
  7. import gameobjects.RectObject;
  8. /**
  9. * Level that creates two RectObjects moving around and if ego is hit by them game is directly lost
  10. * (lives = 0).
  11. *
  12. */
  13. public class LevelMovingHitObjects extends SpaceInvadersLevel {
  14. RectObject fly_enemy1 = new RectObject("fly_enemy1", this, 300, 300, 75, 40, 40, 40, Color.BLUE);
  15. RectObject fly_enemy2 = new RectObject("fly_enemy2", this, 200, 200, 20, 90, 40, 40, Color.GREEN);
  16. // FIXME add logger here
  17. //static org.apache.logging.log4j.Logger logger = LogManager.getLogger(SpaceInvadersLevel.class);
  18. private static Logger logger = LogManager.getLogger(LevelMovingHitObjects.class.getName());
  19. //FIXME add your method overrides here
  20. /**
  21. * "Moving Hitting Objects Level!" is the message.
  22. *
  23. * @return String "Moving & Hitting Objects Level!"
  24. */
  25. @Override
  26. protected String getStartupMessage() {
  27. return "Moving & Hitting Objects Level!";
  28. }
  29. @Override
  30. public void prepareLevel(String id) {
  31. super.prepareLevel(id);
  32. this.addObject(fly_enemy1);
  33. fly_enemy1.addController(new controller.ReboundController());
  34. fly_enemy1.addCollider(new RectCollider(id + "fly_enemy1_C", fly_enemy1, 40, 40));
  35. logger.debug("fly_enemy1 added");
  36. this.addObject(fly_enemy2);
  37. fly_enemy2.addController(new controller.ReboundController());
  38. fly_enemy2.addCollider(new RectCollider(id + "fly_enemy2_C", fly_enemy2, 40, 40));
  39. logger.debug("fly_enemy2 added");
  40. }
  41. @Override
  42. void actionIfEgoCollidesWithEnemy(GameObject enemy, GameObject ego) {
  43. if (enemy == this.fly_enemy1 || enemy == this.fly_enemy2) {
  44. logger.info("own objects hit");
  45. Playground.setGlobalFlag("egoLives", 0);
  46. this.lost = true;
  47. } else {
  48. logger.info("normal objects hit");
  49. super.actionIfEgoCollidesWithEnemy(enemy, ego);
  50. }
  51. }
  52. @Override
  53. void actionIfEnemyIsHit(GameObject e, GameObject shot) {
  54. deleteObject(shot.getId());
  55. }
  56. }