Space von Team 22 (Nico B. Benjamin F. Lea A.)
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  1. /**
  2. * The package contains classes implementing a 'bounding box' area around game objects. <br>
  3. * The abstract base class {@link Collider} provides the abstract method {@link Collider#collidesWith(Collider)},
  4. * which needs to be implemented by child classes to detect and decide whether or not an object with such instance really collides with the other.
  5. * {@link Collider} instances are to be used for game objects ({@link gameobjects}); see constructors.<br>
  6. *
  7. * The benefit of seperating Colliders from visual representations is that the area for collisions can be smaller/bigger/other shape to improve game play experience.
  8. */
  9. package collider;