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@ -2,7 +2,7 @@ |
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#include <stdlib.h> |
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#include <stdlib.h> |
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#include <stdbool.h> |
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#include <stdbool.h> |
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#include <string.h> |
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#include <string.h> |
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#include "sudoku.h" |
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#define SIZE_OF_GAMEBORD_AXIS_X 9 |
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#define SIZE_OF_GAMEBORD_AXIS_X 9 |
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#define SIZE_OF_GAMEBORD_AXIS_Y 9 |
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#define SIZE_OF_GAMEBORD_AXIS_Y 9 |
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@ -14,6 +14,11 @@ |
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int selected_difficulty; |
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int selected_difficulty; |
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int selected_level; |
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int selected_level; |
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bool check_solved; |
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bool test_help = false; |
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int test_row_e; |
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int test_col_e; |
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int test_num; |
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void Game_loop(); //is instead of main |
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void Game_loop(); //is instead of main |
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@ -29,6 +34,7 @@ void check_if_Sudoku_solved(int Sudoku_grid[SIZE_OF_GAMEBORD_AXIS_X][SIZE_OF_GAM |
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int availableLevels[AVAILABLE_DIFFICULTIES][AVAILABLE_LEVELS][SIZE_OF_GAMEBORD_AXIS_X][SIZE_OF_GAMEBORD_AXIS_Y] = { |
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int availableLevels[AVAILABLE_DIFFICULTIES][AVAILABLE_LEVELS][SIZE_OF_GAMEBORD_AXIS_X][SIZE_OF_GAMEBORD_AXIS_Y] = { |
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{ //easy |
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{ //easy |
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{{0, 0, 3, 0, 2, 1, 8, 0, 0}, |
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{{0, 0, 3, 0, 2, 1, 8, 0, 0}, |
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@ -234,6 +240,7 @@ void Game_loop() { |
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printf("1. Easy\n2. Medium\n3. Hard\n"); |
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printf("1. Easy\n2. Medium\n3. Hard\n"); |
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printf("Enter the corresponding number or type 'quit' to exit: "); |
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printf("Enter the corresponding number or type 'quit' to exit: "); |
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if(!test_help){ |
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char input[10]; |
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char input[10]; |
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scanf("%s", input); |
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scanf("%s", input); |
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@ -243,6 +250,7 @@ void Game_loop() { |
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selected_difficulty = input[0] - '0'; // Convert the first character to an integer |
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selected_difficulty = input[0] - '0'; // Convert the first character to an integer |
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if ((selected_difficulty >= 1 && selected_difficulty <= 3) && input[1] == '\0') { |
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if ((selected_difficulty >= 1 && selected_difficulty <= 3) && input[1] == '\0') { |
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Level_Pool(selected_difficulty); |
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Level_Pool(selected_difficulty); |
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Level_Selection(Sudoku_grid); |
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Level_Selection(Sudoku_grid); |
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@ -250,7 +258,11 @@ void Game_loop() { |
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} else { |
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} else { |
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printf("Invalid input. Please enter a number between 1 and 3.\n"); |
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printf("Invalid input. Please enter a number between 1 and 3.\n"); |
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} |
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} |
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} |
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if(test_help){ |
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Level_Pool(selected_difficulty); |
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break; |
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} |
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} |
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} |
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} |
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} |
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@ -267,6 +279,7 @@ void Level_Selection(int Sudoku_grid[SIZE_OF_GAMEBORD_AXIS_X][SIZE_OF_GAMEBORD_A |
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int level = 0; |
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int level = 0; |
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printf("\nSelect a level:\n"); |
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printf("\nSelect a level:\n"); |
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while (true){ |
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while (true){ |
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if(!test_help){ |
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char level_select[10]; |
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char level_select[10]; |
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scanf("%s", level_select); |
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scanf("%s", level_select); |
