#ifdef TEST #include "unity.h" #include "temperatur.h" void setUp(void) { } void tearDown(void) { } void test_temperaturRechner_CzuF(void) { float result = CzuF(25); float expected = 77; TEST_ASSERT_EQUAL(expected, result); } void test_temperaturRechner_CzuK(void) { float result = CzuK(25); float expected = 298.15; TEST_ASSERT_EQUAL(expected, result); } void test_temperaturRechner_FzuC(void) { float result = FzuC(77); float expected = 25; TEST_ASSERT_EQUAL(expected, result); } void test_temperaturRechner_FzuK(void) { float result = FzuK(77); float expected = 298.15; TEST_ASSERT_EQUAL(expected, result); } void test_temperaturRechner_KzuC(void) { float result = KzuC(298.15); float expected = 25; TEST_ASSERT_EQUAL(expected, result); } void test_temperaturRechner_KzuF(void) { float result = KzuF(298.15); float expected = 77; TEST_ASSERT_EQUAL(expected, result); } void test_returnUnit_first(void) { const char *result = getFirstUnit(1); char expected[] = "Celsius"; TEST_ASSERT_EQUAL_STRING(expected, result); } #endif