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package playground;
import java.awt.Color;
import org.apache.logging.log4j.*;
import base.MovingObjectsGame; import collider.RectCollider; import gameobjects.GameObject; import gameobjects.RectObject;
/** * Level that creates two RectObjects moving around and if ego is hit by them game is directly lost * (lives = 0). * */ public class LevelMovingHitObjects extends SpaceInvadersLevel { RectObject fly_enemy1 = new RectObject("fly_enemy1", this, 300, 300, 75, 40, 40, 40, Color.BLUE); RectObject fly_enemy2 = new RectObject("fly_enemy2", this, 200, 200, 20, 90, 40, 40, Color.GREEN); // FIXME add logger here
//static org.apache.logging.log4j.Logger logger = LogManager.getLogger(SpaceInvadersLevel.class);
private static Logger logger = LogManager.getLogger(LevelMovingHitObjects.class.getName());
//FIXME add your method overrides here
/** * "Moving Hitting Objects Level!" is the message. * * @return String "Moving & Hitting Objects Level!" */ @Override protected String getStartupMessage() { return "Moving & Hitting Objects Level!"; } @Override public void prepareLevel(String id) { super.prepareLevel(id); this.addObject(fly_enemy1); fly_enemy1.addController(new controller.ReboundController()); fly_enemy1.addCollider(new RectCollider(id + "fly_enemy1_C", fly_enemy1, 40, 40)); logger.debug("fly_enemy1 added"); this.addObject(fly_enemy2); fly_enemy2.addController(new controller.ReboundController()); fly_enemy2.addCollider(new RectCollider(id + "fly_enemy2_C", fly_enemy2, 40, 40)); logger.debug("fly_enemy2 added"); } @Override void actionIfEgoCollidesWithEnemy(GameObject enemy, GameObject ego) { if (enemy == this.fly_enemy1 || enemy == this.fly_enemy2) { logger.info("own objects hit"); Playground.setGlobalFlag("egoLives", 0); this.lost = true; } else { logger.info("normal objects hit"); super.actionIfEgoCollidesWithEnemy(enemy, ego); } } @Override void actionIfEnemyIsHit(GameObject e, GameObject shot) { deleteObject(shot.getId()); } }
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