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@ -285,6 +298,13 @@ void Level_Selection(int Sudoku_grid[SIZE_OF_GAMEBORD_AXIS_X][SIZE_OF_GAMEBORD_A |
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} |
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} |
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} |
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} |
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if(test_help){ |
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selected_level = level; |
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level--; |
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create_playing_field(Sudoku_grid, selected_difficulty, selected_level); |
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break; |
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} |
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} |
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} |
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} |
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@ -299,11 +319,13 @@ void initializeGrid(int Sudoku_grid[SIZE_OF_GAMEBORD_AXIS_X][SIZE_OF_GAMEBORD_AX |
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void create_playing_field(int Sudoku_grid[SIZE_OF_GAMEBORD_AXIS_X][SIZE_OF_GAMEBORD_AXIS_Y], int selected_difficulty, int level) { |
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void create_playing_field(int Sudoku_grid[SIZE_OF_GAMEBORD_AXIS_X][SIZE_OF_GAMEBORD_AXIS_Y], int selected_difficulty, int level) { |
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initializeGrid(Sudoku_grid); |
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initializeGrid(Sudoku_grid); |
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if(!test_help){ |
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for (int i = 0; i < SIZE_OF_GAMEBORD_AXIS_X; i++) { |
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for (int i = 0; i < SIZE_OF_GAMEBORD_AXIS_X; i++) { |
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for (int j = 0; j < SIZE_OF_GAMEBORD_AXIS_Y; j++) { |
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for (int j = 0; j < SIZE_OF_GAMEBORD_AXIS_Y; j++) { |
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Sudoku_grid[i][j] = availableLevels[selected_difficulty - 1][level - 1][i][j]; |
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Sudoku_grid[i][j] = availableLevels[selected_difficulty - 1][level - 1][i][j]; |
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} |
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} |
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} |
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} |
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} |
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for (int i = 0; i < SIZE_OF_GAMEBORD_AXIS_X; i++) { |
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for (int i = 0; i < SIZE_OF_GAMEBORD_AXIS_X; i++) { |
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for (int j = 0; j < SIZE_OF_GAMEBORD_AXIS_Y; j++) { |
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for (int j = 0; j < SIZE_OF_GAMEBORD_AXIS_Y; j++) { |
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printf("%d", Sudoku_grid[i][j]); |
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printf("%d", Sudoku_grid[i][j]); |
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@ -324,8 +346,14 @@ void Player_actions_for_playing(int Sudoku_grid[SIZE_OF_GAMEBORD_AXIS_X][SIZE_OF |
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printf("5. Select level\n"); |
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printf("5. Select level\n"); |
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printf("6. Quit\n"); |
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printf("6. Quit\n"); |
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int action; |
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int action; |
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if(test_help){ |
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printGrid(Sudoku_grid); |
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check_if_Sudoku_solved(Sudoku_grid); |
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break; |
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} |
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if(!test_help){ |
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while (true){ |
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while (true){ |
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char action_str[10]; |
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char action_str[10]; |
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scanf("%s", action_str); |
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scanf("%s", action_str); |
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@ -363,6 +391,7 @@ void Player_actions_for_playing(int Sudoku_grid[SIZE_OF_GAMEBORD_AXIS_X][SIZE_OF |
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} |
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} |
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} |
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} |
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} |
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} |
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} |
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@ -372,9 +401,18 @@ void giving_hints_to_player(int Sudoku_grid[SIZE_OF_GAMEBORD_AXIS_X][SIZE_OF_GAM |
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printf("2. Set the user-specified 3x3 field to the right values\n"); |
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printf("2. Set the user-specified 3x3 field to the right values\n"); |
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printf("3. Solve the entire puzzle for the current level\n"); |
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printf("3. Solve the entire puzzle for the current level\n"); |
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if(test_help){ |
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initializeGrid(Sudoku_grid); |
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for (int i = 0; i < SIZE_OF_GAMEBORD_AXIS_X; i++) { |
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for (int j = 0; j < SIZE_OF_GAMEBORD_AXIS_Y; j++) { |
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Sudoku_grid[i][j] = solutionLevels[selected_difficulty - 1][selected_level - 1][i][j]; |
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} |
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} |
