/** * The package contains classes implementing a 'bounding box' area around game objects.
* The abstract base class {@link Collider} provides the abstract method {@link Collider#collidesWith(Collider)}, * which needs to be implemented by child classes to detect and decide whether or not an object with such instance really collides with the other. * {@link Collider} instances are to be used for game objects ({@link gameobjects}); see constructors.
* * The benefit of seperating Colliders from visual representations is that the area for collisions can be smaller/bigger/other shape to improve game play experience. */ package collider;