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@ -24,6 +24,7 @@ void selectLevel(int grid[SIZE][SIZE]); |
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void initializeGrid(int grid[SIZE][SIZE]); |
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void initializeGrid(int grid[SIZE][SIZE]); |
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void generateSudoku(int grid[SIZE][SIZE], int difficulty, int level); |
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void generateSudoku(int grid[SIZE][SIZE], int difficulty, int level); |
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void turnFunction(int grid[SIZE][SIZE]); |
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void turnFunction(int grid[SIZE][SIZE]); |
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void tipFunction(int grid[SIZE][SIZE]); |
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int availableLevels[3][3][SIZE][SIZE] = { |
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int availableLevels[3][3][SIZE][SIZE] = { |
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@ -256,7 +257,9 @@ void turnFunction(int grid[SIZE][SIZE]) { |
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} |
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} |
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void tipFunction(int grid[SIZE][SIZE]) { |
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printf("\nTip function - Choose an option:\n"); |
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} |
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