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printf("Puzzle solved. \n"); |
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} |
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int option = 0; |
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int option = 0; |
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if(!test_help){ |
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while (true){ |
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while (true){ |
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char tip_str[10]; |
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char tip_str[10]; |
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scanf("%s", tip_str); |
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scanf("%s", tip_str); |
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@ -453,14 +491,21 @@ void giving_hints_to_player(int Sudoku_grid[SIZE_OF_GAMEBORD_AXIS_X][SIZE_OF_GAM |
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printf("Invalid option. Please enter a number between 1 and 3.\n"); |
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printf("Invalid option. Please enter a number between 1 and 3.\n"); |
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} |
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} |
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} |
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} |
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} |
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void write_userinput_into_Sudoku(int Sudoku_grid[SIZE_OF_GAMEBORD_AXIS_X][SIZE_OF_GAMEBORD_AXIS_Y]) { |
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void write_userinput_into_Sudoku(int Sudoku_grid[SIZE_OF_GAMEBORD_AXIS_X][SIZE_OF_GAMEBORD_AXIS_Y]) { |
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printf("\nInput function - Choose an action:\n"); |
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printf("\nInput function - Choose an action:\n"); |
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printf("1. Insert value in an empty field\n"); |
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printf("1. Insert value in an empty field\n"); |
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printf("2. Clear an already filled field\n"); |
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printf("2. Clear an already filled field\n"); |
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int action; |
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if(test_help){ |
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initializeGrid(Sudoku_grid); |
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Sudoku_grid[test_row_e -1][test_col_e -1] = test_num; |
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printGrid(Sudoku_grid); |
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} |
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int action; |
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if(!test_help){ |
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while (true){ |
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while (true){ |
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char in_str[10]; |
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char in_str[10]; |
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scanf("%s", in_str); |
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scanf("%s", in_str); |
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@ -542,6 +587,7 @@ void write_userinput_into_Sudoku(int Sudoku_grid[SIZE_OF_GAMEBORD_AXIS_X][SIZE_O |
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} |
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} |
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printGrid(Sudoku_grid); |
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printGrid(Sudoku_grid); |
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} |
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} |
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} |
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void printGrid(int Sudoku_grid[SIZE_OF_GAMEBORD_AXIS_X][SIZE_OF_GAMEBORD_AXIS_Y]) { |
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void printGrid(int Sudoku_grid[SIZE_OF_GAMEBORD_AXIS_X][SIZE_OF_GAMEBORD_AXIS_Y]) { |
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@ -561,16 +607,17 @@ void check_if_Sudoku_solved(int Sudoku_grid[SIZE_OF_GAMEBORD_AXIS_X][SIZE_OF_GAM |
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for (int j = 0; j < SIZE_OF_GAMEBORD_AXIS_Y; j++) { |
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for (int j = 0; j < SIZE_OF_GAMEBORD_AXIS_Y; j++) { |
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if (Sudoku_grid[i][j] != solutionLevels[selected_difficulty - 1][selected_level - 1][i][j]) { |
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if (Sudoku_grid[i][j] != solutionLevels[selected_difficulty - 1][selected_level - 1][i][j]) { |
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printf("Incorrect solution. Keep trying!\n"); |
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printf("Incorrect solution. Keep trying!\n"); |
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check_solved = false; |
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return; |
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return; |
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} |
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} |
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} |
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} |
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} |
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} |
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check_solved = true; |
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printf("Congratulations! Sudoku is solved correctly.\n"); |
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printf("Congratulations! Sudoku is solved correctly.\n"); |
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} |
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} |
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int main(){ |
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int mainn(){ |
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Game_loop(); |
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Game_loop(); |
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return 0; |
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return 0; |
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} |
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} |