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#ifdef TEST
#include "unity.h"
#include "temperatur.h"
void setUp(void) { }
void tearDown(void) { }
void test_temperaturRechner_CzuF(void) { float result = CzuF(25); float expected = 77; TEST_ASSERT_EQUAL(expected, result); }
void test_temperaturRechner_CzuK(void) { float result = CzuK(25); float expected = 298.15; TEST_ASSERT_EQUAL(expected, result); }
void test_temperaturRechner_FzuC(void) { float result = FzuC(77); float expected = 25; TEST_ASSERT_EQUAL(expected, result); } void test_temperaturRechner_FzuK(void) { float result = FzuK(77); float expected = 298.15; TEST_ASSERT_EQUAL(expected, result); }
void test_temperaturRechner_KzuC(void) { float result = KzuC(298.15); float expected = 25; TEST_ASSERT_EQUAL(expected, result); } void test_temperaturRechner_KzuF(void) { float result = KzuF(298.15); float expected = 77; TEST_ASSERT_EQUAL(expected, result); }
void test_returnUnit_first(void) { const char *result = getFirstUnit(1); char expected[] = "Celsius"; TEST_ASSERT_EQUAL_STRING(expected, result); } #endif
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