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@ -62,19 +62,9 @@ public class BreakoutLevel2 extends BreakoutLevelBaseAdvanced { |
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random = Color.GREEN; |
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} |
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double vx = Math.random(); |
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if(vx <= 0.49) { |
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vx *= 240; |
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} else { |
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vx *= -240; |
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} |
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double vx = ((Math.random() * (240 - -240)) + -240); |
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double vy = ((Math.random() * (240 - -240)) + -240); |
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double vy = Math.random(); |
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if(vy <= 0.49) { |
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vy *= 240; |
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} else { |
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vy *= -240; |
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} |
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FallingStar fragment = new FallingStar("fragment"+ i + getGameTime(), this, brick.getX(), brick.getY(), vx, vy, random, 5d); |
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LimitedTimeController time = new LimitedTimeController(getGameTime(), 2); |
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fragment.addController(time); |
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@ -88,11 +78,14 @@ public class BreakoutLevel2 extends BreakoutLevelBaseAdvanced { |
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@Override |
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protected void actionIfBallHitsEgo(GameObject ball, GameObject ego) { |
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if (ball.getVX() > 0 && ball.getX() <= ego.getX()- 25) { |
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RectObject ego1 = (RectObject) ego; |
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if (ball.getVX() > 0 && ball.getX() <= ego.getX() - ego1.getWidth() * 0.45) { |
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ball.setVX(ball.getVX() *-1); |
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ball.setVY(ball.getVY() * -1); |
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} |
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else if (ball.getVX() < 0 && ball.getX() >= ego.getX() + 25) { |
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else if (ball.getVX() < 0 && ball.getX() >= ego.getX() + ego1.getWidth() * 0.45) { |
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ball.setVX(ball.getVX() * -1); |
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ball.setVY(ball.getVY() * -1); |
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} |
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